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[MyIS] Buffpuff

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Posts posted by [MyIS] Buffpuff

  1. 6 minutes ago, womble said:

    Personally, I prefer to split using "Assault Team", for two reasons: as above, I prefer to keep my LMGs in the base of fire element rather than the maneuver element; splitting an Assault team gives them nearly all the grenades, which means the Assault team make much freer use of them when they get within range; I'd expect several potato mashers to have been thrown by a 1xMP40/3xKAR98 team in that situation if they're not too badly suppressed. This second point also stops the AT Team taking all the grenades with them. Even if there's only one SMG in the Assault team (often the B team leader who gets left with the firebase element has the other MP40 in the Squad, so you rarely get two SMGs in the Assault team, which is a shame), I find the extra grenade firepower makes up for it when they are actually trying to assault onto an enemy position

    Still, it's potentially something that could be massaged in a patch, and we're due one of those soon, so worth tracking in on.

     

    Sometimes the wee pTruppen manage to find a great piece of (undepicted, abstracted) microterrain to hide behind. Whether the game engine randomises their "protection level" or somesuch when they settle down, so a given pTruppe could potentially be very hard to winkle out, or whether they guy just hit a "saving throw streak", I couldn't possibly say. Then again, Twiggy's adrenaline was probably peaked at that point, so his accuracy would be gang all agley too.

    I used to split off scout teams (the 2 man teams) from a rifle squad. After watching Slim's tactics video I discovered that playing as the Germans that's probably not the best thing to do since you're stuck with a 6 man group that can't be split up again (such as a base of fire element and a maneuver/assault element). I'd have to watch the video again (not that I don't love to see Twiggy get dirty) but I'd hedge my bets in that his brother half squad had what you said with the majority of the grenades and the MP40.

  2. Just now, womble said:

    There will always be edge cases where the interplay of the multiple factors affecting the TacAI's "decisions" are finely balanced so it "hunts" between two states. If he's moving about, and thinking he needs to be able to shoot quickly, or on the run, he'll tend to have his pistol out, so if he's in "close combat", there will be flipflops between moving and static which will occur quite a lot.

    I'd say this is a rare case, personally, but it's probably worth keeping an eye to see if something has changed in the most recent patch to make it happen unacceptably often. If it's primarily a close range and movement state based issue, though, I personally won't see it often in normal play, because I don't put my MG42s into the Assault element very often, or have them moving where they're going to want to be shooting back. That's what the MP40s are for :)

    On the whole, though, it doesn't seem to have done a bad job of taking out that ATG...

    I'll definitely be keeping an eye on it since this isn't the first time I've seen this happen. Maybe it's just a fluke. As for the MP40 assault element I would concur but if memory serves me correctly there was only one MP40 in Twiggy's original squad (and I used split teams in the beginning versus scout, assault, etc.).

     

    And as for taking out the ATG I'm still amazed I had to be right on top of him to take out that loader guy. Poor, brave soul. All his buddies had been piled against him several turns before this played out. I had moved up Twiggy and his overwatch squad to ensure that the AT gun was indeed out of action before moving my tanks up.

  3. 5 hours ago, womble said:

    I wonder whether the LMGer switched to his sidearm because the belt needed changing and at that close range, given suppression status/Morale/Experience factors, he felt that being unarmed was suboptimal (or he just freaked a bit). When the situation stabilised a bit he 'got a grip' and reloaded his main weapon.

    If it had happened for just a brief time I could say that sounds feasible. What has me scratching my head is the flip flopping back and forth. One minute he's blasting away with the MG42 like a good soldier and then switches to P38, back to MG42, back to P38, back to MG42.

    5 hours ago, user1000 said:

    after I am done watching it it turns into a campaign?

    Not quite sure I understand. The movies are a turn in a campaign mission though.

    4 hours ago, Warts 'n' all said:

    I've heard Twiggy called a few different things over the years, but I've never heard her being called "P38 gunner boy". 

    "MG42 challenged gunner boy" just didn't have the same ring to it for me :D

  4. And I'll stop with this one since I've got more than enough video to show the peculiar behavior. Here Twiggy kills the AT gunner and then comes face to face with the loading crew. Like a deer caught in the headlights they look at each other before Twiggy mows 2 of the crew down with the MG42. You'll notice that he then switches back to the Walther P38 and then back to the MG42 again towards the end of the turn. On a side note you'll notice that Twiggy's helmet seems to come off at the very last second of the movie. I'm sorry to report that on the following turn Twiggy had been shot in the head. No more baseball for him...

