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Agent Smith

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Posts posted by Agent Smith

  1. Excellent AAR's a couple of questions...

    1. What did you use to create the interactive AAR? Was it something like macromedia's captivate?

    2. How did you get Blue team to have green units? and red team to be white on red, not black on red?

    regards

    A.S

  2. How many people actually ever played TOAW in 3D mode? I would suggest ZERO!

    Long term playability with fussy graphics wears thin very quickly.

    Wargames, particularly; link historically with the cartographic dynamics of the 'thin red line' and the dates and arrows of strategic thrusts into enemy territory. 3D views are for minature enthusiasts that like to create surface elevations and get down to eye level and move their pieces around on the green felt. (Combat Mission is brilliant for this). Ideally SC2 should not try to have it both ways, either it graphically models minature dynamics, (ie. multiple viewing angles), or it sticks to building on a long tradition, (SC1 included) of excellence in cartographic wargames.

    If all we get is yet another variation of isometric view, where is the point of difference from the myriad of iso-games out there?

  3. "Except Hubert checks the forums and, when he sees an idea he likes, incorporates it. He did that over and over in the SC1 revisions. No doubt he's been doing that during the development of SC2" -Jersey John .
    If this is the case then I want Edwin P. banned from any further excellent posts. All his stuff would be brilliant if added, and if HC is indeed taking forum posts into account, then this game will never be released... tongue.gif
  4. Lars was most succinct about this. Without an A.I component, it is not a computer game.

    All the guys in this thread, big noting themselves should go back to playing with cardboard, dice and rule-books and using their computer for posting their moves to the like minded. The challenge of a computer game is combatting the A.I.

    Games that "challenge your brain and not just the mouse." TCP/IP and PBEM, should be seen as the icing on the cake, not the primary focus. A.I. WILL determine the commercial viability of this product.

  5. Okay; the A.I was so easy, that I knew a guy who played someone that knew this dude, that was in a coma for 6months and beat the A.I. within a day of waking up! redface.gif

    or how about this one...

    I knew some dude, who had a friend of a mate that had died, and he used a Ouija board to get his moves from him to play against the A.I. and even the dead guy kicked the A.I.'s butt! :D

    (really is all this chest thumping, psych-out foreplay necessary before the game arrives?)

    ...and for the record...

    I kick arse on this game after 10 beers!!! :cool:

  6. ditto,

    I honestly can't understand why Battlefront just don't start with the pre-order list now. Yes there are numerous lurkers here just waiting for the green light. I'm not going to bother with the demo, and just go straight to the pre-order page. I've seen enough to be convinced that this game will be much more involved than SC1 and has taken into account much of the discussion here...

    Although to be honest, the lack of some specific end date has become tiresome. The AAR sustained me for a while, but even that seems to have run dry...c'mon Battlefront we've suffered long enough just let us know when santa's taking orders!

  7. Lest We Forget...

    poppy.jpg

    Those heroes that shed their blood and lost their lives...you are now lying of the soil of a friendly country, therefore rest in peace. There is no difference between the Johnies and the Mehmets to us where they lie side by side here in this country of ours...You, the mothers, who sent their sons from far away countries wipe away your tears. Your sons are now lying in our bosom and are in peace. After having lost their lives on this land they have become our sons as well."words by Kemal Ataturk
  8. I would just like to encourage all the scenario modders/ creators out in the community to remember all this discussion about the A.I. and the eforts many are going to, to create this game. I play 99% of my games solitaire, and find being able to tweak, create or download solitaire scenarios, a fantastic pastime, it breathes variety and shelf-life into a game. Which brings me to my point; I play TOAW, and disappointingly find many fantastic new scenarios unavailable as solo play, I assume this is because of the limitations/age of the program, the complexity of the interface, and the lack of support documentation or tutorials. I hope SC2 will not fall into this trap.

  9. My AH box set still in great nick, played many hundreds of hours over the years with friends. The scale and variety of units and possible strategies would make this an excellent scenario for tournament play amongst SC2 community. And for additonal scripting for the A.I, till it breaks!

    For a very full account of the game try...

    http://www.grognard.com/reviews1/tactics2.txt

    pic59300.jpg

    [ October 26, 2005, 08:58 PM: Message edited by: Agent Smith ]

  10. Thankyou for some belated interest Robert. What follows is a rather sad tale...

    After spending TOO many hours, manipulating pixels, tweaking colour sets, altering sounds and music score, (scanning in wood grain from cigar boxes etc.) As stated above, to my horror, the file total was over 20mb. I pedalled the mod to a number of sites that host mods and scenario, but all deemed it too big. THEN My computer crashed consigning this titanic to the cyber-depths...one copy did survive. Burned to CD and shipped to Kurt 88. (from Australia to Belgium). A shadow of my former modding days, I now quietly play a vanilla version....awaiting the glorious modding frontier of SC2.

    ...but seriously, try messaging Kurt, he even suggested at one point, he'd pass it on to some of his pbem opponents. I'd be chuffed to think that it is still gracing the screens of somebody's machine. The whole point in doing the mod, was to capture a combination of forties font styles and a traditional board game from the box. Again with SC2, my modding aim will be to remove windoze dialog box graphics, and hopefully move from minitures to old style press out card units. Perhaps the next mod will also need to include an SC2 windows theme, while playing the game.

    I'm rambling...

    good luck

    regards

    Agent S.

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