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Jonny

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    MSN: jonathanw@hotma

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  • Location
    Middle of Nowhere
  • Interests
    WWII Armor Modelling
  • Occupation
    Programmer

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  1. Heres something that might help - make sure that your sound files are all a standard PCM mono format - sometimes the mixers do not mix many stereo sounds well. Probably won't help but you never know. JW
  2. I think that is pretty cool that people are talking about Linux and CM... If you didn't have a look already, there is a group out there making an opensource CM clone at www.projectkorps.com. JW
  3. Hey everybody, I am looking for anybody who can point me in a good direction for any BoF (1940) scenarios/mods? I have CMBO, CMBB, and CMAK. Thanks in advance. JW
  4. I definately agree with the accuracy issue of the Tiger I. For those of you who haven't ever used a simulation of firing a shell, like that of an AT gun or similar, you can immediately tell the difference between a higher velocity shell than a slower velocity shell... good example - Pz IV /w 7.5cm L/24 vs Pz IV /w 7.5cm L/48. There is simply no comparison between how much easier it is to send a shell which is nearly guaranteed to be heading straight lined on towards your reticle. Higher velocity shells simply don't fall off as fast in near ranges, and hits are incredibly easy to achieve. Its simple point and click. Not only that, it makes perfect sense if you think about it. However, in CMAK, I actually see better accuracy in the Sherman than in the Tiger at times... I have noticed a few good times a Regular Sherman crew picking off PzIVs and PzIIIs in 1 shot kills (I'm talking Shermans which are not moving). I haven't done any testing, but I am certain that this phenominom is some sort of balance issue... Oh well. JW
  5. I dont have time to read the entire thread, maybe it has been mentioned, but I'll just keep it short. Prior to patch 1.01 you could place a PzIIIF into your scenarios, both through the QB and the Editor. Now with patch 1.01, which was made to not let IIIFs only into the QB (but still avail. in the Editor), the PzIIIF is missing entirely, even from the Editor. JW
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