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The_Enigma

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  1. hey all am in the process of making a scenario but ive ran among a problem. I have put a reinforcement marker along the road by the edge of the map (left side of the pic) However, they dont arrive on this road they arrive on the bridge instead, this i dont understand? The same happens with tanks which are to arrive on the flanks, instead of arriving on the flanks of the 2 houses in the picture they arrive on teh oppoiste side of the valley. This i dont understand, why arnt they arriving where ive told them to deploy? Can anyone clear this up for me? Hope i made that clear enough?
  2. ya, i decided to pospond my big idea, for now am just makign some battles
  3. wasnt one of the paras divs there before they got sent home and demobbed?
  4. lmao moon, that because of the insane amount being/wanted used? thkz GJK ill get to work on some new ideas and leave the billion pointer op for now hey i just dl and played that mission mention above - forward recon ... cool lil mission, i got hammered, anywayz it was a cool lil map what was made there imo [ November 23, 2004, 01:15 PM: Message edited by: the_enigma ]
  5. i did try it out a smaller scale. A platoon of aussies, a few extra lmgs and hmgs vs a company plus extra platoon of germans. on a rather small map. by turn 20ish out of 30 the germans had just broken through the outside defences and where heading for the town before my pc crashed (ive got problems with my gfx card, i need a new one) by fortiefied town though, i meant barbed wire and mine fields, a few layers of trenchs, sandbags with mortars in literally circlly a town a few streets across. The last time i made a bigish sceniro was with cmbo, and was with my old computer (something like a 450mhz processor, ive got an 1.8ghz one know). The ammount of units involded my 2-4 battalion size on a medicore map. Took my computer a while to load each turn. And to be really honest my map designing rather sucks sometimes, 1 or 2 good maps made the rest ok. I understand your points made, most likly best to work up to something that big then jumping in feet first then I could just pump the "version" i have now a little bit and see what people think? is that points used or actual troops?
  6. to point 3, so even if the defender is completly cut off, there supplies will not change a bit? and about the insanly large size, i may downsize a bit but thats what am aiming for atm
  7. Hey guys, I’ve played a bit of CMAK but no operations at the moment just some small battles. I’ve decided I want to make a giant sized battle, something me and my friends can play (if they ever get the net back up lol) So I have some questions. Would a 30 turns, 20 battles, operation with roughly brigade sized force vs. an under-strength regiment be playable? If not could you recommend any improvements to that idea? 2nd - having played CMBO a long time ago (haven’t played it recently) i remember that operations had a point limit so a really large operation wasn’t really that possible. Would a 2-3 regiment sized operation be possible? 3rd - The idea i was having was basically a small fortified town on a hill, the attacker coming from 3 directions, the front and the flanks from the beginning. When you set up an operation you have the option of selecting what the supplies for each force will be like. Does the game change these values depending on the situation the defender is in? So if the attacker is able to surround the defender would the supplies in the next battle for the defender change? So for example they would get from ample to adequate etc? 4th – I was thinking about making the op based on Crete, is there any info to what the weather was like during that may? Was it crappy or rather good, mixed etc? 5th – The two forces I want to use are the Fallschirmjager fighting the Australian infantry (no particular reason for the ausies but I defiantly want to use German pars . Did these two forces actually ever engage one another during the fighting on Crete? Thanks for any responses [ November 22, 2004, 10:46 AM: Message edited by: the_enigma ]
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