     

    Twiggy's revenge before Valhalla

  5. Point blank range

     

    See here's the thing that just has me scratching my head. I decided that since Twiggy (aka P38 gunner boy) wasn't going to be invited to the company baseball retreat that he needed to avenge for his inactions by becoming an action in of itself. So in the above movie I have him fast track it to the AT gun position. As you can see from the movie he had no issues whatsoever of sweeping that gun with the MG42 several times. That AT loader lives a charmed life is all I can say. But now the range is even closer and he's using the gun he should have been using the whole time. I'm just all confused now. This would have made for a heck of an AAR had I known it was going to turn out like this.

  6. 5 minutes ago, Michael Emrys said:

    This kind of thing (using a personal sidearm instead of one's primary weapon) has been reported several times recently. As far as I can glean from reading the posts, this seems to happen when the range is close and environment constricted, so it kind of makes sense to use a pistol. That said, it may nevertheless not be the most effective choice. Could be the AI could use a tweak in the choice department.

    Michael

     

    Initial switching to pistol

    Next turn target briefly

    Next turn target order

     

    Ok the range is close. Environment constricted...You be the jury on that one.

  7. Being curious to see how long this would go I went to the next turn. I'm 12m away from the AT gun and I gave the squad a 15 second target briefly order. In the beginning of the turn the team leader immediately suffers a casualty leaving the MG42 gunner (who is still only using a Walther P38 at this point) and a rifleman armed with Kar98. Well my gunner is now cowering with his P38 out. I'm ready to literally insert my foot into this soldier's rectal area for switching to a pistol to begin with and then cowering because his actions just got the team leader killed. So while the gunner is cowering in the tall grass my lone rifleman does as he's told and shoots his rifle for the duration of the 15 second target briefly order. At the end of this target briefly order the rifleman chucks a grenade at the AT position and hits a home run after tossing it right on the money. The squad status drops from pinned to a normal range at around the 30 second mark. At the 36 second mark my gunner switches back to the MG42 gun that he should have been using the entire time. As luck would have it at the end of the 60 second turn my hero rifleman takes a round from somewhere to his right side. I'm down to just the gunner in that squad now.

     

    So after saving that video turn I decided to play the what if I do this game. So I changed the target briefly order to just a plain target order. My team leader bites it 2 seconds in to the turn but okay I can live with that. My gunner decides to toss a grenade 8 seconds in to it and misses by a LONG shot. Again I can live with that. He doesn't make the squad baseball retreat when this is over with. Still showing pinned status my rifleman goes into a kneeling position and is spotting. A rifle burst from a friendly squad to the rear makes him immediately go back to pinned. If I had friendlies shooting so close to me I'd probably do the same thing but yell watch what the hell you're shooting at. So 32 seconds now my gunner is no longer pinned and now begins to shoot with his P38 pistol. 35 seconds the pinned rifleman goes to a kneeling position and he starts shooting his rifle. And then at 39 seconds my gunner switches his P38 back to the MG42. It appears he's reloading it at this point (and the status shows that). 55 seconds into the turn he uses the MG42 while a building to our right collapses. From looking at the video I can only guess that my gunner farted in the direction of this building and it crumbled to the ground. Satisfying in a way that he has that power but if he has that power while in the world did he switch to his pistol for so long???!!!

  8. I apologize if someone has brought this behavior up but while playing a campaign mission tonight I witnessed some "peculiar" behavior. So here's the setup:

     

    - Campaign: A Bloody Ride

    - Scenario: Pass and Destroy

    - Unit in question: German rifle squad that had been split into 2 fire teams

     

    I had maneuvered this particular squad up to 24m of a known AT gun after giving them a slow command in the previous turn. My orders were to target briefly for 30 seconds at the greyed out AT gun contact and then slow crawl to within 10m of the position and face to that contact icon with the hopes that if anything was left (I had spotted the loader in the previous turn but it appeared the remainder of the crew were casualties) the squad would take care of it. So for the first 18 seconds of the 30 second target briefly command my squad was doing what it was told and shooting at the contact with Kar98 rifles and the gunner manning the MG42. And then at 18 seconds my MG42 gunner switched to a Walther P38 pistol and continued firing at the AT contact. For the remainder of the turn the gunner kept the P38 pistol out.

     

    I had thought maybe the gunner had run out of 7.92mm ammo but I've checked. Ammo counter was at 354 rounds when he switched to the P38. So I am perplexed at this behavior. On a side note this squad had received a casualty to one rifleman (armed with Kar98) in the previous turn from an unknown contact. In my desire to keep the pressure on that AT lone loader gunner I pressed on this turn. I've saved the turn in question and can post a link if needed. Any ideas?

