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Yskonyn

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Posts posted by Yskonyn

  1. Its been very interesting to read all your replies. I am grateful the many replies my simple question generated! 😊

    I do identify with the points made above to sometimes take the most obvious piece of cover and concealment and play the waiting game to see if my men can spot enemies across over time.

    It’s of course a huge risk as you’re constantly under threat of being shelled to bits the longer you stay there.

    But at the same time my experience with the lethality of enemy fire makes me hesitant to advance.

    I am definitely going to try the splitting up of my platoons and see what that gives me for results.

  2. Ok, this is posing problems for me every time; I end up in a tactical situation where I need to cross a pretty large open area.

    How do you proceed ? Do you split up your forces and go bounding overwatch and just accept you will loose certain units?

    Do you wait it out on the edge and keep spotting to enemies first? If so, how many turns before committing to moving across?

    Aparently I keep making the wrong decisions and get half my company wiped in a mere few minutes every time I try to cross an open patch.

    Help is appreciated!

  3. Different type of profession but still relevant for the discussion:

    I am a pilot flying about 200 passenger per leg from A to B.

    There are a LOT of variables at work in the process getting passengers and their luggage from A to B safely and in a timely manner.

    There are a few cardinal sins to be made when things do not go as planned and get people angry quickly in my experience:

    -Not giving any information at all

    -Making promises you can’t make true.

    -Lying about the situation

    I often see that we are affraid to bring bad news and then try to make plans to keep people happy as long as we can, or just decide not to give information in order to avoid discussion.

    This doesn’t work and frankly, people are perfectly capable to accepting bad news.

    Its all about how the flow of information is managed once things go wrong that define wether those 200 people disembark with respect or outrage in the end.

    - Addressing people frequently even though there isn’t any news is very much appreciated.

    -Giving a timeframe helps people feeling respected even though you might have to adjust that timeframe once in a while.

    I am not saying I am a guru, but these are important lessons we get taught as captains and I feel its quite applicable to whats going on here lately.

    Just my two cents, really.

  4. I hear you about the 19 pages.

    Every time I see the ‘Holy blue dot of new posts’ appear I think this must be BFC posting about the actual patch instead of random banter I find instead. 

    That does not please the Refresh Monkey God! 

    I firmly believe this is the actual reason of the long wait.

    So, please stop posting here gentlemen! Unless your offering to the Refresh Monkey God of course.

  5. I have upgraded to 1.04, but I get all kinds of weird WW2 reference labels over my icons.

    First, I thought it was because of some interface mod, but unmodded it does the same. For example, on the weapons icons I get a white overlay label on some referencing WW2 weaponry. Unit type in the HQ box is wrong as well.

    Not for all units, but for some. Does anyone else see this?

    EDIT: Nevermind, it was due to some leftover folders by the installer in the Data folder.
     Did some searching on this forum and aparently the Data folder should only contain the .brz files, nothing more.
    Got rid of the two patcher folders (which contained .brz files) and everything is fixed again.

  6. All great advise.

    It basically comes down to methodically analyze the map for good and bad spots.

    I must confess that I might be one of the those 30 feet / 30 feet players at times. I need to slow down and force myself to be more engaged with the terrain.

    Is there a way to measure a point on the map? Say, there is an edge of a forrest where I find it likely the enemy might have a HMG. It's effective range is a known fact. Can I then measure from that patch of woods the range outward in some way?

    The Target command is the only 'measurement' order I can think of, but logically, this only originates from a given friendly unit, not out of enemy units or spot on the map.

    But is there something you guys use? Or do you just develop a feel for range and scale after a while?

  7. I am having trouble with my planning in pretty much any CM games as I find it very hard to evaluate terrain (and therefore movement) and come up with a plan.

    As much I'd like some rule of thumbs I also realise that this problem is very dynamic and dependent on a lot of factors. Afterall, if it all was cookie cutter stuff Battles were probably fought differently. ;)

    Still, there must be something to hold on to that you guys are willing to share?

    For example; let's say you have a big map with open fields broken by a few patches of trees and a forrested road on the left which leads up to a crossroad you need to capture (so the objectieve is on the left side of the map).

    You have mostly armored vehicles.

    I understand the road is dangerous because of possible ambush locations, but it does conceal movement towards the objective for a long time.

    Open fields, on the other side, allow for maneuvering and wide field of view.

    How would you proceed?

  8. I know, but I was playing a large battle and none of my troops were shooting, but every time I had a turn, I had to look at all my units to see if a firefight had broken out since it sounded like it every turn :P

    I actually had the same thing. :)

    The old 'distant guns' ambient sounds were less confusing. ;)

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