David I
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Posts posted by David I
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Go Monkey, Go! Liberal use of spurs and crop may be required.
DavidI
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Cabe,
Be careful about imposing a common sence numbering system to the BMPs in these two cames.
Some numbers transfere directly from one game to the other, many do not. Some vehicles don't appear in the early part of the war so they might be yellow but don't have any of the prefixes that you would expect to see. Examples of that include the Lynx, Hetzer and SPW 251/16, to name a few. Also some vehicles add or detract some bmps, again like the Lynx (loses some baggage).
Sometimes it is worth your while to go to CMMODs and see exactly what bmps are part of a vehicle you are planning to mod. Always back up your stuff.
Good Hunting.
DavidI
PS. Oh, and you are welcome.
di
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MikeyD,
That "Flamm exhaust" system looks awesome "in game". Very cool, very clever how you did it.
My hat's off to you.
DavidI
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Cabe,
For the first BMP number for each vehicle in CMBB and for all uniform BMPs go to BFC's Resources (above),CMBB weblinks, GD for CM and look for their Combat Mission section.
DavidI
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Holy Cow Mikey, those are great!
DavidI
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Call this "Things to do with MikeyD's bitchin mods."
I used a different technique when making these mods that makes the detail and colors better than what I had been doing in the past. I hope you agree. Here they are:
Panther D painted up for ETO. I still run across this old work horse in 1944 scenarios, so...
Panther G painted up for Italy. I have included the CMBB top deck option so can be used in CMBB (CMAK is the default). A number of options are included.
Panther G Late, painted up for Italy. Kind of late war minimalist approach. A couple of insigna options included.
All praise goes to MikeyD and Limey (for the brown camo pattern from his cool Pz IIIM).
Enjoy,
DavidI
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Dai San,
F... not with Gods or Artists. They will either deny you paradise, or paint you out of the picture.
DavidI
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MikeyD,
Thanks for the info.
"Herr Director, I know this is probably an inconvient time, but it seams we are out of yellow paint".
"What?!"
"Out of paint with yellow coloring in it, Sir".
"Where?"
"Well apparently, Nationally, Sir."
"Crap!"
"Don't worry Sir. We'll have plenty of yellow paint as soon as we take back Vienna."
"Thank goodness. I hear things are going well on the Eastern Front".
"Yes Sir, if our successes continue as they are we will no longer need to rail our tanks to the front."
"Excellent."
DavidI
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MikeyD,
Did I undertand you correctly that these later Panthers came out of the factory primer red and were then field painted?
DavidI
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Dorosh,
One has to admire a man who thinks about a thread for a year and nine months and then replies with one word.
:eek:
DavidI
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Earl,
Oh, I am happy!
Thanks,
DavidI
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I, for one, am very impressed with the direction this thread is heading. Thank goodness De Villers posted this.
DavidI
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Gosh I like a happy ending to a thread.
DavidI
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Aragorn2002,
100% with you on the haircut mod, and maybe I should revisit the faces.
Cheers,
DavidI
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I'm pretty sure they weren't in that battle.
DavidI
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Earl,
With, if you would be so kind.
DavidI
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Oh Mikey,
These are loverly! Wow.
DavidI
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Earl,
I look forward to the end result. There's always room for different Panthers in my games. Are you going to put out a plain yellow one and a camo one? Pretty please?
DavidI
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As far as the uniforms go, hide ye hence to CMMODS and get everything by AndrewTF. There are some face mods out there too, but I don't think they are a great improvement over the default ones.
David
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Normandy Panther A Early - I call it "with zim" to differinciate it from my earlier on.
Anyway it's part of my Normandy series of German vehicles, included a couple of experimental nuances. Done with MikeyD's bitchin mod and BFC Camo.
Looks like...
Although made for CMNormandy will work in CMBB.
Enjoy,
DavidI
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MikeyD,
I can live with that. Driver's possitions work just fine in A & D versions.
DavidI
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**MikeyD does LAST TWO late G Panther Mods!**
in Combat Mission: Barbarossa to Berlin
Posted
MikeyD,
I really like your use of the color grey in those pictures.
DavidI