Dillweed
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Posts posted by Dillweed
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HilariousOriginally posted by RCHRD:The prisoner revealed that the Jihadists had escaped with their lives and something far more important to the future of the insurgency. Twelve CD copies of a training simulator called Combat Mission; Strike force.
BTW
Based on the terrible temp logo I think its called "Shock Force" not "Strike Force"
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I dunno, an APC seems kinda redundant tho. What would a styker company need with one? Not to carry troops. Certainly not for support. Perhaps the cav scout version, guess we'll have to see.
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The styker does not carry the 25mm Bushmaster. The gun you see on the top is the Ma Duce 50 cal HMG
For those who don't know .50 = 12.7mm
[ October 15, 2005, 05:27 PM: Message edited by: Dillweed ]
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I do agree with you, it is an important part of getting the feel right. But I think things that can be exactly modeled (88 vs sherman) are really only a very small part of combat. So much more is just simply how people behave in a stressful situation, which really has to be abstracted.Originally posted by Michael Emrys:I'm sceptical that you can get the proper "feel" without at least getting close to having the details right. This is based not only on playing computer wargames for 10 years, but playing boardgames for another 25 years.
While I think bitching about mistakes in things that can be simulated directly (armor thickness, for example) is good (helps keep the developer honest)I think people need to admit that we are talking simulations here a fairly large amount of what determines a battle's outcome quite simply is going to have to be something that the developer estimates.
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The lightning is what turns me off. I get it "shock"! And yeah, I can see the ridges in the handgaurd, which would make it an A2, but with the 203 the handgaurd has holes in it.
M16A2
M203
Of course, I imagine its only a preliminary thing.
[ October 14, 2005, 09:30 PM: Message edited by: Dillweed ]
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Ok, now I tried to wrtie a rathe long post about simulating combat. Its pretty akward, so I'm gonna try and write something shorter. What is more important in a sim: simulating combat to the most "realistic" way possible or accuratly camturing the "feel" of combat in a given time/place.
I would rather see #2 as combat is way too complex and dependant on way too many intangible things (leadership, morale) to accuratly simulate.
I would consider this to manke me an "anti-grog" as I am willing to overlook a mistke in the exact preformance of a Sherman's turrent armor against an 88mm shell as long as the sim gets across why driving in a straight line twords a Tiger is a bad idea.
I am intested in other's opionions on this issue.
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I resent that, I consider myself an anti-grogOriginally posted by Mace:Naughty bits grog!
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I am assuming you meant "****stick" as per the original post.Originally posted by Madmatt:Now, who can tell me what a ****stiff is exactly?
Matt, you may have noticed how boys and girls look different when they are naked. Now, you may have some funny feeling when seeing boys or girls naked. Thats ok, its a normal part of growing up.
Sometimes people make up funny names for the parts where boys and girls are different. "****stick" is what some people call the boy parts.
Used in a sentance it would be "Go suck the snotty end of a ****stick" (Courtasey of my cousin's husband currently serving in the US Navy)
And of course the obligatory All Seeing All Knowing Wikipedia link
Enjoy
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Edit: PS nice Freudian slip. Like the old man said "Sometimes a cigar is just a big brown flaming penis."
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Very cool
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Steve has said he wants to do a syrian campaign, but is unsure if the AI can handle it. Perhaps a module?
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I admit its a guilty pleasure. I've watch every episode since NPR gave the piolt a glowing review.
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Perhaps a FAQ...
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I'm thinking a 1 post locked sticky by an admin would get a lot of attention. Just a basic run down of steve's well though out rebuttals to the common complaints. FPS crowd, no challange in modern warfare. Might save some typing.
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I'd like to see the OMGEmperorTiger II Crocodile.
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Oil that is. But maybe you call it...
I see crude is one of Syria's top exports. I'd really love to see some well fires. Seing them on TV during GW1 is actually one of my first memories (guess I would have been 5) Seeing them now, it just all looks so surreal. Like the end of the world. I think it could really at some flavor. But of course it would perhaps evoke too many memories of GW1. Now, this is just off the top of my head. Might be one of those things where we go "How hard would it be..." and it turns out it'd take 3 weeks of straight coding to work.
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Twords the end of medic school when I was in an all male class, the sergaent talked about something known as "chronic vaginitis" ahem...Originally posted by RCHRD:It's purpose is to simulate the combat that ensues from an aggressive invasion, unilaterally, and without just cause. This is a real possibility. 99% of the quick battles played will simulate the war against the Iraqi insurgency. This is abhorrent to me.
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All hail the ASAK Wikipedia!
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no more operations, only "campains" or however its spelled. Not nessessarily able to make our own even.
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I would prefer "Let the Eagle Soar" written and preformed by John Ashcroft.
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So BFC says its makin narrower games and this guy expects one that fully simulates every major conflict over a 50 year period. Wow.
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They RPG cage really doesn't do it any favors as far as looks go. I'm it looks worse blown out by an RPG tho.
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Welcome, always good to see a vet. You are at least one of the first (if not the very first) from OIF. I think we will see humvees (check out the TOE for the styker company) but only for the CO and 1SG. Of course most guys will be in the Styker. Perhaps you can be a valuable contributer to the threads where people claim the M1 is some kind of invincible superweapon. We do have another M1 commander on the board (or so his handle claims) not sure if he's a combat vet or not.
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Subjects always just seem to turn to gay sex so quickly here, makes me wonder.
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Yeah, but see, everybody knows I am always right.
And what can I say Sergi, "I'm a lover not a fighter"
Any confustion check the sig
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[ October 12, 2005, 12:23 AM: Message edited by: Dillweed ]
Peters guide to potential nasties.
in Combat Mission Shock Force 1
Posted
He has made a refrence to drinking in a post a short time ago.