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ClaytoniousRex

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Posts posted by ClaytoniousRex

  1. First thing would be asymmetrical per scenario inventories. That means that for each scenario every side (blood,water) can have a seperate inventory of vehicles.
    That has already been present for some time and I can't wait for someone to make use of it! All you need to do is use the Inventory tag inside of your Game Type in a .scenario and presto - asymmetric inventories any way you want them. For example, here is a silly version of Archipelago where, for CTF, one team has all Thors and the other team has all Paladins. A contrived example, but you get the idea.

    I think it would be very cool to setup one team with dropships and all light units. The other team has heavy equipment but only reinforcement zones. This would better portray an attack by drop capable forces on a fixed defensive position.

    But that's just one example of the kind of fun we could have with asymmetric scenarios.

  2. When you use the jets to about 1/2 capacity, you become detectable like any other vehicle. That means you now have the red triangle above you on enemy HUD's, you show up on the minimap, and you're visible on the tac display, to anyone who has LOS to you. As soon as that happens, the bots are almost sure to notice you just as a player would. Even if he has his head down is in his gunsights and isn't paying attention, he still sees the red dot appear on his minimap and knows that you're out there.

    However, if you keep those jets off, then you're invisible unless someone looks directly at you and makes a visual ID on you.

    So that behavior of the bots "noticing" you when you use the jets is deliberate. Do you think the bots still spot you more frequently in this case than players do? Maybe even in that case they need to be toned down some?

  3. Yes, it's a very old OpenAL driver for your soundcard. This part of your log file shows the problem:

    </font><blockquote>code:</font><hr /><pre style="font-size:x-small; font-family: monospace;">Device SoundBlaster Audigy is version 1.0

    Device Generic Hardware is version 1.1

    Device Generic Software is version 1.1</pre>

  4. We're moving steadily forward. There's a lot of heavy lifting going on so it's taking quite a while. This means a longer wait, but it also means a better game. As soon as there's something worth showing, we'll show it. Videos of boxes shooting one another aren't very exciting for anyone but us geeks...

  5. Only seeing the spot where the beam is hitting, getting brighter as heat builds to a final catastrophic level, would be much more interesting than the current beams. And it would fix most of the things that are currently annoying about them.

    My guess is that the typical game developer sees a perfect straight line through all these points.
    LOL. True, but we didn't do that with penetration falloff did we? So I think we can do it right with this, too. ;)
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