Well, being a freak as it relates to operational research, I've now (3 months or so into my CM life) am starting to experiment with the question of "when is unit 'x' going to be seen by unit 'y' under 'z' conditions.
I've found that one of my tactical planning limitations is the ability to predict when my unit is going to be seen, such that I can conceal ambushers, and/or properly set up overlapping fields of fire based on predicted points of first contact.
So, I built a flat map that has one of every type of terrain during mid-day in the summer in 4x4 squares and placed a 'hiding' AT gun in the 'least deep' tile of every terrain type, then had an enemy inf march toward each, logging when visual contact was made.
My intention is to over time collect this data for every scenerio so that I know what I can count on.
Following the above model, the following factors will be tried (this will take a while methinks).
Conditions: Time of day, weather, season
Units: Each combination of 'hider' and 'seeker'
Unit states: Movement (hider and seeker), hiding/not hiding
Position: Depth within terrain type.
1. Anyone know if unit skill affects thier ability to spot? If so I'll add this factor.
2. Anyone know if differences in relative elevation have an impact? Not as it relates to obstacles, but as it relates to terrain type.
2. Am I missing anything
3. Has anyone already done this work?
I saw a thread wherein somebody had posted '% exposed' but I'm not sure what insight this gives unless someone can tell me how to translate that into a distance at which it can be seen...
I'm hoping that I won't have to do every combination, that using the silouette values etc...that I'll be able to do some regression calcs to predictively determine what the results will be, and then confirm it through a couple of confirmation runs.
Any feedback (short of, "holy you're anal!") would be appreciated.
[ May 02, 2005, 10:40 AM: Message edited by: athlete ]