Jump to content

bartbert

Members
  • Posts

    636
  • Joined

  • Last visited

Everything posted by bartbert

  1. I have seen that error a couple of times before. Send an e-mail to difadmin@battlefront.com and I'll send you a file that may fix it.
  2. Realistically, I doubt we will see it before fourth quarter of this year.
  3. My recommendation would be to download the demo of the game and try playing it. If you can play the demo with your current internet connection, then you won't have any problem playing the full game.
  4. There should be an official announcement soon, but I think we have settled on August 1 as the release date for the expansion.
  5. I'm afraid that campaigns can only be played online at this time. We may try to add local campaigns in the future as it is a frequently requested feature.
  6. Tempest V Real World Data Name: Tempest V Manufacturer: Hawker Aircraft Co. Ltd. Type: Fighter Number of Engines: 1 Horsepower: 2,260 hp Max Weight: 13,640 lbs. Max Speed: 435 mph Number of Guns: 4 Crew: 1 Year Introduced: 1942 The Tempest V was a fast, maneuverable and heavily armed aircraft. In its first month of operations Tempests claimed fifty-two German fighters and 89 locomotives. It was said to be the Me-262’s most dangerous opponent. One way the Tempest was able to combat the Me-262 was with a technique called “rat code”. The Tempests would be warned of approaching enemy jets. The pilots would not go after the 262s in a straight air to air combat but would wait near the airfield that the Me-262 would return and land at. The Tempest pilot would then attack the 262 while it made its descent, taking advantage of the lower speeds and the downed flaps. The Tempest was one of the last piston-engine front line fighters. This particular aircraft was one of the best examples of the maximum performance possible with a piston engine and propeller combination.
  7. Keep your eyes peeled for the official expansion pack announcement. It will include more aircraft, more skills, more campaigns, and a couple of new features. It won't cover everything on your wish list, but it does have the Me-262 (and new jet rules).
  8. There are a number of skills that can result in gaining cards under various circumstances. Your best bet is to open up the Action Log window because it will show when a card is drawn and why.
  9. If you haven't done so already, the first thing you should do is create an account by going to http://downinflamesonline.com/DiFPortal/Default.aspx?tabid=31 Click the Register button and fill in the required information. You should then receive an e-mail confirming your registration and providing you with a verification code. Go to the same URL listed above and enter your user name, password and verification code. At this point, your account is active. Now you can enter the same user name and password on the "Register product" screen along with your serial number. If you run into any problems, send an e-mail to difadmin@battlefront.com and we'll try to work through it.
  10. I think that depends on operating system of the computer you are installing the game on, and how that computer has been configured. Many times the computers that employees use at work have restricted rights, and the computers only allow users with administrator rights to install new software. This prevents users from installing non-work related software on company computers. This is not normally a problem on most home computers. However, you can always download the Demo version and try it out. If you can install the Demo, you'll be able to install the full game as well.
  11. Currently, there is no way to design your own campaigns, but that's something we could consider in the future. A frequent request is to be able to play campaign games offline, and a campaign designer would fit within that pretty well, I think. As far as the existing and upcoming campaigns, Sixxkiller is the chief campaign designer, so I'm sure he can describe what his methodology is for assigning pilot skills.
  12. The error shouldn't affect the results of your campaign mission. It appears that it is having problems logging information to the Action Log window. Are you currently showing the Action Log window?
  13. Having player-pilots participate in campaigns is requested frequently, so we will probably try to do that eventually. The existing campaigns will probably be left alone for play balance reasons, and because the focus of the campaigns is not centered around the pilots. Instead, they are centered around controlling areas and managing resources (pilots and aircraft). We would develop a new campaign system that follows a pilot (or set of pilots) through a series of historically consistent and related missions.
  14. You shouldn't need admin rights to run the game once it is installed. I'm not certain whether admin rights are required to install the game or not. I think users in the "Power Users" group may have rights to install programs. The game does play in windowed mode.
