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Sombra

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Posts posted by Sombra

  1. Originally posted by SeaMonkey:

    Ha! That's a pretty random conclusion Sombra. Don't forget the snow and sand storms.

    "It takes a little luck to win a war."

    That surely has to be a quote from some great general....anyone?

    Simply my comment shows taht I think with the overblown (IMO) importance of the aircraft the game gets to dependend on luck...good weather STukas will blow away everything...with bad weather well you are stuck
  2. SC2 is a very good game and in the end nearly perfectly balanced regarding units and game mechanics.

    WAW introduced new units, concepts etc. unfortunately for multiplayer its IMHO not as well balanced as SC2. Is WAW finished or will there me more balancing done?

    Foremeost in my mind is the building of "Wunderwaffen" aka Stukas which take away the fun of the game if they reach a certain level.

    For example I would like to see to take away from the power of Stukas:

    - AA technology would work against Sukas too.

    - Stukas could not be escorted by fighter

    - AA cannons could fire more than once

    What are your worst nightmares in WAW?

  3. I am glad that Seamonkey brought up this point. Yes from the game balance point of view the "capital transfer"works but froma realistic point of view? Its not that only a small bunch of high politicans have to flee to Canada or Egypt its about the ability to maintain an army. Evne if Canada formed an excile government who pays the bills...same goes for Egypt why suddenly does all the supply goes up...have they suddenly better logistic abilities than before?

    I think the main problem is :

    - In SC2 the german fleet is still to strong. I no way Germany was able to challenge the RN in any meaningful way besides a hit an run tactic with teh subs.

    - SC1 IMO got the balance right regarding a Sealion...You could do it sometimes with tremendous risk if your enemy made mistakes..otherwise you would fail.

    - The reaction of America could be stronger.

    - A samll home defense force could help...but IMO it should be really small...England was already fully armed. ...hard to find more "ghost" armies...

  4. After a fw games I would like to ask for some reconsiderations ;)

    - Nerf the TacBombers at least why are they so damm effective aginst soft targets too? Please give HQs a higher air defense

    - Norway: England cant take Norway anymore without severe "script" /diplomatic consequences . Unfortunately this has been a real option for the the WW2. IF you would like to make it the historical race simply increase the corps in Norway to 8-10... not an easy knock out for Germany and England either both have to work to cature the country if they want it.

    - AS the things get worse for Germany this way perhaps lower the research in place by the UDSSR

    [ November 24, 2007, 01:13 PM: Message edited by: Sombra ]

  5. Persoannyl I think that the concept of naval battle in SC2 WAw works quite well. It only needs a little fine tuning.

    @Liam I agree that the sub vs battleship in WAw would signify that 70% of all surface battleships would ahve been sunk by subs.

    @Stalin Organist yes most important is the game aspect still I dont know any turn based strategy game which does a better job as SC2 in WaW

  6. I would like to know if you like the new subs in WaW. Personally I have a slight problem with 2 ablities of the subs:

    - 1st is that a sub is a great killer of surface ships like battleships etc. but that the battleships are more or less helpless against it.

    - 2nd the new dive away abilty its fun but that afterwards after found one time the sub is able to do a surprise contact anew is really annyoing becauyse it can and from my expereince does screw up the battles in the Atlantik.

    In my exp. the game follows now many many times the following sheme:

    - Germany builds up its sub fleet... US and England its destroyers... GErman surface ships try to take out the destroyers and the subs go for the battleships. IF the subs dives good they take out most of the surface allied surface ships. Combine it with subs diving away and away again being able to do new surprise contacts the desteroyer groups getting hurt badly even finding the subs again and again... In SC" the german combined with the italian fleet can build uop an amazong presence in the Atlantik still teh best ships are the subs.

  7. Originally posted by Sombra:

    [QB] The main problem is you dont even have to have air dominance. Tac bombers can be escorted and strike nevertheless with full power. So one problem for me is that you can escort tac bombers, 2nd that they strike against cities more effectivly than any other unit. So in the end you have a unit whcih can strike from up to 9 hexes...kill any unit with two strikes without taking damage... And why does antiair work against bombers but not against Stuka? They can be escorted like stuka... next they get antitank weapons..why do they take out as easily soft targets? HQ is mounatins. or armies in cities as easily?

    To see how every round 2 units simply elminated without any possible resistance is a game breaker for me.. Worse than the AA bug combined with supercarriers in SC1... combine it with a few other annoyances..invisible engineers...ding subs which afterwards can surprise untis again and again taking out whole battleshipgroups.....well perhaps I am to stupid but I will wait a few patches before playing WAW again. The concepts are fine but the implementation could be improved

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