  9. 3 minutes ago, Battlefront.com said:

    Steve sure can and sure will :D  Marketing is a black hole for profits.  Especially back in the old days where there was just about zero way to track ad effectiveness.

    The problem with a $3000 ad is that's coming out of profits.  Let's say a game nets $5 profit.  That means the ONE ad has to sell 600 games just to break even.  If you figure in something for opportunity cost it could be 700 or 800.  What are the chances that an ad in something like PC Gamer is going to get us that many sales?  Zero.  And I mean no chance in Hell.  First of all because single ads do nothing, and that means you'll get nothing back.  Instead you have to run a campaign and spread out the losses and gains over many ads.  So let's say 3 months in the top 3 places at $3000 each.  That's $27,000 and the number of units to break even on that would be 5,4000 or maybe 10,000 units with opportunity cost (we could make a whole iOS game for $27,000).  The campaign will probably result in an overall higher number of sales, but it's still got zero chance of paying back on the investment.

    With Steam there's the need to get back the 30% they take for providing the service.  If Steam could push significantly more units than we could do on our own (i.e. significantly greater than 30% more) then it makes sense, otherwise it doesn't.

    I don't want to get into yet another Steam discussion because it's boring ;)  What I will say is that before they made certain changes to their policies we would never think of going onto Steam.  Not even if drugged, kidnapped, and given a choice of Steam or playing Russian Roulette for real.  Yeah, Steam was that bad in our opinion.  Since a bit over a year ago they FINALLY changed those policies we're at least willing to think about it. Still "no" for the near future as we're still not convinced it's going to benefit us.

    Steve

    Marketing has always been a "funny" thing for me. Sure, food ads are great for when you're hungry. But I don't think I've ever watched a commercial or looked at an ad and said "Man I gotta have that". Ads are good at exposure but there are so many "free" ways to do that these nowadays that going heavy in the advertisement department doesn't make much sense to me other than like you said Steve in that you've got the money to burn in your profits. Obviously your big hitters have the budget for that sort of thing.

     

    On a side note Steve I'll say that saying No to Steam isn't a bad thing. If there was a lot of competition for this type of genre then maybe I would think differently. Word of mouth and I guess the word "tradition" has made the company we see today. And that's not a bad thing. I'll stop there before someone tells me to wipe some brown off a certain part of my anatomy. :P

  10. 1 minute ago, Raptorx7 said:

    Ignorance absolutely plays the part and I have also pointed people in the direction of this website, but its a fact of the industry that games usually release on said distribution problems and people expect it.

    I won't argue that point. On a personal note I like the fact that Battlefront has never gone the digital distribution route (aka Steam, Origin, Uplay, etc.). If anything it's kept the ignorant masses away from these forums for years. Imagine the gimme gimme-what the hell it's broken-where's my call of duty crowd to these forums. Not quite as special if you ask me. For those that put a little effort in researching then maybe their sights get trained on this place. It's been so long for me but I think a magazine PC gaming article is what drew my attention to Battlefront when they released CMBO back in 2000. Battlefront has never put the emphasis on marketing and relied on word of mouth more than anything. I'm sure Steve could chime in here and say they've saved COUNTLESS dollars in that particular decision. On top of that these games are, at least in my opinion, a niche market. Any so called wargamer who's interested in the genre should know about Combat Mission by now or have their head examined.

  11. 4 minutes ago, Raptorx7 said:

    Where can you learn about Combat Mission other than finding the website or coming upon someone mentioning it in passing on a website?

    Combat Mission is not an easy game to find for the press because it isn't available at your usual suspects, ala "Steam", or other popular digital distribution platforms. The game is niche of course but than again Command: Modern Air and Naval Operations has sold 10,000 copies there and has got a mention, even if it wasn't one of praise. If you look at Diplex Heated's Youtube Combat mission videos comment sections (Which get about 50,000 views and are asked for on his channel), half of them are saying how awesome the game is for the most part and the others are saying "Where can I find this its not on Steam"?

    Being involved in law enforcement for 19 years I've learned a few things. Tons of patience and that ignorance is a way of life (almost like a lifestyle choice if you ask me) for quite a few people. The ignorance is easy to deal with in "educating" people on the way of things. Using DiplexHeated as an example it's a good opportunity to point people in the right direction. Yeah I know it's not easy to respond to the masses of the ignorant but plugging in a comment here and there (Hey you can get this game from www.battlefront.com) is a way to bring people over. I've already done it myself when someone asked "What game is this and where can I get it" (I'll not point out that the title of the video was Combat Mission Beyond Normandy gameplay...LOL!)

