Beastttt
-
Posts
97 -
Joined
-
Last visited
Posts posted by Beastttt
-
-
I'm getting a message that I have more up to date drivers already and the installer will abort that part of the install but it has been over 10 min that it has been saying this
should I cancel it or just wait it out?
-
I was on the old forum for this game and things dragged there for yrs so it may be that the buzz has kinda burned out
I hope that it does get published in the next few months and is not vaporware
I had gotten pretty much to the point that PT boats was going to be vaporware
I'm more just a wait and see right now
Where's all the buzz from this game? I've seen a couple of videos on the game news sites now, but nobody's posting??I'm interested in the damage modeling. Can anyone with Battlefront, or the developer, give us details about how damage is modeled for the planes and ships?
Do the vehicles have a fixed number of hit points that tick down as they take damage, or do they use damage modeling similar to Theater of War? Are ballistics and angles and armor thicknesses calculated?
-
I tend to think of this kind of combat as squad level battles
the stories are out there they are just not as spoken of as much compared to when you get to fleet level stuff
and the battle wagons just have better press coverage
-
it is like saying how many tiger tanks where taken out by just using rifle fire
so in ww2 they sank nothing major - no warships ?? -
NWS has done wonders with Fighting Steel
go here for their updates
http://forums.navalwarfare.org/
the old " Fighting Steel." FS leaves lots to be desired as it is so old but it included the Ger Navy as well and the editor was very nice. -
Matrix has an updated version of Harpoon CE is based on the old harpoon the other version
Advanced harpoon looked to clunky to me
I have CE and it plays fine for me
I also have the updated version of Fleet command
and still play Fighting Steel evey now and then using the updates from NWS
PT Boats KotS is another that I had just about given up on till I saw an update on it on the Wargamer.com
Anybody knows a good naval warfare game Harpoon style, but not so old? -
Any news yet
also are you going to your modern naval battles also in this format
Originally posted by Dan Verssen:Well, we almost had news. Give us a little more time.
You see, I have this interesting curse, whenever a programmer agrees to work with me on a game, his life gets turned upside-down within 2 weeks.*
* If you are a programmer, and you're thinking of working with me on a game, please ignore this warning of doom and gloom. I'm sure you'll be immune.
-
any news it has been a month
-
for me the design was for defence against land mines and not EFP's(stopping them cold)
what is the typical range an EFP is fired at a vehicle
if it is over say 10 meters then you are out of the shrapnel(secondary effect to the EFP)zone
also since there is no outer armor to slow down an EFP so it can rattle around in a vehicle to chew things up
think a destroyer with no armor vs a large AP shell(8"+)
during WW2 there where instantces where there was no damage caused by a large passing right thru the DD there was not enough resistance to start the delay fuse
though they feel that sniper fire is not much of a concern
this just what I see
also thes seem to be fire support or convoy escort vehicles
in it you are either the driver or a gunner
with fairly long ranges weapons(M2HB,M249,Mk 19 GL)
-
30mm is a small grenade
maybe 3m kill radius
so firing a 3 rnd burst left to right or right to left with a 5m spacing per shot is going to give you a 15m long x 3m wide killzone
and if the rnds are time fused being in the trench with no overhead cover is like adding a blender to whip up some eggs
-
need to stop putting your men out in the open get shot at
use the terrain to give you cover
if you are going to give the enemy a shot at you make it a hard 1
like long range if you are the US
hide and let them get in close if Syrian
then ZAP them from all sides
in the first thunder scenario I sent 1 squad onto the berm(slow to get to the top unseen with 3 javilins)the other ramp up the berm I sent 1 M1
M1 takes on the armor
javilens for the bunkers
everybody else heads to the road
behind the berm
81mm AP for the trenches
155 when it shows for the barracks and the other buildings then mop up the other trenches
that I have been blasting with M1's, MGS's, Strykers and infantry at long range
the game is lethal enough
Infantery dies to fast in this game.Originally posted by Wiggum:</font><blockquote>quote:</font><hr />Originally posted by Hev:
I dont understand, where did you get "unrealistic" from re the kill and wound rate?
Dont just bitch about something, prove that the game isnt right as it is and argue your point!
And if someone makes a paintball mod for this game ill give them my missus.
