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wunwinglow

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Posts posted by wunwinglow

  1. Originally posted by Dirtweasle:

    The last map I tried to do featured a dry creek in a shallow valley, a ridge on either side with a few hills, a kind of a butte or escarpment, an old mine and the hint of a village on the extreme east side.

    The notion I had was a US Cav detail to patrol into the valley, check out the mine, and return to the other side of the valley. Likewise the Syrians conduct a counter patrol from the ville on the east map edge to and from the valley and mine.

    Flippin' 'eck, I thought!! CMSF has gone all Wild West on me! Wake up, Tim, it's SYRIANS, not SIOUX!

    Sorry about that, must pay more attention....

    Tim

  2. ..that the bean-counters rule, and the concept of putting out a top quality product is compromised by the need (or greed) to hit schedules and profit forecasts. Very short-sighted in my view. Once bitten, twice shy, however good the previous stuff was.... It is difficult to build a loyal customer base that will buy from you based on previous happy buying experiences, and so VERY easy to loose it all by taking them for granted.

    Tim

  3. I remember being able to mod explosions in Combat Flight Simulator 2 so there were little strikes all around the main bang; it looks especially effective over water, where the main spout would have loads of little fragment splashes; and this was 5 years ago!

    I agree, bang/flash in the air, mess of smoke and dust on the ground.

    But no zooming over to the target area and hearing the screams of otherwise invisible enemy troops...

    Tim

  4. Originally posted by Spindry69:

    I only use the mouse and that is really irritating with the present menu system. I wish BFC would bring back the CMx1 right click and scroll menu.

    Absolutely. Half my frustration with the game is the command system. Always good to try out something new, but in this case it is definitely 1 step forward, 5 or 6 back. In my opinion....

    Tim

  5. I just used a dozen strykers plus infantry squads, 3 105mm support vehicles, a humvee, spotter and more. Enemy? 2 squads of what looked like mujahadeen, and an AT team. They all stayed in their trenches in the far corner of the battlefield. Can't say I blame them, either...

    And another thing. When I targeted the mortars on them, all the fragments from the explosions that went over the edge of the land, just went down, and down, and down.... Is there a Turtle and 4 elephants underneath?

    Tim

  6. I haven't tried this yet. Does the menu graphic change to reflect the new key assignments?

    I must say I'd rather have the one single menu, even if it was longer, than the multiple ones provided, but I know BF are very proud of this new 'feature' so it won't get changed now....

    Tim

  7. I'm getting this problem as well; just assumed it was my old low end PC, but it happens whatever the settings I choose. It appears that the tiles NEARER the viewpoint are set to a worse resolution than those off in the distance. Roads and ground cover on the horizon are sharp sharp sharp, but suddenly they fuzz to chessboard blobs about halfway down the battlefield. The buildings and vehicles remain sharp at whatever the distance. Explosions way away look like a solid mass of grey cubes flying about as well, when the finishing cloud of dust would be more than adequate, and much more realistic. This happens whatever the settings. This also happens on my PC at work, which is quite a different beast. I'll get the rig details if anyone is interested. And some screen grabs...

    Tim

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