Spindry69
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Posts
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Posts posted by Spindry69
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Hey congrats on your promotion! I recently read a book on Iraq called "The Gamble" pretty interesting stuff. Stay safe.
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Very nice M1, that looks exceptional! Another must have mod, thank you!
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The screenshot looks very nice! I was concerned that the colours in CM:Normandy were going to have a dull look like in CMSF. Yeah I know it was set in dusty arid terrrain; but it did look a bit lifeless. I'm glad to say I was greatly mistaken. These colours are much more vibrant. I think were in for a treat.
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I fully understand the challenge for Battlefront to prioritize needs before wants especially with the "needs" that switching to WW2 will require. I do think a more fleshed out campaign/strategic game could be much more than just a want though.
I find that CMSF is pretty unforgiving, stuff up and you troops die. Thats fine I like the realism but it's pretty easy for a casual player like me to just give up on a particular scenario or linked campaign. I really believe a more in depth campaign where you have a core company to keep alive or a CMC strategic type game it would give you a focus to hang in there and keep you comming back. I think it would also be appreciated by mainstream reviewers and noted in their reviews.. well at least by some of them. I think Steve has mentioned that we might see some of the CM1 operations comming back at some stage. Revisiting old maps and seeing burnt out vehicles and building would certainly be welcome.
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I expect most people are like me and play with the trees toggled off so they can see whats happening to their squads. The downside of this is you loose the look of the nice detailed foilage. This got me wondering if this could be handled with a third option, that is to have the foilage transparent or semi transparent so you still get the impression of trees and forests but you troops are still visible. This may well have been thought of already and discarded for whatever reason, but I thought i'd raise it.
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M1 your re skinned AAV7 looks great hope to see it released at some stage.
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Wow thats disturbing, did they actually waste a Hellifire on these insurgents or just a rocket? I just read a book on British Apache pilots in Afghanistan and the thing that stands out is despite their glowing sucess ratio is the ammount and cost of munitions that are expended take out one or a few cheaply trained and equipted insurgents. You have to wonder if the war is viable in the long run.
Killing insurgents in zoomed in Flir detail did bother these pilots but the fact that it spared their ground humping brothers a nasty IED or RPG attack meant the world to them. They certainly respected the bravey of their adversarys but thats about it.
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Well I am cynical. I work for a generic development company that spends millions a year using our planet's diminishing resources to copy and circumvent existing patents. This process takes years, dealing with the TGA, running stability and bio studies. There are a lot more failures than sucesses. When a drug is sucesfully coppied and accepted by the TGA, provided it isn't beaten to the punch by another generic company or hit with a law suit by the market leader then it isn't uncommon for the generic company to sell the the rights of their new generic drug back to the market leader for a handsome profit.
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We've been running with less than a day's response time for quite a while now.
Steve
That was my experience after I had a computer rebuild. I sent an Email off not expecting prompt or even any reply based on my experiences with other games (Armed Assault.. cough.. Sprocket). A few hours later Moon replied with all my details, great service.
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The Tiger looks great. I can imagine it in game with hit location text (or whatever it was called in CM1) and hit location decals. The trees though, in my opinion would look better a more vibrant green to reflect the European theatre.
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Very interesting video, the Brits do make good docos. Maybe they were counting on their superior firepower and accuracy. The sound of that RPG flying past really was an "Oh crap" moment.
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For those without the Marine module here's the tactical situation being discussed. Open ground across to a highway with a 'suspicious' hill after that. What do you do, what do you do?
Mickey this is one of my favourate missions. Iv'e played it a few times now. The last time a T55 gave me a hard time. It survived an mortar strike, brewed up three vehicles sent to take it out, then chewed up four marine squads who engaged it at close range with AT4's, LAW's and grenade launchers. After the battle was over it was still active and I counted sixty ERA blocks missing from it's front and side. Good fun.
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the AI does beat me but does not care
Insightful and totally hilarious.
All good, the AI has bent me over plenty of times. Really a testiment to a quality game by Battlefront.
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One improvement I think would be nice is being able to adjust the in game volume. I like to watch videos, ect on dual monitors while playing and the gunfire and explosions can get pretty loud.
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AMMO Milk 30 L lol, great job.
