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GSX

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Posts posted by GSX

  1. CMFI showed up out of the blue with no waiting time roughly the same time as the CMBN Commonwealth module. The Gustav Line module with full season changes followed reasonably close behind, then the big CMBN v2.0 upgrade, then the Market Garden module. Now, two weeks after Market Garden is released, you claim to have to wait 2 years for new product? Let me guess - CMFI 'does count' in your calculation because you didn't purchase it. Didn't purchase CM:Afghanistan either, and maybe didn't purchase the CMSF NATO module. Am I right? In that case it would indeed be a long 2 year wait between products!

    Not quite true Mickey.

    I have already stated that I did not buy the Italy game or it's Module. CMFI is only 1 game with 1 module and so you can't count it as two games.

    I purchased all of the CMSF modules and Afghanistan too and so you are not right there.

    Also Steve stated that 2 games have been released in the last year, I thought there had only been one game released in 2012 which was CMFI and two modules in 2013. Unless there's a game out there I've missed then if there are no more games out in 2013 and one is published in 2014, then it will indeed be 2 years between new games.

  2. I have always been something of a US civil war buff and have bought more than a few books, Footes ones included and grants Memoirs as mentioned above. Steven Sears also has written books than are interesting and pretty much in depth, Gettysburg for one but more interesting to me was his book on Chancellorsville which directly preceded the aforementioned doomed campaign.

    Someone once wrote (perhaps Foote), that every southern boy can imagine that it's a minute before Pickets charge and the War is not yet lost. Yet I think the war was lost for the South by Anteitam/Sharpsburg. For me both this one and Shiloh showed the future of attritional warfare and a portent of the future 60 or so years where the defence trumped the offence.

    The South just couldn't afford to fight a war against the massive forces that the North could bring to bear. If the South had headed straight for Washington after 1st Bull run then perhaps it may have been possible to secede in a form of negotiated peace.

    However, that may have precluded a United States intervening in both world wars and where would that have left the world?

    It does seem strange from a British persons point of view though that while it was the right of the original 13 states to secede from Britain! it wasn't the right of the southern states to leave that union only a few decades later.

    Still, it's a fascinating period in world history and I'm currently re-reading Pickets charge by George Ripey Stewart, which probably explains the whole war in one action, initial Southern success and zeal followed by inevitable failure and disappointment.

    Cheers

  3. For about 75% of our total audience, perhaps. As anybody whose frequented these Forums over the last 13 years will know... Eastern Front is my favorite topic, but I'm not blind to the reality that the Western Front is where the sales are at. I bet if we put out an all inclusive 1941-1945 Eastern Front game it would be outsold by a Battle of the Bulge game.

    Argue all you like, but if you haven't been on the sales and development side of gaming then kindly keep in mind that you don't know what you're talking about :D

    Where Eastern Front shines, from a sales standpoint, is it's predictability. The Eastern Front is HUGE and offers us tons of game opportunities. Each one is almost as likely as any other to sell strong. Not fantastic, but strong. Which means we are more willing to develop Eastern Front games because we are confident they aren't risky. Provided we scale our development costs to the effort it's a win-win for everybody. It's why we have waited so long to do Eastern Front, in fact. We had Modern and Western Front "fund" the game engine we now have. Which means we don't need to plow huge resources into the game portion of the Eastern Front since it's already (mostly) developed. If it wasn't I can assure you we wouldn't have an Eastern Front game already well under way.

    Steve

    Ooh I dont like the sound of that 'well underway' statement. That usually means 1-2 years out for your guys and I was thinking 2014-summerish. Please dont tell me your going to put out a Bulge game before an EF one?

    I didnt buy the Italy one as it was more Westfront and Im not even sure I will buy the CM module for the same reason. Another Westfront (Bulge) game would just bore me to tears I think.

    Over a year ago BF stated that Id be playing 3 new games by now and so far Ive not played a single one, so any update on when Ill be playing a new game that isnt a Westfront one?

    However, I do understand that you all have to eat and if the ETO is providing a well balanced diet, please dont make the game I want if you have to live on potatoes and soup.

