Jump to content

Guardsman

Members
  • Posts

    53
  • Joined

  • Last visited

Everything posted by Guardsman

  1. I agree totally Xavier, without the ability to go through breaches, the game is hardly playable IMHO. I was also hoping that the 1.02 patch would have addresed it. I know the guys must be really busy but I've posted on this topic last week, and not had a response from the Battlefront team. Hopefully they've read it though and will be taking it on board for 1.03 or 1.04...... Cheers, Darren
  2. Hi, sorry if this has already been mentioned. It appears that when a vehicle, say an M1 makes a breach in a boundary wall, there is no rubble shown in the hole. No vehicle will travel through that breach no matter how wide it is. However, if the breach is already in the wall, rubble is shown and the vehicles don't hesitate to go through. Has anyone else experienced this? I know you've got more than enough to sort out already, but this does really affect tactics when trying to avoid obvious choke points like in the campaign mission 2. By the way, the game is generally pretty great. As a long time CMx1 player, I am personally really pleased with the new look, despite the bugs that I'm sure will get ironed out. Keep up the good work, Regards, Darren
  3. Hi Guys, I've been doing some tests with this one on all sorts of wall available in the game. It certainly seems to be a bug. If you destroy the wall with HE then no rubble shows. No vehicle will go through the gap no matter how wide. If the hole is already on the map at the start of the scenario, rubble is shown, and the vehicles seem to drive through this no problem. Hope this helps, as it has a great effect in the campaign 2nd mission. Cheers, Darren
×
×
  • Create New...