Jump to content

Japanzer

Members
  • Posts

    133
  • Joined

  • Last visited

Everything posted by Japanzer

  1. Sorry, I forgot to reset the sleep value. I have sometimes(once per 40-50 testing?) seen it that the status window is not on the top screen. I think display over full screen game is breakable. New version 1.02h * The elevation problem fixed I have made an alternative plan. The part that reads the number of the next "Direct:xx", has been set to advanced configulation. This makes users restart the editor when user resumes, because CMBN sets always the Elevation level to 20. I'm hoping it goes well.
  2. Scipio, The screenshot you sent me means that the import102c.uws ran well but CMBN did not receive any click on the editor. I don't know the reason except system busy or freezing. At least the import102c.uws must select the smallest map scale. At line 50, LBtnClick(572, 20) means that "Click Left mouse button at screen x:572, y:20". When CMBN isn't active, the import102c.uws does not click and quits. A while ago, when ver.1.01 or earlier, you said "sleep(0)" http://www.battlefront.com/community/showpost.php?p=1327098&postcount=27. I thought of it as one of the possibilites of the error reason. Please leave "public weight=1" as it is. I did another test the import102c.uws on my netbook. The netbook is ASUS EeePC, which cpu is Atom N270. It is almost impossible to play CMBN, but it's possbile to run the editor with diffculty. I didn't add any change to the import102c.uws Somehow the import102c.uws dealt with tinydata.csv. I've attached the import102g. Please test it. Sometimes it'll ask you question about the status. Here is the movie on the import102g with tinydata.csv. I didn't any click after the 20 seconds.
  3. Erwin, Yes, it's the same one, but, I forgot to put a .brz file in the script file. http://www.battlefront.com/community/showpost.php?p=1327563&postcount=38 I don't know the one at CMMODS(I have uploaded the tool to Battlefront Repository only). TheLotusEater, I think the reason is your directory structure. Maybe the popup also said the directory, like "Image not found:unit img\German\Jagtpanzer IV Early.bmp". It means the script can't find the image file in the directory "unit img\German\". Usually, users don't need to change the directory structure once the tool unzipped. If users move or rename any file/directory, it may cause the error. Please confirm your directory, or one more download the tool(Your DLed file might be broken). Right directory structure [unitinfoAndRankDisplay]+ <--- UnitinfoAndRankDisplay.uws is here.     |     +[us ranks] <--- Many us ranks bmp files     |     +[german ranks] <--- Many german ranks bmp files     |     |     +[unit img]-----+      |    |     |    +[American] <--- Many us weapons bmp files     |    |     |    +[German] <--- Many german weapons bmp files     |    |     |   +[universal] <--- Many weapons bmp files    |    |     |    +[silhouette]<--- Many weapons bmp files    |    +unit text-----+       |       +[American] <--- Many us weapons text files      |       +[German] <--- Many german weapons text files       |       +[universal]<--- Many weapons text files
  4. Scipio, Thanks for your mail. I saw the screenshot. CMBN doesn't display the Elavation mode. There is another bad point. The map scale is not smallest. CMBN Ediotr seems not to be able to click smoothly. What is your sleep value? Too low sleep may cause the system busy of CMBN editor, the freeze, and skip some click process. Please confirm your sleep value. If you changed it, undo it or use original script. If you run any video capture like fraps, stop it. It requires heavy CPU power.
  5. Scipio, Thanks for your testing. "Current Elv: -999999" means that the import tool doesn't match the image of Number at the next of "Direct:" in the [Elavation] screen. I can't represent this error on my CMBN. possible reason: 1, wrong coorination of the number If you use the other than resolutin 1024 x 768, it may cause this error. The import tool check the first number character in the area from [x:40, y:624] to [x:47, y:641]. If any number doesn't exit, the import tool shows this error. 2, wrong color of the number If you use some mods on the editor screen, it may cause this error. 3, wrong shape of the number If you use any mods for "font geneva 9.bmp", it may cause this error. 4, CMBN doesn't display the Elavation mode. It's out of the question. Please send me the screen caputure at this error. The screen caputure must be .bmp format. The other format changes the color subtly. japanzer@hotmail.com I've attached a tiny data.txt. Rename ".txt" extension to ".csv". It skips the ground tiles place and allows of time savings. StoneAge, Thanks for your message. The tiny data I've attached is simple data. If you want more detail data, you can get the Conduct Mappin.zip at Battlefront Repository. "Wiltz.csv" as sample is included in the Conduct Mappin.zip. The explanation of the format is written in the ReadMe.html. tinydata.txt