    Cheers

  4. CMx1 groupies seem to suffer from 'first girlfriend syndrome'. They've idealized their first love to such an extent that nobody could possibly measure up in comparison... not even the first girlfriend! I was as in love with CMx1 as anyone, but those rare times when I go back for a nostalgic game its a painful experience. Three potato-headed marionettes representing 12 men? Ouch!

    LOL, I just can't play CM1 games anymore, the mouse wheel does it for me. But groupies? Seriously, I don't know any CM1 groupies, I do know a few BF groupies though and at times it makes me smile that some posters attitudes can change in a heartbeat depending on the latitude of the post they're replying too.

    I'm not bothered about reviews. Why? Well, who will read a review and buy CM? I've not seen CM games advertised anywhere on the web except the BF site and so why would that influence anyone to buy anything? It seems like new players either stumble upon the game or are introduced by a friend. I have introduced dozens over the years who had no idea that these games existed.

    So in a world of other games and nn WW2 things, why wouldn't people not enjoy a simulation experience.

  5. Again, I don't understand why people keep talking about I'm complaining of the wait when there is no such thing.

    I just said more communication from devs is a good thing.

    What's frustrating me is that people keep making the topic about the delay instead of communication, which is what it is supposed to be and we go nowhere with the topic. We just get silly posts or responses that are not the issue AT ALL.

    Communication. I am stressing better communication from the devs because in the long run it will bring a net gain in customers. That is all I am asking for.

    Its a long time since I decided that getting frustrated with the lack of communications ceased to bother me.

    I agree with you that some form of Dev Blog or similar would be appreciated but then I doubt it would be maintained or updated on a regular basis and would lead to further frustration. We have to accept that BF is a very small company operating in a very niche market and that any time, however short spent away from producing their product just may be time wasted.

    There have been times in the past when they have declared that within a year we would be playing up to 3 new games (thats games, not modules) and what actually happened is they produced one new game.

    So whats better? Drive unrealistic expectations, or just produce what they can when they can? Given the track record of the last few years Ive come to expect a Game every 18 months or so and a Module a year.

    I didnt buy CMFI but will probably get the MG module when I get home just to round off the CMBN experience. I know it will be out sometime this year and so Im happy with that.

    If you dont expect anything then getting something has got to be a bonus!!!!

  6. True if you go back that far. However, they have been releasing at almost twice that rate recently. FI came out in September last year, GL this past May, and now 14 months after FI we are expecting MG momentarily. This is getting close to one release ever six months that Steve said was their goal. That BTW is not counting upgrade releases of which we have had one.

    Michael

    While the above is true the evidence shows the following:

    2007 - Shock Force

    2011 - CMBN

    2012 - CMFI

    3 main games in just six years which have been enhanced by:

    3 x Shock Force modules.

    1 x CMBN module

    1 x FI Module

    I would say the future is looking rosier as since pre 2011 there were 4 iterations of the game and post 2010 there have also been 4 but at a faster rate.

    Oh and we did have the CM Afghan game that was made by another company but no doubt aided by BF.

    However, Im sure the speed up has been helped by the fact that a lot of the models and vehicles are very similar to those in other modules and so a fair bit of work must be saved there.

    Although Im happy with this rate of publishing I wouldnt mind a wee developers log snippet from time to time. A few lines giving some simple information about game development would be good, nothing specific but a general indication of where they are at with various games and modules.

    I have no idea where they are at with anything right now, CMBN-MG seems very close, possibly by the end of October, which would suit me as Im not home until then and have been unable to play anything for the last 4 months but the east front game seems to have dissapeared and that is what Im really waiting for. I didnt buy the Italy game (a first for me) as I have no real interest in another Western European game and I wont be gettig the Bulge game (for the same reasons).

    Would be nice to have an indication on the EF game but Im thinking mid 2014 going on past releases, but I do stand by to be surprised.

  7. No, but based on what has been said before, some time in the coming year (2014). Possible in the first half of the coming year.

    Michael

    Based on whats been said we are actually playing the Bulge Game, the next Modern Game and looking forward to episode 2 of the EF Series right now!

    Based on reality I imagine the next game might be out in 2014 as BF do have a long tradition of bringing out a title or module almost every year since 2007.

