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xellos

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Everything posted by xellos

  1. at the same time ,sherman at the left flank retreated and hid behind the bocage box,so my jagdpanzers manuever to the right flank ,caught the third sherman ,and destroyed it with one round without any problem. the sherman DID see the enemy ,but cant fire back and dead(just like the situation in "stick them out",driver can see the target but the gunner cant )
  2. for reactions ,Canadians first launched the left and middle assults,penertrated my main resistance line,forcing my company retreated to the SW direction,they also sent 3 shermans approaching from NW,N and NE direction,want to flank my jagdpanzers position. i knew enemy's thought ,so i sent orders for two jagdpanzers to make a big manuever,using houses and low stone walls ,let them to rescue a lot of infantry men in the left and middle area , fall back ,then made forward again ....in the end ,they meet the sherman which come from north ,1 round fired and the sherman blew up.
  3. saw enemy approaching ,i just sent two jagdpanzers to the left flank and waited there Canadians infantry company didnt come forward ,but two scouting jagdpanzers found the firefly ,so they launched the attack first. with 4 infantry men's help ,the firefly hit them first ,got one killed ,other three run back . jagdpanzers reacted very quickly and hit the target three times(actually only one fired,another one didnt see anything),made it totally burned
  4. Canadians artillery hit the town for a very long time(front line's bocage boxes and right flank's bottom) ,then they approached the town from 3 directions.their right flank (2 plts ,1 sherman,1 firefly)attacked first,then is the middle(1 plts,1 sheman ) and left flank(1 plts,1 sherman) my infantry got 4 dead in enemy's fire plan phase(the plt at the right flank's bottom),then most men concentrated to the left flank(the main street and the houses).
  5. "the main event" first ,i set up my defending line ... these are my friend's troops
  6. because the infantry company couldnt move forward any more , another panther flanked the m10 and destroyed it . i thought i should use fire plan at the very beginning , my right flank's assult will penertrate Canadian's line and get into the town much easier
  7. my panther tank approached to the hedgegrow, then m10 fired to the panther. even my tank could see the enemy ,but it couldnt fire back!after 11 rounds ,m10 finally finished the panther. (this is the bocage LOS trick we found in both scenarios,the tank's gunner cant see the target,but the driver can )
  8. m10 got hit,but it reversed immediately ,and vanished again.
  9. my nightmare begun... the infantry company got slaughtered in front of the hedgegrow box , my tanks and stugs entered the forest ,but coundnt find any enemy tank's movement,so two stugs and one ht got lost there,then one panther tank saw the m10,and fired!
  10. this m10 cant see my approaching panther within 150m ,and destroyed by two 75mm rounds.
  11. i just finished these scenarios with my friend(Canadian)by pbem "stick them out"
  12. in Schiffer's book "German anti-tank Guns",the author also gave the Vel number as 792m/s,but on the next page,one PAK40's tech sheet said that its actual vel were 750m/s.
  13. In game,PAK40's vel data is 790m/s, but http://forum.axishistory.com/viewtopic.php?f=70&t=100063&start=0 The 7.5 cm Pzgr. Patr. 39 Pak 40 had as propellant 2,75 kg Digl.R.P. –G 1– (625·3,8/1,3) + 20 g Nz.Man.N.P. (1,5·1,5). When fired by the 7.5 cm Pak 40 with a barrel lenght of L/46, a gas pressure of 2840 at was created resulting in a muzzle velocity of 750 m/s The 7.5 cm Pzgr. Patr. 39 Kw.K. 40 had as propellant 2,430 kg Digl.R.P. – G 1 – (370/420·3,8/1,5) + 20 g Nz.Man.N.P. (1,5·1,5). When fired by the 7.5 cm Kw.K./Stu.K. 40 with a barrel lenght of L/48, a gas pressure of 2750 at was created resulting in a muzzle velocity of also 750 m/s.
  14. http://www.priceminister.com/offer/buy/1645767/Bird-Lorrin-World-War-Two-Ballistics-Armor-And-Gunnery-Livre.html maybe this link will help you:)
  15. Just tried one of the two new scens,but I found a deploy order bug like this one(I want to deploy it on the roof): [ December 14, 2007, 07:54 PM: Message edited by: xellos ]
  16. version:1.04 map:ambush tutorial :confused:
  17. Not maps or any scenarios,just a Quick Battle Test four T72M1 Turms Ts all Regular
  18. M1A1 and M1A2 Tanks always shoot T72 with their APFSDS first....so why T72 cant do the same thing?Maybe it's a BUG,I think
  19. Great News! MikeyD It's the BEST MOD you ever made!
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