  6. Hi, rocketman Thanks for your reply. The update submit deleted the thumbnails existed. I've just upload the image files.
  7. Scipio, Thanks for your testing. "Starting without problem" gave me feeling of relief. About slow speed. I don't know the fast setting of waiting. Some users run other programs like capture software under CM, which requires cpu power. Safety margin depends on each users environments. I'll make an advanced configuration for user's fine tuning. Usually, users don't need to set the advanced configuration. When users want the fast speed, they can set the advanced configuration.
  8. sfhand, Oops, I forgot to put it in the script file. I've already the script file including the brz file. If you want to download right now, you can get the brz file in CMBNJapaneseTextDisplay101a.zip
  9. sfhand, Yes, I've already released Unitinfo and Rank Display. You can get it at Battlefront repository. Enjoy it!
  10. I see. A CM gamer who usually sees "When it's -" is used to waiting.
  11. Thank for your Report. One more try, please. ver.1.02c Map Contour multiplied by 100 to delete decimal point problem.
  12. Scipio, The latest version of UWSC is ver.4.7b. Old version is in the deep folder, so I think that without intension old version uwsc isn't downloaded. The problems about FileOpenDLG and SaveFileName come from Japanese character, so they would be solved replacing the words to English. The problem about sleep would be solved by no use of "." >Definition is wrong: 0,3 >at line 32: SLEEP (3/10) Why the error occurs at this point? I think that "/" operator symbol is common. About sleep() problem would be solved by replacing to integer, as you did. Another problem may occur at Map Contour caliculation(1.25m, 2.5m). If you see any error at Map Contour , you may need to replace 1.25 to 1,25 and 2.5 to 2,5 at Map Contour.(ImportToCMx2.uws, Line18, Line83-88, Line167-168) I attached the tool ver.1.02 file to this post. Could you try the scripts? GI Adelscott, The tool is intend to help for converting CM1map to CM2. The tool has no other source than CM1.
  13. Scipio, Is your windows German version? The difference of a decimal point character may harm. I heard German decimal point is ",". Anyway, I've just the tool ver.1.01. * Replaced Japanese as variable by English. (When the script editted and saved, it may causes errors) * Replaced a decimal point character by a fraction.
  14. A few reply. Import Process time Tiny(200msq), flat, open import : About 5-10min Middle(800msq), large hills, woody, many bulidings : About 60-120min Export Process time 1-3 min Tile size CMx1's tile size is 20m x 20m, while CMx2's one is 8m x 8m. For the exact scale, Conduct Mappin makes 5 CMx2 tiles(5x8=40m) express 2 CMx1 tiles(2x20=40m). But it causes one problem. It's impossible to divide the 3rd CMx2 Tile. Conduct Mappin deals with this problem by 3:2 CMx2 tiles. One CMx1 tile for 3 CMx2 tiles, other CMx1 tile for 2 CMx2 tiles. If there are A, B, C, D, E columns and 1, 2, 3, 4, 5 rows of CMx2, Conduct mappin paints by 3x3 tiles brush and click to D4, B4, D2, B2 cells. Later clicked tiles have larger area. Other idea I think it is possible to make a script that uses Google map. No, Google Earth. The difference of the two is color. The color of map is very simple, so it is easy to recognize data. Layer over map editor screen: If the layer is Ascii map, it might be possible. Click editor through the layer is impossible. Only idea. The realization is another problem.
  15. Thanks for your interest. I have just uploaded Conduct Mappin. Honestly to say, this tool can not make a perfect copy map because of many things. Tile size difference, tile layer, complex road tile, CMBN editor's response, etc. Nevertheless, this tool, I think, is useful for mapmakers. The map generated is not so bad as a guide map. You can use CMx1's map generator. Conduct Mappin.zip files has a Wiltz.btt generated by this tool, so you can see the extent of reproduction.
