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mrpwase

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Posts posted by mrpwase

  1. Originally posted by Peter Cairns:

    The problem with all this is "would you really know all this",

    If an air attack destroyed a panther you couldn't see, in an area that had an artillery attack how would you know. Did Coy commanders really have time to stop and do fifty page batle reports giving a shot by shot account.

    People always want more information, but i'd be more interested in a format that actually tried to give the same information, or even looked like a real after action report.

    Now i am sure at least some of you people will have seen, read (written) those. How like the real thing in style and detail is what we get now?

    Peter.

    I don't really care what real AARs are like. I want to know what tank killed what where. This is a game. A realistic one, but still a game. :mad:
  2. TBH, I'd rather play a game rather than a simulation, yet these ideas seem to be tilting towards the latter. Sure, they'll make it realistic, and maybe what I usually play with CM1 is unrealistic (i.e. playing with large numbers of troops and no further command delays as a result), but I would find it a lot more fun playing without these restrictions, IMO. Hopefully if something like this is introduced it will be an option. I might try the other option for a while to see if the command restrictions make the game more interesting, but I would prefer if it remained an option. That way, people who want a simulation out of CMx2 can have one, and likewise people who want a game out of CMx2 can have one.

  3. Originally posted by JonS:

    Oh god Dale - I don't know whether to laugh, drool, or throw up!

    Try all three. It'll be funny. >_>

    This sounds interesting, although I agree with Jon when he says it might spoil suspense. Having not read the topic too thoroughly, I might be flamed for this, but...it is optional, right? :rolleyes:

    EDIT: Crap, didn't notice the other three pages. redface.gif

  4. I'll be perfectly happy playing company-sized CM games for a while, like I was with CMBB/AK a few years ago. I gradually got bored of small games, and started making large one-player campaigns which I enjoyed immensely. But, as long as there's fresh features in CMx2 (and it looks like there are a LOT :D ) then I'll be fine. Thanks. smile.gif

  5. Originally posted by Colonel_Deadmarsh:

    What seriously worries me is this crazy talk of eliminating PBEM.

    Why would something so great from the last edition not be included in a future version?

    If this happens, I might just stick to CMBB. I don't have time to play a game for 1-2 hours straight on TCP. I just want to sit down for 10-20 minutes, make my turn, send the turn, and go back to my work.

    I'd bet that a lot of working folks can only spare the same amount of time each day to play this game.

    Why the hell can't you play a few turns on TCP/IP, then save it and resume it later? I know there's a need for PBEM when there's only one player online, but TCP is a lot more convenient than you think.
  6. Originally posted by Michael Dorosh:

    I actually agree with this - just don't bill it as a battalion/brigade/regiment/etc. level game, cause it's not.

    Does one have to bill the game as anything in particular? CM1 can cope with anything from company to regimental (divisional?) level (if not in gameplay, then at least in capability), and if CMx2 can do the same (eventually) why restrict it to company level?

    I understand the principle behind Combat Mission is to make the game as realistic as possible, and this is admirable, but I do think sometimes the realism gets in the way of the game. To be honest, I don't mind if battalion/brigade/regiment battles don't factor in all the challenges facing a commander of said formations - in the end I just want to play a large battle. What matters to me is the realism at the very lowest level, in the combat and movement of units. All the rest I can quite happily abstract. smile.gif

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