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GreenAsJade

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Posts posted by GreenAsJade

  1. So - TrapOne mails me a scenario called "Defense of Pohleriska".

    I save the .cme file into the Scenarios directory.

    I fire up CMBB, and get ready to play... no scenario in the list! Only "Defense of Verkne-Golub"

    Que?

    Tried a few different things, then renamed the "Defense of Verkne" file to "Z Defense of Verkne".

    Yay! "Defense of Poh" appears!

    And, mystery of myseteries, "Defense of Verkne" is still there, no "Z" appearing in its name, but at the bottom of the list!

    Hmmmm... what's this all about?

  2. Originally posted by Nippy:

    I think you are thinking of the British PIAT, which couldn't be fired when the barrel was depressed past 0 degress. If you did aim it below the horizion, the shell fell out of the barrel and nothing locked it into place.

    I'm pretty sure that the Bazooka, Panzerfaust, and Panzer schrek had the shells held in place before firing.

    WOW!

    How does this manifest in CMBB? If you have a PIAT in a top floor, and try to target, do you get a "ding"? How far below 0 degrees can you go before the shell starts slipping? Fascinating!!!

    {Edit: Well DUH there are no British PIATs in CMBB redface.gif So was it modelled in CMBO?)

    [ June 21, 2003, 04:07 AM: Message edited by: GreenAsJade ]

  3. Originally posted by Rob Murray:

    I always thought that a Panzerfaust or Panzershreck had a horizontal trajectory ( couldn't be fired vertically [ or close to vertically in this case if your AT team is on an upper story ] ). Is this true ( I'm asking because I've never seen it yet )?

    So if you fire it out of a top floor window, it flies horizontally off the map?? :confused:

    [ June 21, 2003, 03:58 AM: Message edited by: GreenAsJade ]

  4. A different answer:

    - In the US the "first floor" is the one that you are one when you walk in the building, and the "second floor" is the first one you get to up the stairs.

    - In Australia, the "first floor" is the first floor you get to up the stairs, and the second is the second. (The one you're on when you walk in the building is the "ground floor").

    ;)

    [in CMBB, there is no "first floor or second floor". There is "top" and "bottom". I guess there were no multi-story buildings in WWII?]

    GAJ.

    [ June 21, 2003, 03:59 AM: Message edited by: GreenAsJade ]

  5. Originally posted by Sublime:

    I dont want to sound like a dick but this has to be the stupidest question I've ever seen posted since fall of 99.

    I, too, almost wondered if it was a troll, or someone asking something more subtle than the obvious, but then what they hey... it may not occur to someone that you can fire down into something...

    (What was the post in the fall of 99?)

    [ June 21, 2003, 03:50 AM: Message edited by: GreenAsJade ]

  6. Originally posted by Wassermann:

    GreenAsJade, I had the same problem for quite some time. Since then I only play without roofs on buildings.

    Light building: Brown / wooden floor

    Heavy building: Grey / concrete floor

    Uwe

    Thankyou thankyou thankyou!!!!

    THAT is what I wanted to know.

    (BulletRat - I know about LOS: that is what I have resorted to, but what a pain in the backside when looking at a map and assessing plans to have to grab a unit and los over every building, then try to remember again a minute later "hang on, is that one heavy or light"?)

    With respect to "wood or brickwork/concrete" on the outside, take a look at this picture and

    see if you can honestly predict what type of house each of these is (based on how they look, not on your knowledge from finding out the hard way many times).

    houses.jpg

    Think you have it sussed?

    The Answer Is Here!

    If you think really know how to tell the difference, here's a challenge:

    1) post your rule for telling the difference

    THEN

    2) look at this one and see if your rule gets it right.

    (you can cheat and look first then post the rule, but where's the fun in that?)

  7. It actually seems like a pretty minor point overall - I guess you did say "small" as well.

    My point was it may be the act of knocking it out that gives you the knowledge that its knocked out. You are raking a forest with high explosive. Lots of splinters, not much else, do you see with your binoculars. Then suddenly there is a shower of metal ... ah, I knocked something out!

    This is just rationalisation, of course, from someone who has no idea what it would look like through binoculars and see anything get blown up, but hey...

  8. Originally posted by Ligur:

    You can imagine why Krupov and his comrade ended up quite dead. However with a close firebase composed of his detachment, weapons at ready, the situation takes a change for the better!

    scout5.jpg

    At this point, should Popov & co be:

    - just sitting there, upright, as they appear

    - sitting with covered arcs

    - hiding

    - hiding with covered arcs?

    My main fear for Popov at this point is that he gets slammed by arty from laughing huns sitting on the opposite hill, right when he's supposed to be covering Efr Krupnov...

  9. Originally posted by OZ77:

    Were their foreign language curses in CMBO?

    If so, how come there were no English curses!?

    Would they have been censored in the good clean ole US of A?

    Now I have yet another mod request: wav files with English translations of the soldier's utterances (in appropriate accents, of course)!

  10. Originally posted by Ligur:

    You just wait for my complete 114th Zombie Division set to get your "different sort of mod" mang.

    I am waiting.

    The only thing that's sad is that there's no way to make your opponent see what you see, when you make the mod.

    Now _that_ would be nice, eh? A feature for CMX2 you determine the way the opponent sees your tropps???!!

  11. Originally posted by MikeyD:

    Well, you could put a big black hole where the hatch was, but then when the guy buttons up you'll be left with a tank with a big black hole in the top!

    I was thinking of having the big black circle attached to the man, not the tank. So when the man goes away, so does the big black hole.

    I have no clue whether/how you could add more to a man, like a big black circle or whatever... can it be done?

  12. Would it be possible to mod either the tank or the tank driver so that it looks like he's a person in an open turret instead of half a man stuck on top of a closed turrent?

    That would be an excellent touch.

    (On a par with the very classy "tank bulldozes knocked out halftrack out the way" feature that I only saw the other day: very classy attention to detail)

    Martin.

    [ June 19, 2003, 08:58 AM: Message edited by: GreenAsJade ]

  13. This has been an intersting thread, and in the end I find myself sharing ure's question: if infantry was expected to attack infantry regularly, then why do we rarely (ever?) see scenarios like that?

    I know nothing about WWII, except what I learn from CMBO/B. What I'd gathered so far was like what ure said: combined arms was everything.

    (The other thing I learned was never join the army, but that's a different story!)

  14. :

    I just noticed that there are no T-28s in the russian oob. Just wondering why?

    Because the T28 was a multi-turret AFV and the game engine can't handle a multi-turret vehicle.

    As it says in the FAQ.

    (Darn, just couldn't resist tongue.gif )

    [ June 18, 2003, 02:25 AM: Message edited by: GreenAsJade ]

  15. Actually, if you select Fog Of War: "NO",

    you will be able to see _everything_. Hidden units in a trench in a heavy building surrounded by pines will still be shown to you.

    Can't imagine what fun it would be playing with _that_ setting! OK for teaching, I guess, kinda like playing cards with an open hand.

    I think that the scenario described in the previous post is Fog of War: "Partial".

    Note that this is clearly described on P70 of the manual ;)

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