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Beastttt

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Posts posted by Beastttt

  1. so are we looking at a static table using the CMx2 engine for animations or are we going to get a game where we can sail ships around and vie for position like in fighting steel

    Originally posted by Dan Verssen:

    Good News!

    MNB-WWII will use the engine being developed for Combat Mission - Shock Force, so it will look amazing.

    As soon as Shock Force is wrapped up, coding will begin on MNB-WWII.

  2. Steve

    care to comment on what Dan has posted in the WW2 MNB forum

    Battlefront.com

    Administrator

    Member # 42

    posted February 10, 2007 14:04

    --------------------------------------------------------------------------------

    No, CMx2 can not do naval without massive amounts of new code. Which means you'll never see a CM naval game

    Steve

    Originally posted by Dan Verssen:

    Good News!

    MNB-WWII will use the engine being developed for Combat Mission - Shock Force, so it will look amazing.

    As soon as Shock Force is wrapped up, coding will begin on MNB-WWII.

  3. I really liked fighting steel and the NWS guys mods added a whole lotta play time to it but it could use a new engine to support the advancement in graphics

    Originally posted by pad152:

    I would love to see BattleFront do a Naval Game!

    Distant Guns - Uck! I want to play a game not watch a movie, you can't even order a torpedo only attack!

    The campaing can't hold a candle to WITP (War in the Pacific) or WPO (War Plan Orange). There hasn't been a good naval game sense Great Naval Battles.

  4. could have been worse

    they could have used starforce

    Originally posted by Redwolf:

    Well, one other major version difference towards CDV was that they insisted on using Safedisk copy protection, which caused quite a few people to show up with problems that the BFC customers didn't have.

    Is Paradox planning to do anything crazy?

  5. 2 things abot enigma you should know

    1 it has starforce protection that maleware wrecked my combo drive on my last computer(SH III)

    2 the full game only only has pts and dd's also the game hs no support so no bigger ships no fleets

    Originally posted by Homo ferricus:

    I played the Enigma: Rising Tide demo and it seemed pretty interesting. You don't command fleets but its got it all in there-subs, planes, surface fleets (destroyers, cruisers, battle ships), even pt boat action. Not a bad game.

  6. could VIED placedsay as along the road along with dummy vehicles with say an ambush marker(from CMBO or covered arc)and then it would gun up the engine and rush a vehicle to attack it

    of course the allies would have thermal to see if the engine is running(countered by having the engine off but takes more time to get to target)

    unbuttoned might spot the driver waiting giving more time to spot(countered by snipers,claymre type mines

    allied snipers on overwatch countered by roving units out searching for just this

  7. say WW1,WW2,modern

    granted the ranges would be a whole heck of a lot longer but the terrain would be simpler(islands here and there maybe a coast line

    I've been on the forums for battle stations midway

    and all I see is an arcade game that has so many things to make it gamey(crash your aircraft so you can launch more sooner instead of going back to rearm)

    ranges are way too short

    Fighting steel

    I love it and the guys at nws have done wonderfull mods to it but this is an 8 yr old game and could use a rebuild from the ground up

    Dangerous waters

    good but only has 1 surface ship

    and is more a sub sim(granted 1 of the best)

    want fleets

    Fleet command

    limited in aircraft load outs(scenario based)

    needs to be able to be a command that can be given in game like in harpoon(I have 97 and 3

  8. BigDuke

    the point I was making WAS resources

    you need to take into account that it takes about 16 yrs min to build their guidance system

    also their guidance system can on occasion fail to detonate properly or even get intercepted also it seems that at best the enemy can only field about 2 or 3 aday

    the guidance system also can be intimidated before it ever gets programed and just will not have anything to do with the programer

    the next weapon system I see that needs to be designed is one that seeks out the programers and elminates them

    however the programers seem to have a defence that shields them from most attacks

    attacks on the programers probably needs to come from a different direction

    Originally posted by Bigduke6:

    </font><blockquote>quote:</font><hr />

    if it saves our troops lives then it is a good thing to me

    as for the others to replace the snipers the I see it kind of like the kzinti if you kill enough you might find 1 who is willing to talk and negotiate

    darwin at work

    This is an insurgency in Iraq we're talking about. Not the natural selection of bullfinches on an isolated Pacific island.

    The point to this munition is that it allows a U.S. squad in contact to land about 100 kg. of explosives on something with the accuracy of a sattelite-guided munition.

    As the Iraqi resistance has shown, there are other ways to get explosives next to things you want to blow up. Car bombs. Roadside bombs.

    The most accurate explosive delivery system the insurgents have is the Jihadi, a/k/a as the suicide pedestrian bomb. Though not perfect, this weapons system has a dramatic advantage over the U.S. GPS-guided munitions, as the Jihadi is guided by an intelligence light years better than any smart weapon - the human brain.

    If this zippy U.S. munition costs a million bucks (say), how much does the insurgent version cost?

    Explosives: $5 - 20

    Care and feeding of Jihadi: $5

    Religious support: Free

    Bribes to local security: $100 - $1000

    Prior intelligence collection: 0 - $100

    Max cost of weapon system: $1,130

    Min cost of weapon system: $110

    Like any weapon a suicide bomber is not perfect. In firefights he's pretty ineffective. He can't carry 100 kg. But on the other hand his CEP is a whole lot better than five meters. If a suicide bomber functions properly, he detonates within centimeters of the target.

    Still, every once in a while a suicide bomber will panic and blow up the wrong people. Once in an extremely great while a suicide bomber will defect to the infidels and tell them everything he knows, which of course a GPS-guided munition will never do.

