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Leedsunited40

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Posts posted by Leedsunited40

  1. To preface my comments - I have designed board war games, assisted in the design of the Europa series (if you don't what it is you are not a serious wargamer) and have done hundreds of mods for TOAW et al!

    My note was strictly to say that YES it is a labor lf love with few accolades but its just common courtesy or even 'friendliness' to give an update when things are running particularly late.

    Anyway if you want to take it personally that wasn't the intent...............

  2. Can anyone help me with creating the following script?

    Ideally, I would like to create/add a scipt that permeates the following - mirroring Soviet Early War Unpreparedness and Doctrine:

    * Max Army Group attachments through first 18 mos of activation - 4. After - 5.

    * Production limits prior to German DoW - limiting the number of Corps/Army that USSR can produce prior to German attack.

    ALL Nations should also have a revised Combat Target Data expressing the same early war inabilities versus air and tank - but this would increase as the war progresses and nations 'adjust' to tactics and weapons.

  3. Ideally, I would like to create/add a scipt that permeates the following - mirroring Soviet Early War Unpreparedness and Doctrine:

    * Max Army Group attachments through first 18 mos of activation - 4. After - 5.

    * Production limits prior to German DoW - limiting the number of Corps/Army that USSR can produce prior to German attack.

    ALL Nations should also have a revised Combat Target Data expressing the same early war inabilities versus air and tank - but this would increase as the war progresses and nations 'adjust' to tactics and weapons.

  4. The fact that Germany had more Tank Groups is immaterial.

    France outnumbered the Wehrmacht in 'tanks' yet it was the they were used that was the detrmining factor; The Germans used them en masse, the French primarily in support of infantry........piecemeal.

    Germany 'beat' France not becuase she won great tank battles against the France BUT due to the French infantry's inability to hold back or even stall the German armor.

    The Polish had the same problem - the USSR later........

  5. Remember, the tank/air defense for the nations in question applies to nations such as Belgium, Poland, Holland, France and Greece that DID not survive the early ear period.

    Penalizing the Russians, Italians and British in part IS reflective of history.

    The ability of German 'HQ' control was a fact regardless of Armored Effects Modifiers.

    EVERY single game on WWII reflects the inability of early war powers - minor and major - to deal, even reomotely, with Germany's Blitzkrieg tactics.

    Germany did not beat Poland in three weeks, France in six and Yugoslavia/Greece in four due to massed forces but due pure and simply to the use of Armor and Air in lightning attack!

  6. To reflect the doctrine of the day ALL nations cept Germany should have -1 negated from their Tank and Air Defense (under Combat Target Data)AND -1 Tank Attack for infantry corps and armor.

    This reflects the reaction to blitzkrieg in the early war period.

    Additionally, since Battleships and Carriers were NOT used (except US escort carriers after entry)in ASW their sub attack rate should be negated by -1 and -2 respectively.

    Subs should cost 150 to reflect this change.

    For the USSR specifically, the following changes should be made to make this nation more historical.

    Country Data

    Activation - 5%

    Unit Build Data - Soviet Build Limits

    HQ - 9

    Army = 30

    Corps = 60

    Unit Cost Data

    USSR Corps - 100

    Army - 250

    Combat Target Data

    USSR Corps - 0 Inf Atack and 0 Defense.

    Production Delay

    USSR Corps 2

    Army 5

  7. To reflect the doctrine of the day ALL nations cept Germany should have -1 negated from their Tank and Air Defense (under Combat Target Data)AND -1 Tank Attack for infantry corps and armor.

    This reflects the reaction to blitzkrieg in the early war period.

    Additionally, since Battleships and Carriers were NOT used (except US escort carriers after entry)in ASW their sub attack rate should be negated by -1 and -2 respectively.

    Subs should cost 150 to reflect this change.

    For the USSR specifically, the following changes should be made to make this nation more historical.

    Country Data

    Activation - 5%

    Unit Build Data - Soviet Build Limits

    HQ - 9

    Army = 30

    Corps = 60

    Unit Cost Data

    USSR Corps - 100

    Army - 250

    Combat Target Data

    USSR Corps - 0 Inf Atack and 0 Defense.

    Production Delay

    USSR Corps 2

    Army 5

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