    Although, Im not entirely sure which game will be out next year I am looking forward to it and fervently hoping that its the Eastern Front one and not the Bulge one. Another Western European Theatre right now would just be too much for me and far too samey.

    Hopefully we will see an Eastern release Jul/Aug next year.

  8. What'd be cool too is they could run a parallel NATO vs Warsaw Pact Fulda Gap 85 (or 78, 67,72, 84, whatever)

    That would be my ultimate modernish type of game. I thought this would have been one of the biggest sellers. Main game would be US Vs Warpac forces and then you could have a huge amount of Modules with Brit, German, Dutch, French just to name some NATO ones, not to mention non Soviet Warsaw pact. I would buy them all as well and Im sure the market is there for this type of CM. Sadly, it doesnt even seem to be considered.:(

  9. boo sucks, they wont give the same free deal to a uk amazon customer account :(

    shame, but thanks for the heads up anyway.

    Aye they will, just ordered both titles now for free from UK Amazon. The link takes you to the US Amazon site and when you try to buy it tells you to go to UK Amazon where a quick search for the title gets you both books linked here for free....

    Now I just have to find a way of getting them on my Kindle down here which may involve a long journey tommorrow!!!!:mad:

  10. I would recommend picking up CMBN with the 2.0 upgrade. Regarding bocage: I would say some of the posters here are overplaying the importance of bocage in order to enjoy CMBN. Indeed, most of the battles and campaigns feature it extensively. It's a Normandy game.

    Yet there's also plenty of scenarios in the repository - and some scenarios included - which feature much more open terrain. And they're also quite enjoyable :)

    I am in agreement here. Theres much much more to CMBN than Bocage and theres much more user made stuff available for it as well. Its the reason that I dont feel it necessary to buy the Italy game and after trying the demo I think I made the right personal choice. If you can only have one, then I would go with BN, however if you can afford it, then just get both.

    Im saving my few remaining pennies for an Eastfront game and the MG Module.

  11. Anyway, there was plenty of overlap in equipment type deployments. I figure the older equipment stayed around until it all was broken/destroyed. I doubt a Regimental commanders would say "Lets ship back those model L PzIII's the new model M's will be arriving off the show room floor any day now." :D Maybe the only tanks that were declared obsolete were Pz I.

    Although you could well be right, Im not entirely sure that old vehicles would be kept when new ones arrived. Say you had twenty crews for a PzIII and twenty new PzIV were allocated to you. Where would you get the crews to keep the older models, where would the fuel and ammo come from now that Logistics know you have been re-equipped and are only supplying you 75mm ammo and parts for a newer vehicle.

    Of course it all works if your re-eqipped in drips and drabs as Im sure was often the case but keeping older equipment wont work if you dont have the means to either carry it around or repair it, or more importantly, fight with it.

  12. Yes, we will have at least 4 "Theaters" of Families going at one time:

    Eastern Front (at least 4 Families, one for each year

    Steve

    One family for each year with at least one module I imagine. Wouldnt 2 Families and more Modules be better?

    1941-Early 43 could be one family and Mid 43 to 45 another. Just a thought as I cant see any difference in 1944 to 1945 which you are saying would be a seperate family. I cant think of any significant change to forces from 44 to 45 that would warrant a family of a new game and modules.

    Can you please expand on your definition of Families and Modules for each year of the Eastern front. This is my personal favourite and so Im really interested in how you envisage these games rolling out and in what order.

    I know its 1944 first, but will this be followed by 1945 or 1941 and how many modules would you plan for 1944 as Bagration starts half way through the year I imagine a winterized Module could follow the initial game?

    Cheers

  13. I thought the general consensus was that the different difficulty levels didn't really do much to make the game easier or harder? :confused:

    That aside, and perhaps I'm biased :D , but I thought he did an excellent job of explaining the game, what his plan was, and what he was doing to implement his plan. I also thought the way he used his assets was pretty sound. Good work, both in the battle and the video.

    I agree with JonS. Mode doesnt make the game easier or harder to do the basics, it just takes away information doesnt it?

    Anyway i also agree with JonS's comments, I very much liked the way it was done. Nice to see someone new doing something positive. We should be encouraging new guys in any way we can.