    That said, we have to remember GPS-guided munitions are only as effective as the targeting information the humans give them. In the case with the house and the AK firers, a laser-guided munition would be pefectly happy to blow up if it found valuable hostages or children or critical intelligence inside the building, while a suicide bomber - theoretically - might think twice.

    But no matter how you argue which system is more effective tacticaly, price-wise the insurgents have a hands-down edge. For the cost of one U.S. weapon, the insurgents can launch somewhere between 900 and 9,090 suicide bombers.

    Theoretically, of course, there would remain the possibility the U.S. could still get the better of this exchange rate if it was willing and capable of outspend the insurgency by a factor of roughly 1,000 to 10,000 to one, and both sides were equally determined to keep launching explosives until they ran out of resources.

    But if the Iraqis are willing to be more ruthless than the Americans - i.e., more willing to expend resources to win the war - then even these calculations out the window, and the real equation is even more in the Iraqi favor.

    All of which, of course, begs the question: Is there a more cost-effective way of getting rid of a couple of obstreperous Iraqis with Kalashnikovs, than a million-dollar GPS-guided munition?

    I can think of a few possibilities:

    1. Bribe the AK firers

    2. Bribe the AK firers' relatives

    3. Pay the police and judges in the AK-firers' neighborhood a serious salary.

    4. Keep the Americans out of the neighborhood.

    None of those options, of course, makes American business much money, or will advance the careers of conventional arms-tracked U.S. military personnel.

    I think this is a big reason why we get repeated lickspittle reports on zippy new weapons systems and "awesome" U.S. tactical capacity, and few to no reports what might be the he smartest way to use civilian resources - taxpayer dollars -to have a chance at winning the war. </font>

  9. if it saves our troops lives then it is a good thing to me

    as for the others to replace the snipers the I see it kind of like the kzinti if you kill enough you might find 1 who is willing to talk and negotiate

    darwin at work

    Originally posted by SlapHappy:

    Even a half million sounds expensive to me when you consider there are other young men waiting to replace those snipers in that building.

    ....and more to replace them as well.

  10. just means that they where close enough to fire at a high angle with a guided weapon

    did you see the launch angle in the video they were pushing 70 degrees to horz

    and the FO would just need a laser range finder hooked up to a GPS data link

    Originally posted by John Kettler:

    akd,

    And to think I deemed the GMLRS operational firing tests on "Future Weapons" scary! Be afraid! Be very afraid! Did anyone notice the seemingly dead verticla impact angle on the building after the Iraq combat shot? Definitely not a standard ballistic trajectory!

    Regards,

    John Kettler

  11. when I used the word contents I was refering to the personal inside the Stryker

    I figure that an airbust would only have the shell casing for fragments to cause damage along with the shock wave and in general is really only useful against exposed infantry,unbuttoned vehicle crews

    ground bursts will throw out a heck of a lot more fragments also the shock wave will be striking the side of the vehicle with more of a chance to strike the wheels or knock it over as opposed to pushing it down(figuring on an over head burst say no more than 30 degrees off angle

    the over hang of the vehicle should shield the wheels from direct fragment strikes)

    Originally posted by John Kettler:

    Beastttt,

    Am presuming your analysis of 152mm HE at 15 meter standoff is for a ground burst, but the spec for the M2/M3 Bradley, for example, is against a 152mm airburst. Given your conclusion of extensive damage to Stryker mobility in the presumed ground burst case, it seems reasonable to conclude that whatever's on top of the vehicle would likely be badly torn up, if not destroyed outright. Very bad if in the mortar carrier in mid fire mission!

    fytinghellfish,

    There is enormous difference in MV between the RPG-7 and the 73mm SPG-9 and 82mm B-10 RRs. Isby's WEAPONS AND TACTICS OF THE SOVIET ARMY. Per page 195, the RPG-7's initial velocity is 120m/sec and peaks at 300m/sec. By contrast, page 202, the SPG-9's initial MV is 435m/sec, boosting to a screaming 700m/sec. The earlier B-10, page 202, has an MV of 320m/sec.

    Regards,

    John Kettler

  12. Direct 120mm mortar hit

    Short of a heavy bunker no vehicle would survive

    Direct 85mm artillery round hit

    HEAT ammo maybe if it hit the slat armor APHE no

    Direct 122mm artillery round hit

    as above

    152mm artillery round at 15 meters impact

    contents yes but wheels will be trashed

    85mm AT gun at 750 meters

    HEAT ammo if it hits the slats

    82mm RR

    107mm RR

    if it hits the slats

  13. you use the LRDG to spot and call in attacks

    very rarely would they attack themselves

    call in heavier cav(helio troups)

    airstrikes

    cruise missle attack

    their biggest problem will be IFF ID'ing

    but calling in a fighter to pull a WW mission to see if it can spook them into doing something stupid

    or because they are vehicle bound they will have access to better spotting equipment

    bigger cameras to spot weapons at longer distances

    shotgun microphones for long distance hearing

    just being out there to spot is a big advantage if they have a radio to call in with

  14. see the need for lg rng lt cannon to scrub off sensors

    unless there is a sensor out there that can take a 20mm to 40mm auto cannon hit

    in this scenario just plain old HE should do the job

    or use an anti-radiation prox fuse weapon standoff range 100'

    it will be like using EMCON in a modern naval battle

    have it active you most likely will see it coming unless they spoof you but they will know where you are exactly

    don't go active harder to find you but much less time to react to attacks

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