  16. Conduct Mappin is a tool for user who converts CMx1 map to CMBN map. Conduct Mappin consists of Export tool from CMx1 and Import tool to CMBN. Conduct Mappin handles the map tile like the cell of spreadsheet program. If the top-left tile is wood, Conduct Mappin considers it "A1,Wood", and generates and reads csv file. You can see the beta verasion here: Conduct Mappin: Import Conduct Mappin: Export
  17. >ian.leslie, This tool does not hook from CM. How to get words is an image comparison method by using UWSC.exe. This tool has many image files for word, such as "Sherman" or "Squad", and some font character image files. The image file are compared to CM screen. If CM screen has an image of the image file, this tool writes something word or character. >Broadsword56, I think CM decides only one soldier name per unit, NOT every soldiers. At best, CM would name NCOs. When leaders dies, CM deciedes new name for new leader. New leader name may be decided randomly from "soldier names american.txt" or "soldier names german.txt" in the folder Normandy v100B.brz-b-text. This tool has all(maybe) name image files. If you make special name for an unit, this tool compares it with character image files.(It takes longer time.)
  18. A tool for CMBN. This tool gets AAR, Unit Combat victories, Formation Leader's name, etc. and generates csv file. You can see beta version at youtube.
  19. Hello, Erwin, It's Unitinfo and Rank Display1.01 only that Engllsh users download. Japanzer
  20. Steiner14, Thank you for your response. On the condition that my recon can see the enemy but the enemy can't see my recon, if I am reluctant to engage with the enemy, will AI generate any battle? I hope big information for main force than little victory by small recon units.
  21. I'm happy to see CMC news! May I ask questions? Can small recon elements avoid battle and get the infomation? If I have the enemy infomation, what advantage have I? Am I able to know enemy's mine area or barricade and so on? I have waited to play organic actions of recon elements and main force since I read recon articles in Scout PL's Tutorial Page.
  22. Thank you for your posting. I'll stop the Google tool as you said.
  23. I have never experienced no PBEM.txt problem until Google Desktop search installed. Sometimes CM can't generate PBEM.txt file while Autosave.cmg is generated correctly. When I stop Google Desktop search, PBEM.txt is generated correctly. CM generated a very small PBEM.txt once and away. ----------------- Play-By-Email Data Follows This Line ----------------- /1^7890-=q$wree$k.dj+Wgbv.Uhcty*u23iU(op[]'klkjBh456-nz,k56yHBS); 000000 ---------------------- End of Play-By-Email Data ----------------------- I think that Text Index making does harm, but I might be wrong. Sometimes it goes well with Google Desktop search. Does anyone have the same problem?
  24. Dear 76mm, > mouse leap I strike upon CM resolution! Is your CM resolution 800*600, isn't it? If so, change it to 1024*768. (Rename the filename "Combat Mission BB Prefs" to something, and then run CMBB. You'll see CM resolution setting) > opening an existing scenario Maybe your Parameters.csv Line12 is : "LoadMap?,LoadMap" But, why the tool selected "A Deadly Affair"? Hmmm, I don't know of it. Anyway, if line 12 is "LoadMap?,MapGenerater", MapGenerater works. Please try the following setting at the dialog of ScenarioCSVsReader.uws. ParamSample.csv instead of Parameters.csv AlliedSample.csv instead of AlliedUnits.csv AxisSample.csv instead of AxisUnits.csv What is your something? Sounds interesting. Japanzer
  25. 76mm, > Lost control First of all, In most case, you can stop uwsc.exe by pressing ALT + F2. The exception case I've seen is Quick Battle's unit sort phase. Even in this case, uwsc can be stopped by task manager as you did. >leaping all over the screen Confirm your resolution. This tool is for 1024*768. If not, it happens wrong mouse click or key type. >not seem to correspond to the units in axisunits.csv ... Hmmm? Most words in Axis(or Allied)units.csv are bmpfiles' names. For example, Tiger(PzVIEearly) in I-row means Tiger(PzVIEearly).bmp. UWSC.exe searchs the matching Tiger(PzVIEearly).bmp for Tiger(PzVIEearly) in CM purchase screen. Without Tiger(PzVIEearly) in CM purchase screen(for example wrong date such as Jun/1941), UWSC moves mouse to topleft in screen. So, I think this tool selects right unit or selects none. Wrong units can't be selected... Confirm the date(line 2 of Parameters.csv) and unit available period.
×
×
  • Create New...