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tagge

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Posts posted by tagge

  1. Weakling... I thought Finns didn't need no namby pamby sleep :D

    You're wrong. Finnish WW2-pilots didn't sleep for 105 days in a row. The rest of us sleep from november to february.

    And, me old chap, you just made it to my "dudes I gotta beat the crap out off in a nice PBEM game when Normandy is released"-list... :D

  2. It was probably possible to see whether a round bounced or not, if you hear war accounts of tanks crews complaining their tank rounds bounced enemy tanks.

    Yeah, your right. I think you would as a member of a tankcrew easily spot a round bouncing of a slanted armorplate. It's gotta make a hell of a "boing" sound when your 75 mm round hits a panzerarmor and gets redirected up in the skies.

  3. I guess all I'm saying is, that if it didn't bother you in CMSF, then it won't bother you in CMBN.

    Right, didn't bother me in CM or CM Shock Force and propably not in CM Normandy either. I guess that in 2011 with all the communication widgets 'n' stuff a tank leader get's real-time information about hits on opposing forces fast and they are accurate. In WW2 it was more depending on visual feedback.

  4. In CMSF you could hear whether a round penetrated or not. Besides the "Knocked out" label will only appear when your guys are sure that the target is actually KO.

    Mmmmmkay... But how do you hear, inside a tank with engines running, that your round penetrates (usually) a Syrian tank that's 1,5 kilometres away? And doesn't AP-ammo go throug a tank quite "neatly" without to much smoke & bang?

  5. I also agree with perhaps a FoW option so you don't see them for enemy vehicles (unless I missed something in the thread).

    I've got mixed feelings about the hit boxes. Never thought they were "gamey" in the CM-series. In Shock Force I thought it was cool not to know what damage I've done so better to shoot until a tank exploded. Now when they seem to back in Normandy I don't know what to think. A FoW solution would be the way to go, my vote for that too.

  6. This is what Steve wrote 7.4.2009:

    "Tagge,

    Smaragdadler's synopsis is correct when looking at the whole of the 1st WW2 "Family" of games. That means the base Title and the follow up Modules. The initial base game will cover June through roughly August sometime. The whole Family will cover up to roughly September.

    We're not big on hammering down exact dates (e.g. June 6, 1944 - August 12, 1944) at this point because they're not entirely relevant. By that I mean if we said "the game will only simulate June 7 - June 10th, 1944" you could still make plenty of historically accurate battles going into about September with a careful selection of forces. What you couldn't do is simulate a battle in September which used equipment/units that weren't available in June."

  7. My vote would go to Nvidia too. I mostly play CM and and Lock-On Flaming Cliffs 1.2 and 2.0 and both are OpenGL-games which ATI seems to handle better. But I still traded my ATI-card for Nvidia about a year ago because ATI had serious problems with other games I played (Fallout 3, Oblivion and carsims such as GTR, Race 07, Race On). Nvidia handles them all and when the lightning issue got fixed it pretty much seals the deal.

  8. I wonder if it will be released on D-Day?

    Infact the only date it will for sure not be released is 6.6.2011.

    A programmer friend of mine says that "allways multiple your timetable by 3,14". So what's 3,14 x 6.6.2011?

    12.10.2011 is the release date. And that, good folks, is a fact.

    Well at least it would be if they ever planned on releasing it 6.6.2011. Which they are not. So this monologue is infact unnecessary on so many levels.

    Having said that...

    I wonder if it will be released on D-Day

  9. The current issue of PC Gamer magazine has a list of the 100 greatest PC games of all time, and CMBO is #35!

    God I hate those 100 greatest (insert topic here) lists! It's just to fill out space when they have nothing worthwhile to write about. Or just to boot their egos, "look how important we are, we can tell others what really are the 100 greatest Beatles songs ever recorded!"... :mad:

    OK, I'm fine now... :)

    Here is my list:

    1) CM Normandy (safe bet, I'm pretty sure)

    2) CM Beyond Overlord

    3) CM Barbarossa to Berlin

    4) CM Shock Force (especially NATO-module)

    5) CM Afrika Corps

    6) CM Afganistan (haven't tried it yet)

    7) Pacman

  10. Here's some more good stuff on the lethality of the German 81mm mortar.

    Well, can't really disagree with any JasonC quotes here. It's all spot on.

    And beeing a mortar squadleader during my service I have to totally agree with the 81 mm mortar stuff he wrote.

    Infact our instructor (sergeant major in americano I think) said that if we can't put a cucumber (slang for moratry grenades, both 81 and 120 mm) in a bucket 3 kilometres away we were all a bunch of retards that had no business in the service at all...

  11. The clock is 22:12 in Finland and I just fired some surplus 280mm Nebelwerfer 41 rockets at my neibourgh's house just because I´m so happy about CM: BfN!

    The beautifull part is that's he's not so pissed about it cause he knows my interest in BF: WW2... What a great guy.

    PS. Anybody know anything about roofing?

  12. Do vehicles really come with piles and piles of weapons or is the sad truth that they will instead have weapon mounts? ;)

    Oh? I thought that there were mounds of weapons in the purchase phase. You just dig in to the pile of weapons with your CM:N-creditcard and get three MG42's for the price of two...

    But I'm as happy with mounds of weapons on the vehicles.

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