  14. On second thoughts, I think it's a very bad idea to open up a discussion on this as it's a minefield. We're already throwing the criticisms of other designer's work around so let's not go there. I've got nothing but respect for anybody who takes the time to create convincing work with the scenario editor, including yourself.

    I'd echo that statement. Iused to love playing head to head but due to circumstance and various other elements have pretty much come round to playing solo these days. I appreciate anyone who can design anything in CMBN as I have almost no talent for it whatesoever. So to everyone out there that can and do make anything, I'd say thanks for all the effort and please keep doing it, whether its designed for solo or H2H.

    Cheers

  15. Hi all!

    I need your advice. I am trying to decide if a have to buy CM:Battle for Normandy or not. I have CM:Fortress Italy and I like it. But almost all battles are done. I am seeking more. CMBN has more battles; it has mach more in the repository then CMFI.

    But, as far as I know CMFI is the newest CM title. So I fear to miss some features that I like in CMFI.

    Is it right that after latest patches and upgrades CMBN is the same game as CMFI from the features and engine point of view? Cat I treat CMBN just as new content to the game absolutely the same as CMFI?

    PS. Just in case, sorry for my English. I am working on it :)

    Firstly, dont be sorry for your English, its better than a lot of native speakers can manage in the UK these days!!!!:)

    As to your question, each to their own but personally I have much more fun with CMBN, although I would caveat that with the fact that I have only played the FI Demo and not the full game.

    For me, CMBN is where the action is, not a sideshow campaign. The games seem identical though but your right, there is much more content for CMBN which probably stems from it being that much more popular.

    Bocage notwithstanding, there are a lot of excellent scenarios that have little if any Bocage out there, the units for me are more interesting and there are more and better Mods if your into that kind of thing.

    In sum, I would say theres much more longevity and variety in CMBN.

  16. I remember being drawn against Fionn in a CM1 tournament a long time ago and thinking that given his awesome reputation for playing CM I was just going to get blown away.

    It was a CMAK game and I was given a British force against his Africa Corps one. The game swayed from one side to the other but in the end I managed to get a solid win. At the time I was the Blitz ladder leader and should have been a lot more confident but I definitely wasn't as Fionn knew not only his forces and how to apply them but also knew the game mechanics inside out. I am truly honoured to have played one of the CM greats and I have to say that during our game, although he did a fair bit of moaning he was a gracious opponent.

    I can also readily identify with someone who was banned from somewhere because they got to involved in something that at the time seemed more important than it was as I've been there too.

    Everyone deserves a second chance to prove they have reformed their outlook on life and realised that a small thing like a game isn't really as significant as they once thought it was.

  17. I disagree completely. In addition to what Sgt Joch said above, the conflict in CMSF2 will be in Ukraine, but the U.S. would have to establish air superiority over Ukraine AND Russia to effectively knock out Russian airpower. Good luck with that. Assuming that the U.S. even has the capability to do this, especially as easily as you think, you can be assured that Russia would begin using nuclear weapons before allowing their air power to be neutered. I know I would if I were in their shoes.

    The result of this in the CMSF2 scenario is that the U.S. would adopt a strategy of trying to maintain air superiority over Ukraine only, and not penetrating very far into Russian territory, if at all. As Russian airpower could continue to come in at weak points over Ukraine as Russian commanders adapt to the situation, you would see pockets of Russian air superiority over Ukraine as well.

    Hmm, your argument is sort of self defeating. Why would any country risk Nuclear War over the Ukraine?

    What you have to ask is if the Russians would go Nuclear after their airbases were degraded, then why would the US even be there?

    So why is the Ukraine going to be so important that its worth getting into a Nuclear exchange over?

    I get that CMSF is a game though (see my previous post) but surely it would be easier to arm a Ukrainian insurgency than risk Nuclear Winter?

    Gamewise though, I see it no different than say Battlefield 3 or Call of Duty back stories. Its just something to hang a game on to sell it.

  18. Hi,

    First apologies for not having read all of the preceding posts...

    Do remember that the Gulf War one and two prove nothing. They were a “no shows...” on the part of the Iraqis. And armed with obsolete Soviet kit.