Look at this thread:
http://www.battlefront.com/cgi-bin/bbs/ultimatebb.cgi?ubb=get_topic;f=52;t=003438 </font>
-
even a 6 hr movie would not do it justice
needs to be a 1 yr series at least 22 1hr episodes
Great book. I still think of parts of it--like the German tank units firing, then reversing back to the next previously prepared position. IMHO, better than Search for Red October...and I never was nearly attracted to Clancy's stuff after Red Storm Rising.Originally posted by Rankorian:</font><blockquote>quote:</font><hr />Originally posted by aleader:
Just finished reading Red Storm Rising
Can you imagine a movie of it?
But I think it will have to wait for CM3, CM4, or CM5. Even for just the ground war, the air combat, unit density, and terrain issues would seem to me staggering. You would also have to deal extensively with electronic warfare--which is something one can largely avoid in current versions of asymetric combat. </font>
-
not even close to WW2
reread the russian general commenting on nato rear gaurd actions(3 men and a jeep with antitank missiles)
Originally posted by aleader:Just finished reading Red Storm Rising (had it forever, just never bothered reading it) and it just made me want a Cold War game even more. Why no Cold War? Would be very interesting, varied, and well-balanced, similar to WW2. Thoughts?
-
I restarted the thunder campain
wego veteran
got thru 5 turns then had a CTD with message being sent to M$
it was late and I had not saved the game so I closed it
I just got done playing the same campain and have gotten thru 13 turns and no CTD
saw the low wall bug with the center divider of the highway
game runs much smother(it ran pretty good to begin with on my desktop to begin with(3.06 ghz single core with hyperthreading 2gig of ram and a ATI 1550 vid card with 512 meg of ram)
I'll try it in my laptop later which is a 1.6ghz single core centrino
1.5 gig of ram 128meg built in video that shares ram
it ran ok on that some stuttering
things I liked
1 when aquiring the Javalin CLU it comes with 1 missile GREAT thanx
pathfinging much better
need to play a night scenario to see the new lighting effects
-
what about a fruit salad load
2 he(for the squishy targets)
1 ap for the light armor stuff
for a 3 rnd burst
Does SF check to see how many hits from a burst hit or just 1 with a higher probablity of hitting
I thought I had read that the 25mm chain gun had 2 ammo bins (1 ap 1 he)and could fire from either or feed from both for a fruit salad
-
I have been able to breach walls
there is a thread in the tactics section that discribes how to do it
-
SH4 was Bad
then had SH3 with star force was worse let alone the content that was levet out of 3
you think after all the patches to get 3 running ok they would just add new vessels and maps and update for the latest drivers
guess not
Originally posted by justsayhello:This year we had Silent Hunter 4 by Ubisoft(bad shape when released), .
-
well it depends on how close your guess is when lay in that pre-planned arty strike
if the area has trenches use anti-personal(air burst)
if you plan on hitting buildings and bunkers use general purpose
if you have 2 batteries to hit your guess
use AP and GP
I call this SHAKE with SEASONING
-
I figure all LOS is done as center of 8mx8m to center of 8mx8m action grid but the percentage of what can be seen in that area and how big it is determines what can be seen
the LOS line is just a reference
look at when you target a wall or building the aim point line will correct to the center of the action square near where you aimed
-
then what is the use of having UAVs with zoom cameras and FLIR
trenchs are going to be easy to find
what needs to be added is some cover for them from air bursts
- Foxholes & Trenches not being visible for everyone on turn one
-
just have a stryker in terrian that it can't leave from and have that as a dropzone and have it apper as a reinforcement
Originally posted by PeterFromLA:How about one squad with Javelins and no trained 'shooter' gives their spare missiles to another squad, huh? Now that would be a real team work in action...
...and since we are dreaming up new features, how about supply air drops - in order to simulate long patrols, your units would start with less then optimal ammo count, but they can resupply if 'lucky'
-
if you use shift+mouse grab
for me it always seems to light up 1 of the passangers in a vehicle and I have to make sure to have a vehicle lit up when doing group moves
-
I've had Strykers hit 2 or 3 times and the slat armor protected them
were the shots coming from an upper leveland hitting the top of the vehicle(no slat armor there)
-
cool
where is it located so I can down load it?
Patch for CMBO?
in Combat Mission: Beyond Overlord
Posted
1.12 was the last patch and is all inclusive
I have CMBO running on a 1ghz tablet and it runs fine
when I first played CMBO was on a 900mhz machine with 1/2 a gig of ram and 32 meg vid card