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Gurra

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Posts posted by Gurra

  1. Two weeks ago I myself was sure of a release sometime in June, since a couple of months ago BFC said that they were gonna start to wrap up loose ends. Probably these loose ends were looser than expected. The release is on the horizon, autumn maybe? Or an out of the blue surpise release very soon?

    Check the 6th of June topic also ;)

  2. I really enjoyed these - do you plan to do any more?

    There will definitely be more. I plan to release a new report each time I play a TCP or PBEM game. I suppose all CM games and all fronts will appear there. I will post a link also in the links section.

    What was the mod for your T34s?

    That is probably from the CMMOS 'svinarnik' set. I think it is Gordon Molek aka Gautrek that did the job - a very good and realistic feel to it.

  3. Hi there,

    do you mean the driver settings? Clamp, buffering and stuff and so on? In that case, try this

    Hi Colonel J Lee. To get rid of 'jaggies' in particular you'll need to change some of the 'antialiasing' settings from 'Application Controlled' (the default) to some setting such as 2X, 4X, etc. Generally the higher the setting (sampling, in this case), the better the images/edges can potentially look. The 'Application Controlled' setting is useful for other games that can control this setting, but in CMBB and CMAK this just means that antialiasing is turned off. Higher settings will have a larger effect on the speed of the display (ie. - slowing down the performance with higher sampling settings).

    (..)Some of the anisotropic filtering settings and 'mipmap' settings may help with textures a little in CM. For your reference CMBB and CMAK are DirectX games, so any setting geared towards OpenGL will have no effect on them.

    Another factor for jaggies is the resolution that you run the game at. Higher resolutions will somewhat minimize some of the 'jaggies', though they'll still be present.

    With the Nvidia Control Panel you can also make 'game profiles' of the 3D settings so that those settings only apply to particular games. You will probably have to create new ones for CMBB and CMAK (they won't be in the list of profiles that have already been created by Nvidia).

    Experimentation may be what is required here. Antialiasing and Anisotropic filtering will slow down your display. So finding the right balance between performance and appearance will take experimentation. You may find that some features don't have the benefits for their performance costs. The GeForce 8400GS is a little more capable than the 7600GT (DirectX 10 and Shader Model 4.0 support), but performance-wise it may only be a bit faster, if that. There's a bit of a range in terms of the performance of these cards since manufacturers have clocked the chips and memory at various speeds, all under the moniker of '8400GS'.(...)

    Here is a link as well http://www.tweakguides.com/NVFORCE_6.html

    So you got yourself a card in the 7XXX family. How is antialising working? Better than the 8800?:)

  4. Incomplete install on the grass mod. Try manually installing the *.bmp's.

    Ahh, I was using CMMOS, there was a problem with the fillelist:D

    Missing the pair of front road wheels to compensate for the heavier L/70 barrel :-)

    Good one. I didn´t actually have a clue about it.Perhaps I should have written sizeable error. The Jagdpanzer is actually in 1/32 scale whereas the crew is standard 1/35. So the vehicle is way too large. Something like half a meter in height in reality.

    I build only models from WWII, for the same reason that I enjoy CM1 and not too much Shock Force: WWII is a "far away" war (but still "modern") and it is in no way connected with actual conflicts... I don't feel comfortable when I have to deal with things "too real" if related with war.

    Spot on.

    Looking forward to see your T-34. I might post something on my Panther when I have replaced my smashed digital camera :o

  5. I´ve been working on a Panther A Normandy diorama for three years to and from, it seems time is never sufficient for completing it! (planting more than two hundreds tussocks of grass could be considered either absolute zen meditation or a doubtful way of wasting time in the midst of life)

    But when I´m at it I do enjoy it very much. I find that CM invigorates interest in building models of the machines and vice versa. And, as a matter of fact, the tank mods I´ve done has always been inspired by what I usually do with their plastic counterparts.

