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AZGungHo

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Posts posted by AZGungHo

  1. Interesting scenario - an idea that's discussed often about how a saner Germany would have been able to more successfully fight the war.

    True as far as it goes - but I do have one major problem with it and it's this:

    Why would a saner Germany have started the war in the first place?

    It's not like they had any real reasons to go to war. So if we'd had a saner Germany we would have probably ended up being their allies again Russia than what actually happened.

    That might make an interesting scenario.

  2. I agree - don't put it in. Because if you do then it would seem to me that you'd be logically compelled to put concentration camps in as well. Points given for liberating them, and for the German player, points given for holding them longer so you could murder more people?

    No thanks!

    I realize that in reality that's the effect the German Army had by holding off the Allies for as long as they did. But that's not something I want to put into a game.

    I suppose you could argue we ought too as a reminder of the evil of the Nazi regime - but I don't think it deserves to be trivialized in a game.

  3. If you are thinking of including Goering then why not Himmler? After all he commanded an army in 1945 - and did a lousy job of it!

    You could say he hastened the Russian victory in '45 - even tho it was a foregone conclusion.

    And of course if you follow your logic for Goering then you'd have to include Hitler, certainally everyone would agree he had more influence on battles than Goering did wouldn't they? (I'm going to regret asking that question aren't I?) ;)

    Obviously SC only includes a sampling of commanders, not every one and not even every important one - you can check out the discussion about certain Russian leaders in other threads.

    And yep - Kuni is right - for those wanting to clutter up the game with every commander and leader you think is important, there's always the editor!

  4. GREAT idea!!

    It would solve many of the unhistorical things that happen in SC1 when you have Russian and Western Allied units fighting side by side etc.

    I also love the idea of the Russian AI being able to turn on the West at the end, very cool to not know what's about to happen, very historical.

    As to the AI being "easily beatable," well maybe - but some of us are still having trouble with that!!

  5. Sounds good to me!

    I am a pretty much a new comer to the SC community, but I've worked in the past as a playtester on several different games with Wild Bill Wilder.

    On our team were players of different levels of experience, knowledge and gaming ability. I believe that really helped us and the designers to put together a much better product in the end.

    Who better than Hubert to know what SC2 needs?

    Let's not distract him from his work, that way we'll get the game quicker, which is what we all want anyway right?

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