Thanks for the response guys. I will just wait a month. Everything seems to work find with CMMOS and CMBB so I can play around with that.
The reason I was particularly interested in modding CMBO was to try out some D-Day beach landing scenarios.
CMMOS is really great, and I appeciate all the effort that went into it! But it could be much more, if integrated into the product. Imagine:
The CM engine includes a mod mapping tool. This takes info from the scenario, as specified by the designer (details about units involved, the location, season, the weather) The mod mapper translates these and provides the engine with the correct models. The mod mapper has a GUI allowing the user to tweak the rules driving the relationship between scenario attributes map & the models.
So, you play a summer scenario, voila, troops in summer uniforms. Play in the winter, viola, everyone in white... Cool!
Friendly Fire.