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Spindry69

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Posts posted by Spindry69

  1. The screenshot looks very nice! I was concerned that the colours in CM:Normandy were going to have a dull look like in CMSF. Yeah I know it was set in dusty arid terrrain; but it did look a bit lifeless. I'm glad to say I was greatly mistaken. These colours are much more vibrant. I think were in for a treat.

  2. I fully understand the challenge for Battlefront to prioritize needs before wants especially with the "needs" that switching to WW2 will require. I do think a more fleshed out campaign/strategic game could be much more than just a want though.

    I find that CMSF is pretty unforgiving, stuff up and you troops die. Thats fine I like the realism but it's pretty easy for a casual player like me to just give up on a particular scenario or linked campaign. I really believe a more in depth campaign where you have a core company to keep alive or a CMC strategic type game it would give you a focus to hang in there and keep you comming back. I think it would also be appreciated by mainstream reviewers and noted in their reviews.. well at least by some of them. I think Steve has mentioned that we might see some of the CM1 operations comming back at some stage. Revisiting old maps and seeing burnt out vehicles and building would certainly be welcome.

  3. I expect most people are like me and play with the trees toggled off so they can see whats happening to their squads. The downside of this is you loose the look of the nice detailed foilage. This got me wondering if this could be handled with a third option, that is to have the foilage transparent or semi transparent so you still get the impression of trees and forests but you troops are still visible. This may well have been thought of already and discarded for whatever reason, but I thought i'd raise it.

  4. Wow thats disturbing, did they actually waste a Hellifire on these insurgents or just a rocket? I just read a book on British Apache pilots in Afghanistan and the thing that stands out is despite their glowing sucess ratio is the ammount and cost of munitions that are expended take out one or a few cheaply trained and equipted insurgents. You have to wonder if the war is viable in the long run.

    Killing insurgents in zoomed in Flir detail did bother these pilots but the fact that it spared their ground humping brothers a nasty IED or RPG attack meant the world to them. They certainly respected the bravey of their adversarys but thats about it.

  5. Well I am cynical. I work for a generic development company that spends millions a year using our planet's diminishing resources to copy and circumvent existing patents. This process takes years, dealing with the TGA, running stability and bio studies. There are a lot more failures than sucesses. When a drug is sucesfully coppied and accepted by the TGA, provided it isn't beaten to the punch by another generic company or hit with a law suit by the market leader then it isn't uncommon for the generic company to sell the the rights of their new generic drug back to the market leader for a handsome profit.

  6. For those without the Marine module here's the tactical situation being discussed. Open ground across to a highway with a 'suspicious' hill after that. What do you do, what do you do?

    TacticalMap.jpg

    Mickey this is one of my favourate missions. Iv'e played it a few times now. The last time a T55 gave me a hard time. It survived an mortar strike, brewed up three vehicles sent to take it out, then chewed up four marine squads who engaged it at close range with AT4's, LAW's and grenade launchers. After the battle was over it was still active and I counted sixty ERA blocks missing from it's front and side. Good fun.

  7. One thing I really appreciate about the CMSF 1.11 patch is that now squads can advance through urban terrain and have a moderate to good chance (depending on their quality) of survival without having to suppress (blast the crap out of) every building in their path. This was a tactic some people avocated in the past and understandibly so due to the poor performance of squads being suppressed. This bothered me though because it simply wasn't realistic in regard to modern political sensitivities.

    Here's a quote explaining the extent that Israel tried to avoid civilian casulties in Gaza. "The Israelis also make use of the phone system to avoid civilian casualties. For example, the bombing campaign after the initial attack was directed mostly at the thousands of rockets Hamas had stockpiled. Most of these were stored in civilian housing. This was a technique pioneered by Hezbollah in Lebanon. There, some homes would have a basement excavated, to provide more space for rockets. Israeli intelligence is still identifying these storage locations. When one is found, the Israelis will phone the home just before the attack and tell the civilians they have a few minutes to get out before the place blows up. In at least one case, the civilians were defiant, and went to the roof, believing that the Israelis would not bomb with women and children in plain sight. In response, the Israeli fighter came in low and fired some 20mm cannon shells right next to the building. The panicked civilians fled the building and the place blew up shortly thereafter." http://www.strategypage.com/htmw/htintel/articles/20090103.aspx. Despite measures such as this Israel was still condemed for unnesessary civilian casulties.

    So it's good that now we can play this game much more realistically. I hope this made sense.. It's bourbon night

  8. I'd like to see the commands in the popup orders menu (spacebar) colour coded like they were in CM1 to aid faster navigation.

    Also Some kind of indication in the popup menu showing which state the following commands are in, Open up, Deploy weapons and hide. The only way of telling at the moment is looking at your troops which is hard if your zoomed out, or to scroll through the UI menus which kinda defeats the purpose of using the popup menu.

  9. It could do with some things that RT games have. Any of the following:

    An automatic jump to an engaged unit, Ive seen that in RTS. It would get round the problem that you may be concentrating in one area and forget whats going on in others.

    Assigning a number to a task group on larger maps. This would allow you to move a group of vehicles and Inf around to contact, say a couple of platoons and a few vehicles in each group.

    A minimap showing the disposition of your forces which you can click on to jump to a platoon etc, this would aide your overall sight picture as a battlefield commander. This minimap exists now if you zoom out far enogh, so why not have it reproduced for RT games.

    A true Mouse heavy management, clicking a unit or group of units brings up options for movement and fire etc.

    Just some thoughts though...

    These would certainly make RT more manageable.

    I especially like the mouse click on a unit brings up an on screen menu idea.

    In other RT games you can set triggers that pauses the action. Triggers such as unit is under attack, unit has reached it's destination or enemy spotted. Ufo Afterlight is very good in ths regard.

    I tend to avoid large battles, they just seem like too much effort trying to manage. I know this is partly a discipline thing. Pausing often to watch over all your troops, but some of the ideas above could go a long way to easing the effort required in RT and making the game more enjoyable.

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