    The closest comparison, and it is very close, is the 2006 Lebanon War/Second Lebanon War. The Israelis were whacked by what they describe as an infantry brigade of 3,000 men. The Israelis threw the tool in because in order to “win..” casualties would have been far too high.

    All here have seen the casually rates that can result when US forces attack Syrians armies with the 1990s Soviet kit... massively high. Well that is what would happen in a war against Russia. NATOs professional arms would not even exist six months after its start. You could expect casualty rates of around 100% for front line battalions after three to six months tours.

    If the Red forces are “up for the fight...” which the Iraqis never were, and armed with 1990s onwards Russian kit that can, and as the Lebanon war proved do inflict heavy enough casualties to hold their own against any NATO force. The attrition rate would be WWII standard which professional armies cannot accept.

    The Gulf Wars have, or did until Lebanon ’06, give false lessons. BTW... it gets worse, think NATO air assets would be immune from WWII attrition rates...think again ;). If you read what the Israelis think of current Russian ground to air systems you would not wish to be in NATO air forces. They also work.... even against F35s.

    All interesting stuff,

    All the best,

    Kip.

    While I accept your points in theory, in practice the US and its allies have enough stand off weapons to degrade AA systems that are a major threat in the medium to high level areas.

    The Israelis while no doubt capable operators, do not have the same quantity of weapons that the US does. I just cant envisage a situation where the US cant achieve at least Air Dominance, let alone Air Supremacy.

    What you have to remember with a modern Air-Land battle is that there is a whole arsenal of air-power, ranging from satellites to small drones.

    However. If your after a fun game with modern weapons systems dialled down to enable it to be some kind of even match, then CMSF 2 might just be that game.

  19. I don't particularly mind any match up for CMSF 2 as long as its slightly more believable than the last one, which was, when all is said and done, a thinly veiled Iraq war game with a neighbouring participant.

    So to CMSF 2. What is the most important thing in modern warfare between conventional forces?

    The answer is always going to be airpower. Airpower decides battles and really has done since it was invented. Coming to the fore in ww2.

    So in any war in the foreseeable future, the nation that controls the skies, essentially wins the battles. I cant see anyone but the US not doing this for the next 30 years and so any conflict that CMSF 2 will ever represent, no matter who the opponent is will only ever be the same as CMSF. To depict otherwise will be pure fantasy.

    The last time that there was ever parity in a battles outcome may have been 1943.

    Russians vs US will always result in a US victory in a conventional type conflict when you remember that the US spends more on war fighting than almost the whole world combined.

    CMSF would be better off being 1975 Germany, Soviets Vs NATO pre Nuclear holocaust. This was probably a time when the outcome was stacked in favour of the Soviets and not the West.

    Other than that, it's just fantasy land.

  20. Early HEAT could have very unpredictable results. Any irregularity on the target could disrupt the round. A light bracket, a spare bedroll, tools, etc.

    That's not an exoneration of the modelling: it is a possible explanation.

    Ken

    Are things hanging off vehicles modelled in the programme?

  21. Here are a few screenshots untouched by jiggery-pokery, oojamaflippery, doohickery-dickery-dockery, or any other Camberwick Green, Chigley or Trumpton handed aesthetic molestation.

    So just some screenshots then.

    24265454.jpg

    22664703.jpg

    22487794.jpg

    35906576.jpg

    Loving these, is it possible to do a Pew, Pew, Barney Magrue Mod, not forgetting Cuthbert and his mates?

  22. One of my favourite battles from my very favourite scenario designer for CMBN. I've played this solo from both sides and it plays out differently although I played Germans first and so I knew what to expect when playing the Brits.

    Tigers are at their best when used as far back as possible and even this big map doesn't play to their ability to stand off at great range.

    My only gripe was that I spent about 8 turns stalking a rig Sherman with my Recce team only to have hem not see the thing from some ten meters behind it. During my creep forward to try and spot it, it killed my Marder that could see it. Then, when my team knocked it out, the crew bailed nd preceded to outgun my poor Landser, killing all but one with their pistols and Sten.

    Apart from that bit, the scenario is excellent and I'm looking forward to seeing how Bils plays out compared to mine.

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