  6. Just out of curiousity, will CM:N be a standalone game? 'Cause if I remember it correctly, when Shockforce was just being released, BF stated that the WW2 games would be installments over the Shockforce base game. But now, following the Normandy related posts here, it appears as though CM:N will be a 'base game' on it´s own, followed by it´s related add-ons. Anyone who could clarify this? And what will happen when the eastern front finally starts to rumble?

    best regards

    Gurra

  7. Hi, thanks for replying,

    well, I wouldn´t know what to do about it anymore, except from plugging in my old video card. But, sure, if it´s not too much of a hassle, please send a few screen shots where you can get a good look at a few vehicles, trees, tree bases and buildings from third and fourth height. And let me know your video card settings.

    thank you very much for your help

  8. After some extensive trials with various setups, I have reached the slightly sad conclusion that the culprit definitely is the video card. After several new tests in parallell on my wife´s computer with a 6600 GT card, the drivers produce different results. I don´t know if there is anyone here that still plays the CMX1 games and doing so with any kind newer card and so could verify this, but there can be no other explanation.

    The same driver on the 6600 GT card gives me a maximum AA option of 8s, whereas on the 8800 GTS 512, it gives me from 2 to 16, with two quality modes at 8 and 16. A wild guess is that the newer cards' modes just isn´t really optimized for CMX1 games grahics.

    Sorry for ranting about this. Hope anyone could prove me wrong!

    Best regards

    Gurra

  9. Following up my own post:

    I tried two more old drivers yesterday, 182.50 and 182.06 of which at least the oldest used to be fine with a 7300 GT card, and there is no difference - still strange.

    Now I am getting really interested in the case, so for the reason of trying to pinpoint this problem I will describe it more elaborate;

    what I would call 'corruption' of graphical appearance only affects objects in the distance. So from ground view, things look good, but then as I choose view 2,3 4, the messier it gets. But isn´t that exactly what anitaliasing is for? Correcting distant objects?

    The reason why this is important is because I want to know if my vidcard/driver fails in applying AA, or if it´s something else. More examples of bad graphics is horizontal/ vertical/diagonal lines being distorted and messy in the distance, plus what seems to be a quite stark contrast between light and dark pixels which can only be adjusted if setting the monitors contrast to values that are unusable in other circumstances.

    I will no go ahead and update the driver for my monitor, adjust it and also try a different monitor to rule out the option of that very part being the culprit.

  10. Yeah, you are definitely right, and I realize that the actual resolution can´t change the graphics the way I am experiencing. If I go down from 1400 x 1050 to let´s say, 1280 x 1024, I get other graphical issues that I´m not happy with but those are entirely to do with textures looking funny and blurry due to small screen rez. So at this point, my suspicion is the graphics card. Could it really be? (Geforce 8800 GTS 512.)

  11. Bringing up an old topic again regarding precisely the title of this post.

    I was noticing some time ago that both CMAK and CMBB looked sort of very jaggy and much uglier than usual after a vid card upgrade and installation of new nvidia drivers. I thought it to be a driver issue, but when I rolled back to an earlier version which I knew had produced good looks, it did not make a difference; still ugly graphics, although I had the AA & Aniso settings cramped up to 16 and 16 respectively.

    Then I realized, I have also upgraded to a new monitor with the native resolution of 1400 x 1050. And somewhere sometime someone here stated that the games do not support resolutions above 1280 x 1024.

    Question: what exactly does that mean? Because the games ask me to accept 1400 x 1050 if I delete the preference file, thus implying that they are fine with the resolution. Or may it be so, that the very resolution sort of degrades the graphics into extremely fine and detailed grainyness?

    Thanks beforehand for any useful help!

    Gurra

  12. Thank you Schrullenhaft,

    I just double checked my driver settings, and no - they are set to "override any application". So my guess would be that there is some strange bug or so with the latest driver and the CMX1 family of games. Or, some sort of new 'image enhancement implementation' comes out wrong (I think there are these kind of things these days). But it´s not a big deal for me and I would revert back to an older driver, wasn´t it for a very flawless performance in IL2 1946. But it could perhaps be useful for you to be aware of that there might be a compatibility problem with this combination.

    For the sake of it, posting my system:

    Win XP Pro SP3

    MB ASUS P5 GD2-X

    Intel P4 Prescott 3.2

    BFG Geforce 8800 GTS OC 512

    2gb of 533mhz RAM

    Updated BIOS and drivers

    BTW, good and interesting info on the other driver settings! Gonna use that.

    Thank you and best regards,

    Gurra

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