Jump to content

yogol

Members
  • Posts

    4
  • Joined

  • Last visited

    Never

Everything posted by yogol

  1. (double post) [ June 21, 2005, 06:38 AM: Message edited by: yogol ]
  2. I've been thinking (always dangerous) about the things that needs to be changed for a "quadruple default map" game : a game with the same map as the default one but with all hexes four times as small, so fronts will have twice as many hexes - # of troops : twice as much or perhaps even four times as much, needed to defend a front. - # of production points : idem as # of troops, needed to buy the units - # of turns (which is basically the same as length of turns) : one-two-four weeks instead of two-four-eigth, else you'll never get to Moscou in time (and I don't want a regular game to end in 1950 too !) - # of units per HQ : idem as # of troops. - range of HQ : twice as far - range of aircrafts : twice as far - spotting of all units (usefullness is debatable) : twice as far - number of cities (usefullness is debatable) Is all this in there ? And what else is needed ? (apperently my old login isn't active anymore, blah) [ June 21, 2005, 06:12 AM: Message edited by: yogol ]
  3. I think this is a good idea. However, I want the game to come out asap, so changes like this should be held back a couple of months !
×
×
  • Create New...