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Sanok

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Posts posted by Sanok

  1. Originally posted by von Lucke:

    Time of year makes a difference. Woods / Pines / Scattered Trees all thin out in the Autumn months, and even more so in Winter.

    In Spring / Summer, LOS should be something like 25 / 35 / 55m for the aforementioned terrain types.

    In Winter, it's 65 / 35 / 130m (Pines, being "evergreens", stay the same).

    Hmm. I didn't even think about the seasons affecting an LOS through trees. However, I'm still not clear on how CM defines "woods." I still say, that woods should easily obstruct an LOS. Twenty-five meters through woods in the spring and summer seems like a lot, especially when the units aren't moving or firing.
  2. Can someone help me out with understanding the CM concept of trees? I understand that things are abstracted, but it can get very frustrating nonetheless.

    I understand scattered trees are just a few trees here or there, with some brush. Are tall pines the same as scattered trees, just taller and a different kind of tree? Just what is the CM definition of woods?

    Woods are extremely frustrating to me. I imagine woods as a whole lot of trees and brush that obstruct an LOS very easily. That doesn't seem to be the case with CM. It gets really old seeing an LOS go through forty meters of woods to spot infantry that's hiding, not moving, and not firing.

    Am I just not understanding the CM abstraction of woods or is their abstraction simply unrealistic, needing a whole lot of improvement?

  3. I agree with some of the things posted above. The infantry in CMBO does seem to be capable of running for long periods of time without tiring. I've also noticed that MGs seem to be pretty ineffective. Is artillery really unrealistically devastating? Mortars seem to be as weak as MGs. I also wish the AI played better.

    I wish CMBO had the advanced engine and improvements CMBB has. The Western Front is of far more interest to me than the Eastern. It would have been more enjoyable to play that part of the war with the better game.

    I also have an "oldish" computer, so buying CMBB or CMAK might not be an option for me until I can upgrade.

  4. Yesterday, I asked about why CMBO SE has so much lag in the action phase, where the picture freezes, then jumps ahead about 5-30 seconds, making larger scenarios unplayable for me. Several of you replied, asking specifically about the video card from my computer. Here are its specs:

    Intel Celeron processor 733 MHz

    Intel 810 Chipset, 66 MHz FSB

    20 GB HDD

    64 MB SDRAM (1 DIMM available for upgrade up to 256MB)

    56K* ITU v.90 PCI internal Fax/Modem

    Microsoft® Windows® Millennium

    Built-in 48x Max. CD-ROM; 3.5" 1.44 MB FDD

    Keyboard; Mouse; Stereo Speakers

    Intel 82801 AC '97 Audio

    Intel Direct 3D 2x AGP (shared memory)

    2 USB ports (1 on front bezel); 1 Serial; 1 Parallel; Midi/Game, Midi/Game; 2 PS/2

  5. Originally posted by Panzertruppe:

    Note....if you purchased CMBO-SE (CDV version) then Hi-Res terrain graphics were installed automactically and will slow the game down with only 64 megs of ram...and if your using an integrated card like the i810 your not getting much memory for the 3D graphics(about 12 megs max).

    More memory ( about 128 megs more) will work well but you should consider a 32 meg video card also.

    Yes, I have CMBO SE. With that, 64 RAM isn't enough? Ugh. When I find my computer manual, I'll post the info about my video card.
  6. I've been having an irritating problem with playing CMBO. During the action phase, the computer does what my son calls 'lags.' After clicking GO, the computer clicks a lot and the picture freezes for anywhere from five to thirty seconds, then jumps ahead. Sometimes it's fine after that, but sometimes it does it again. When I play smaller scenarios, it doesn't do it often, but enough to be upsetting. Medium scenarios are almost unplayable, as it lags more often and for longer times. Large and huge scenarios are totally impossible to play.

    I have an eMachines with a 733 processor, 64 RAM and a 56k modem. I would need to find the manual to look up what kind of video card I have. I downloaded and installed DirectX 8. I use fast and compatible for smoke and the lowest tree setting.

    I'm pretty computer illiterate, so any help would be *greatly* appreciated.

  7. While playing the Germans against the Polish in a quick battle, I just had a Panzer IVJ destroyed by small arms fire from an infantry squad at 73 meters. What's up with that?

    I replayed the turn and watched the infantry squad walking towards some scattered pines, turn to the left to face the tank, raise their rifles and fire for one second, and return to their course as the panzer erupted in flames.

    I checked the squad's weapons and they had eight rifles, one submachine gun and a light machine gun. I'm baffled at this one.

  8. Pop up tanks (from behind a hill crest, building, etc.) at widely spaced intervals at slightly different times. As most german tanks have slower turrets (or none for STuGs, TDs) they will slowly turn to engage the first tank to pop up. Of course, you've set your tank to reverse back to cover after taking a shot or two (this is the rough equivalent of the "shoot 'n scoot" command in CMBB). While the german tank is turning in it's hopefully vain attempt to shoot at tank #1, tank #2 pops out from cover on the other flank and gets a shot or two at his side. Make sure to give tank #2 a command delay so he doesn't pop out too soon! Of course, he will be set to reverse also in case he doesn't get a kill.

    How does one "write the order" to do this?

  9. In the hard drive of my computer, there is a file called Scenarios. I'm assuming I can click on any scenario on the disk and read about it. However, when I do, I am asked to select a program to open it. Nothing I select will do so. Does anyone know how to open these files?

    Sanok the Computer Illiterate

  10. Originally posted by IntelWeenie:

    ACtually, it's possible (but very unlikely) to get LOS through the middle of a building. This usually only happens if the shooter and/or target are fairly close to it, though. This is to abstract things like windows, shellholes in walls, etc.

    I actually thought of something like that. I suppose it's *possible* the panzer CO saw the Sherman through a window, through the building, and through yet another window....

    I wish I had a picture of the situation. I never thought to take a screenshot.

  11. I'm brand new to CMBO. Someone told me about the game and I tried the demo. I then purchased the Special Edition a few days ago. Over all, it's an incredible game. However, I wonder sometimes about the lines of sight determination being unrealistic at times.

    In a recent game, a German tank knocked out a Sherman it never should have been able to see. The panzer was on a small hill and the Sherman was in a small gully. It was also about thirty meters behind a two-story building. The German tank hit the Sherman from 320 meters away. The target line actually went through the corner of the building.

    I looked at things from the perspectives of both tanks and from many different angles. The Sherman just should not have been spotted. It was ridiculous that it was.

    I've seen numerous questionable LOS sightings. This one was just the worst. Is there some explanation for this or is it just the way it is in the game?

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