Nobody said that the only that matters to those games are interior views.As i said before i agree with those who believe that interior views give more immersion to the game and and a lot of fun for me, i like to play simulations and feel that i really can control and drive a beast as more close as to real.(cockipts,inside room,buttons,etc).
I just think it should be much better if this game had included interior views and cockpit to all the three positions(commander,gunner,driver)with allowing the players to choose the way they like to play the game, with interior views or no,this way everyone would be satisfied and happy.
The ability that i can control and issue orders to more units than only mine and the scenario editor made me mostly to buy this game.Of course the realism features that were mentioned at overview section seems to be interesting and very promising,lets hope that it will be exactly as they said.But i like very much games where i can use my fantasy and create battles the way i like,something like being a director. :cool:
Also i believe that in tank simulation games its very crusial how your own AI units interact with the enemy AI and the ally units,do they work as they know when you need help and cover,when the battle seem to be against us and the enemy outnumdered do they change behavior and tactis?(dynamic change of behavior depending how the battle going) or its allways predictable and same tactis and behavior no matter how the battle is going?.When we spot a unit or units, will the ally AI try to encircle them if we are more than them?Things like that could make the game more ejoyable and dynamic!!(radio feature)