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One thing I really appreciate about the CMSF 1.11 patch is that now squads can advance through urban terrain and have a moderate to good chance (depending on their quality) of survival without having to suppress (blast the crap out of) every building in their path. This was a tactic some people avocated in the past and understandibly so due to the poor performance of squads being suppressed. This bothered me though because it simply wasn't realistic in regard to modern political sensitivities.
Here's a quote explaining the extent that Israel tried to avoid civilian casulties in Gaza. "The Israelis also make use of the phone system to avoid civilian casualties. For example, the bombing campaign after the initial attack was directed mostly at the thousands of rockets Hamas had stockpiled. Most of these were stored in civilian housing. This was a technique pioneered by Hezbollah in Lebanon. There, some homes would have a basement excavated, to provide more space for rockets. Israeli intelligence is still identifying these storage locations. When one is found, the Israelis will phone the home just before the attack and tell the civilians they have a few minutes to get out before the place blows up. In at least one case, the civilians were defiant, and went to the roof, believing that the Israelis would not bomb with women and children in plain sight. In response, the Israeli fighter came in low and fired some 20mm cannon shells right next to the building. The panicked civilians fled the building and the place blew up shortly thereafter." http://www.strategypage.com/htmw/htintel/articles/20090103.aspx. Despite measures such as this Israel was still condemed for unnesessary civilian casulties.
So it's good that now we can play this game much more realistically. I hope this made sense.. It's bourbon night
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I'm a big fan of Nemboo's Sound Mod for the weapon sounds and Oddball's for all the other sounds. Mord's radio chatter, Washed out bases, Dull icons, Transparent floating icons, anything by Scipio and many of uniform and vehicle mods out there are all great.
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LZ-Xray could be pretty interesting especially with all the air support that the US had after they went "Broken Arrow!" Some of the tough small unit fights in Afganistan would be easy to adapt.
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I'd like to see the commands in the popup orders menu (spacebar) colour coded like they were in CM1 to aid faster navigation.
Also Some kind of indication in the popup menu showing which state the following commands are in, Open up, Deploy weapons and hide. The only way of telling at the moment is looking at your troops which is hard if your zoomed out, or to scroll through the UI menus which kinda defeats the purpose of using the popup menu.
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In my country you got sick day, but the first day you are sick you dont get any payment at all, and for the days after that you only get 80% of your normal payment...
Thats just evil. In my country we call them "Rostered days sick" or " Mental health days".
There are less drunk drivers during 1.11 than Christmas (I hope).
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I had a chuckle over this. http://news.ninemsn.com.au/article.aspx?id=665847
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It could do with some things that RT games have. Any of the following:
An automatic jump to an engaged unit, Ive seen that in RTS. It would get round the problem that you may be concentrating in one area and forget whats going on in others.
Assigning a number to a task group on larger maps. This would allow you to move a group of vehicles and Inf around to contact, say a couple of platoons and a few vehicles in each group.
A minimap showing the disposition of your forces which you can click on to jump to a platoon etc, this would aide your overall sight picture as a battlefield commander. This minimap exists now if you zoom out far enogh, so why not have it reproduced for RT games.
A true Mouse heavy management, clicking a unit or group of units brings up options for movement and fire etc.
Just some thoughts though...
These would certainly make RT more manageable.
I especially like the mouse click on a unit brings up an on screen menu idea.
In other RT games you can set triggers that pauses the action. Triggers such as unit is under attack, unit has reached it's destination or enemy spotted. Ufo Afterlight is very good in ths regard.
I tend to avoid large battles, they just seem like too much effort trying to manage. I know this is partly a discipline thing. Pausing often to watch over all your troops, but some of the ideas above could go a long way to easing the effort required in RT and making the game more enjoyable.
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I think this could be a possible cause of some vehicle pathing problems. http://www.liveleak.com/view?i=7d6_1224910424
Holiday Bones, Norman Style
in Combat Mission Battle for Normandy
Posted
I recently jumpted back into CMSF for a fresh look. I'm presently bleeding my way through the Marine campaign and loving every minute of it. The sheer quality is amazing. No need to really say anything about Normandy, it has classic writen all over it. Merry Xmas everyone.