  15. LA-7 Real World Data Name: La-7 Manufacturer: Lavochkin Type: Fighter Number of Engines: 1 Horsepower: 1,850 hp Max Weight: 7,183 lbs. Max Speed: 425 mph Number of Guns: 2 Crew: 1 Year Introduced: 1943 In 1943 Lavochkin and other engineers at the Central Aerohydrodynamics Institute decided to begin redesign and improvement efforts for the La-5. The resulting La-7, build almost entirely out of metals, flew with better performance due to several streamlining changes. This new aircraft was a favorite with the Soviet aces. It was the only soviet fighter to successfully shoot down a German Me-262. During the many La-7 redesigns the Soviets decided to experiment with liquid fuelled propulsion. Attempts were made with a tail-mounted liquid fuelled rocket engine (La-7R), two under-wing pulsejets (La-7D), and two under-wing ramjets(La-7S) each using variations off the idea of having the aircraft intake air, adding a combustible mixture of fuels and shooting the air out a rear exhaust tube. None of these jet designs went into production.
  16. Yes, there will be jet sound files for the Me-262. Campaigns will still not allow player-pilots to participate. Sorry. There will be lots of new campaigns, though.
  17. P.11C Real World Data Name: P.11C Manufacturer: PZL (Panstwowe Zaklady Lotnicze) Type: Fighter Number of Engines: 1 Horsepower: 600 hp Max Weight: 3,638 lbs. Max Speed: 233 mph Number of Guns: 2 Crew: 1 Year Introduced: 1934 The P.11c was one of the very first metal covered aircraft. Designed when most others were still wood and canvas biplanes, this craft also used a redesigned wing that dipped in the middle to give its pilot better visibility. They were also advantaged with a very durable construction that could take off from rough, short fields easily. Unfortunately, it was quickly made obsolete as other countries brought out their metal designs. Most P.11c aircraft were equipped with only 2 machineguns and only a few had a radio. The P.11c is remembered as the first aircraft shot down in all of World War II. On the upside, it also happened to be the plane type to claim the first Allied victory by shooting down two Do 17Es. It was also the first airplane to successfully ram an enemy plane during WWII.
  18. Me-262A-1 Schwalbe Real World Data Name: Me-262A-1 Manufacturer: Messerschmitt AG Type: Fighter Number of Engines: 2 Horsepower: 1,980 turbojet Weight Max: 15,550 lbs. Max Speed: 540 mph Number of Guns: 4 Crew: 1 Year Introduced: 1944 The second jet fighter of the war (the British Meteor I was deployed first), it was first flown in July of 1942. Hitler did not make a decision on the jet until November 1943, and only as a bomber. However the development team built both a fighter and bomber version under some subterfuge and risk to themselves. The fastest plane in WWII, it suffered from engine fires, breakups, and the 30mm guns were prone to jam. Also, the landing gear had a tendency to collapse on landing. Still, 1,433 were built, and accounted for over 100 Allied bomber and fighter kills. However, a lack of fuel kept most of the "Swallows" grounded.
  19. To be honest, I hadn't given it much thought. By default, the answer to your question is that it would be the last option you mentioned. It might be possible to introduce a new skill that would allow pilots to cash in their skills in order to repurchase a different set. I'm not sure what the cost would be, but it would need to be high enough such that players wouldn't be cashing in their skills too frequently.
  20. Hmmm. I've tried it from two different computers and the pictures are showing just fine for me.
  21. J7W1 Shinden Real World Data Name: J7W1 Shinden Manufacturer: Kyushu Hikoki Type: Fighter Number of Engines: 1 Horsepower: 2,130 hp Max Weight: 10,841 lbs. Max Speed: 469 mph Number of Guns: 4 Crew: 1 Year Introduced: 1945 The J7W1 "Shinden" which is Japanese for Magnificent Lightning was the first plane to go into any stage of production with a canard configuration. A canard configuration means the wings were mounted at or near the rear of the aircraft. This configuration is used on some of today’s newer fighter planes. The "brainchild" of Captain Masaoki Tsuruno, the Shinden was also one of the strangest looking aircraft to be dreamed up in WWII by not only looking like a goose, but strange that the engineers mounted the engine backwards inside the rear half of the fuselage. The radial, air-cooled power plant drove a 6-blade, pusher propeller on the end of an extended drive shaft. With the propeller fitted at the tail, it was necessary to use a tricycle landing gear consisting of one wheel and strut mounted under the nose and two under the wings. Compounding its unusual makeup, the Shinden was also ordered into production before even its first test flight. At this stage of the war the Japanese had little choice as the Allies were pounding their cities with air raids on a regular basis. Captian Tsuruno made its first test flight on August 3, 1945. He flew two more times on the 6th and the 9th, but before he could fly his 4th time, the war ended. There were two prototypes made and there were plans for a turbo-jet version when war was halted. The US Navy dismantled and sent the second prototype home for testing but is not believed to have been test flown. In 1960 it was sent for display at the National Air and Space Museum, Smithsonian Institute.
×
×
  • Create New...