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Beastttt

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Posts posted by Beastttt

  1. I'm getting a message that I have more up to date drivers already and the installer will abort that part of the install but it has been over 10 min that it has been saying this

    should I cancel it or just wait it out?

  2. I was on the old forum for this game and things dragged there for yrs so it may be that the buzz has kinda burned out

    I hope that it does get published in the next few months and is not vaporware

    I had gotten pretty much to the point that PT boats was going to be vaporware

    I'm more just a wait and see right now

    Where's all the buzz from this game? I've seen a couple of videos on the game news sites now, but nobody's posting??

    I'm interested in the damage modeling. Can anyone with Battlefront, or the developer, give us details about how damage is modeled for the planes and ships?

    Do the vehicles have a fixed number of hit points that tick down as they take damage, or do they use damage modeling similar to Theater of War? Are ballistics and angles and armor thicknesses calculated?

  3. Matrix has an updated version of Harpoon CE is based on the old harpoon the other version

    Advanced harpoon looked to clunky to me

    I have CE and it plays fine for me

    I also have the updated version of Fleet command

    and still play Fighting Steel evey now and then using the updates from NWS

    PT Boats KotS is another that I had just about given up on till I saw an update on it on the Wargamer.com

    Anybody knows a good naval warfare game Harpoon style, but not so old?
  4. Any news yet

    also are you going to your modern naval battles also in this format

    Originally posted by Dan Verssen:

    Well, we almost had news. Give us a little more time.

    You see, I have this interesting curse, whenever a programmer agrees to work with me on a game, his life gets turned upside-down within 2 weeks.*

    * If you are a programmer, and you're thinking of working with me on a game, please ignore this warning of doom and gloom. I'm sure you'll be immune.

  5. for me the design was for defence against land mines and not EFP's(stopping them cold)

    what is the typical range an EFP is fired at a vehicle

    if it is over say 10 meters then you are out of the shrapnel(secondary effect to the EFP)zone

    also since there is no outer armor to slow down an EFP so it can rattle around in a vehicle to chew things up

    think a destroyer with no armor vs a large AP shell(8"+)

    during WW2 there where instantces where there was no damage caused by a large passing right thru the DD there was not enough resistance to start the delay fuse

    though they feel that sniper fire is not much of a concern

    this just what I see

    also thes seem to be fire support or convoy escort vehicles

    in it you are either the driver or a gunner

    with fairly long ranges weapons(M2HB,M249,Mk 19 GL)

  6. need to stop putting your men out in the open get shot at

    use the terrain to give you cover

    if you are going to give the enemy a shot at you make it a hard 1

    like long range if you are the US

    hide and let them get in close if Syrian

    then ZAP them from all sides

    in the first thunder scenario I sent 1 squad onto the berm(slow to get to the top unseen with 3 javilins)the other ramp up the berm I sent 1 M1

    M1 takes on the armor

    javilens for the bunkers

    everybody else heads to the road

    behind the berm

    81mm AP for the trenches

    155 when it shows for the barracks and the other buildings then mop up the other trenches

    that I have been blasting with M1's, MGS's, Strykers and infantry at long range

    the game is lethal enough

    Originally posted by Wiggum:

    </font><blockquote>quote:</font><hr />Originally posted by Hev:

    I dont understand, where did you get "unrealistic" from re the kill and wound rate?

    Dont just bitch about something, prove that the game isnt right as it is and argue your point!

    And if someone makes a paintball mod for this game ill give them my missus.

    Infantery dies to fast in this game.

    Look at this thread:

    http://www.battlefront.com/cgi-bin/bbs/ultimatebb.cgi?ubb=get_topic;f=52;t=003438 </font>

  7. even a 6 hr movie would not do it justice

    needs to be a 1 yr series at least 22 1hr episodes

    Originally posted by Rankorian:

    </font><blockquote>quote:</font><hr />Originally posted by aleader:

    Just finished reading Red Storm Rising

    Great book. I still think of parts of it--like the German tank units firing, then reversing back to the next previously prepared position. IMHO, better than Search for Red October...and I never was nearly attracted to Clancy's stuff after Red Storm Rising.

    Can you imagine a movie of it?

    But I think it will have to wait for CM3, CM4, or CM5. Even for just the ground war, the air combat, unit density, and terrain issues would seem to me staggering. You would also have to deal extensively with electronic warfare--which is something one can largely avoid in current versions of asymetric combat. </font>

  8. not even close to WW2

    reread the russian general commenting on nato rear gaurd actions(3 men and a jeep with antitank missiles)

    Originally posted by aleader:

    Just finished reading Red Storm Rising (had it forever, just never bothered reading it) and it just made me want a Cold War game even more. Why no Cold War? Would be very interesting, varied, and well-balanced, similar to WW2. Thoughts?

  9. I restarted the thunder campain

    wego veteran

    got thru 5 turns then had a CTD with message being sent to M$

    it was late and I had not saved the game so I closed it

    I just got done playing the same campain and have gotten thru 13 turns and no CTD

    saw the low wall bug with the center divider of the highway

    game runs much smother(it ran pretty good to begin with on my desktop to begin with(3.06 ghz single core with hyperthreading 2gig of ram and a ATI 1550 vid card with 512 meg of ram)

    I'll try it in my laptop later which is a 1.6ghz single core centrino

    1.5 gig of ram 128meg built in video that shares ram

    it ran ok on that some stuttering

    things I liked

    1 when aquiring the Javalin CLU it comes with 1 missile GREAT thanx

    pathfinging much better

    need to play a night scenario to see the new lighting effects

  10. SH4 was Bad

    then had SH3 with star force was worse let alone the content that was levet out of 3

    you think after all the patches to get 3 running ok they would just add new vessels and maps and update for the latest drivers

    guess not

    Originally posted by justsayhello:

    This year we had Silent Hunter 4 by Ubisoft(bad shape when released), .

  11. just have a stryker in terrian that it can't leave from and have that as a dropzone and have it apper as a reinforcement

    Originally posted by PeterFromLA:

    How about one squad with Javelins and no trained 'shooter' gives their spare missiles to another squad, huh? Now that would be a real team work in action... smile.gif

    ...and since we are dreaming up new features, how about supply air drops - in order to simulate long patrols, your units would start with less then optimal ammo count, but they can resupply if 'lucky'

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