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Uzi

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Everything posted by Uzi

  1. Just posted an exciting Arnhem bridge scenario at the proving grounds. Link below http://www.the-proving-grounds.com/scenario_details_link.html?sku=464
  2. Couldn't find your CMAK version in Scenario depot search but came across all Mc Auliffe's work. THESE MAPS ARE IMPRESSIVE!!!!!! I have most of them and they are how Combat mission maps should be...
  3. Hi Stoffel, Thanks for that. I will definitely be checking it out. Do you know any more of such quality?
  4. In my opinion there are too many badly designed maps being posted for download. I'm tired of reading that this is an "Historical Map" only to download it and find a laughable flat world effort with all square fields. very boring.. Gameplay is enhanced by good map design. 2 examples of good maps are ones I have still from CMBO; They are; "Marnach" and "Neufmoulin". I don't know who designed them but they are obviously based on real maps or photos and prove that decent maps can be produced in this game. PLEASE RECOMMEND SOME MORE FOR CMAK that are of this quality
  5. Just uploaded a new carefully designed fictional beach assault map to the proving-grounds. This is defrinitely NOT a flat battlefield in a square world. Play as Allies and stick to scenario default so as not to mess up the elaborate trench and bunker systems at the strongpoints. 70 turns. Warning: This scenario is addictive, do not start it late at night. copy and paste link in address bar; Good luck http://www.the-proving-grounds.com/scenario_details.html?command=search&db=scenarios.db&eqskudatarq=445
  6. I think the next Combat Mission game should return to Normandy. This needn’t be a repetition of CMBO if you take into account the possible enhancements that could be included such as; 1. Amphibious beach assaults and terrain; LCT’s, sand, dunes, obstacles etc 2. Strongpoints and more elaborate bunkers 3. Bangalore torpedoes 4. Enhanced soldier animations 5. Enhanced building graphics and broader, more detailed town building possibilities ie; fountains, mills, sheds, haystacks, higher walls etc 6. Option to play game in 2 modes; turn based or real time 7. Option to record video of battle for playback like in Bungies’ Myth series 8. Inclusion of; Nebelwerfers, Schwimmwagens, British 25 pounder gun and tractor, DUKW, motorbike and sidecar, 9. Option to include bomber formations (Carpet bombing) 10. Enhanced uniform graphics (Distinction between 101st and 82nd airborne for example) 11. Option to limber and unlimber artillery to vehicles for movement after firing 12. Glider landings 13. Dead Cows and telegraph poles I’m sure people can think of some more….. [ March 29, 2004, 06:25 PM: Message edited by: Uzi ]
  7. I think the next Combat Mission game should return to Normandy. This needn’t be a repetition of CMBO if you take into account the possible enhancements that could be included such as; 1. Amphibious beach assaults and terrain; LCT’s, sand, dunes, obstacles etc 2. Strongpoints and more elaborate bunkers 3. Bangalore torpedoes 4. Enhanced soldier animations 5. Enhanced building graphics and broader, more detailed town building possibilities ie; fountains, mills, sheds, haystacks, higher walls etc 6. Option to play game in 2 modes; turn based or real time 7. Option to record video of battle for playback like in Bungies’ Myth series 8. Inclusion of; Nebelwerfers, Schwimmwagens, British 25 pounder gun and tractor, DUKW, motorbike and sidecar, 9. Option to include bomber formations (Carpet bombing) 10. Enhanced uniform graphics (Distinction between 101st and 82nd airborne for example) 11. Option to limber and unlimber artillery to vehicles for movement after firing I’m sure people can think of some more…..
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