  12. 5 minutes ago, Battlefront.com said:

    They have a review from two weeks ago, so hopefully that's a sign that there's more life in it!  One of the consistently good publications to have remained around after the general collapse of print media.

    Steve

    PC Gamer needs to take lessons. Their last issue had pages and pages of advertisement for Graphic Artist design/Computer gaming design universities and colleges. I felt like I had ordered a brochure to go back to college versus a magazine that talks about PC games. And they haven't given ya'll ANY love in quite some time.

  13. On 4/15/2016 at 1:16 PM, Battlefront.com said:

     For example, some people think that Adam Sandler movies are funny :D

    Steve

    Just Go With It (Jennifer Aniston....drool!!!)

    Billy Madison (Yes it's stupid but come on...If you don't pee your pants you ain't cool!!!)

    Big Daddy (Mediocre at best Steve. I'll give you this one)

    The Waterboy (Just so many lines in that one. And The Fonz plays the Coach...Come on Steve!!!)

    Grown Ups (Salma Hayek...To quote Wayne and Garth....SCHWING!!!)

    Happy Gilmore (The price is wrong *****! )

    The Wedding Singer (Love Stinks...Yeah yeah!)

    You Don't Mess With the Zohan (OK Steve you got me on this one...Terrible movie)

    Jack and Jill (I'll give you half credit here Steve as seeing Adam dressed up in drag is "disturbing" on so many levels...But Al Pacino doing the Dunkin Chino...Priceless!!!)

    I Now Pronounce You Chuck and Larry (Jessica Biel...SCHWING SCHWING!!!)

    That's My Boy (I'll give you another point for this one Steve. Bad movie)

    The Longest Yard (Given that it's a remake of Burt Reynolds I found it to be quite entertaining. One of his better movies in my book)

    Anger Management (Jack Nicholson..."I Feel Pretty". And "I said over easy!!!". Boo on you Steve!!!)

    Pixels (Growing up in the 80's I couldn't help but to be reminded of the so many days of going to the Mall to go to the Arcade)

    Grown Ups 2 (I'll give you 2 points for this one Steve. Some movies don't need a sequel. Grown Ups was one of them)

     

    Sorry for the off-topic commentary...Carry on!!! :D

     

    On 4/15/2016 at 1:58 PM, rocketman said:

    No, surely, there can't be anyone who does. Really? ;)

     

    :ph34r:

  14. 9 hours ago, Combatintman said:

    I'd have a plan because having LT Winters resurrect himself at any point if he gets killed pretty much defeats the object of having a campaign. Campaign players need immersion and a narrative and right now you have a plan based on a readily identifiable hook - namely 'Band of Brothers'. You need to do a lot more thinking about this.

    I would agree with this. Part of the draw is immersing yourself in the role. Thinking of Silencing The Guns-Brecourt Manor scenario it was Lt. Winters who led that assault. With my CMBN luck I can see him as a casualty very quickly. Lol! Losing him is akin to a Campaign defeat. 

     

    Now if it was Lt. Dike or Cpt. Sobel. I'd want to grant the player a magnimous victory! :D

  15. On April 13, 2016 at 0:55 PM, grunt_GI said:

    A very nice and fair review...the description of the game is spot on, especially the tactical aspects and the effect of terrain on the game play.

     

    My sentiments exactly. Now Armchair General needs to get off their duffs and give their review! 

  16. On April 10, 2016 at 5:19 PM, George MC said:

    Hi @Blueonblack83 No worries :)

    I use a real mix of mods but the main ones are:

    Aris' vehicles (both German and Soviet)

    Kieme's buildings and terrain mods

    Tanks a Lot buildings (these just add more 'skin' options for buildings but they are great!)

    Veins' German and Soviet soldiers

    Veins' tracers and special effect s(smoke, flame and dust)

    Rambler's CMBS Trees and Hedges (yup CMBS mod but it works in CMRT).

    Cheery!

     

     

     

     

     

    What I love about this place is "discovering" new scenarios, campaigns. I've had to skim over this thread to avoid the spoilers so that I can enjoy the fruits of your labor George. Thanks for the mod list. Your screenshots look so darn good!

  17. An ambitious project, to say the very least. The good news is there's at least one scenario I can think of that's done already: Brecourt Manor. Being a fan of the the HBO series and the book, of course, I wouldn't mind contributing in some way. I've just started tackling making a campaign myself and I'm stumbling through scenario design by trial and error. Believe it or not the editor is pretty intuitive. I'm still struggling on finding a good way to edit elevations (versus editing every elevation point) but it's been fun taking on the challenge. Figuring out AI plans has been an exercise in frustration (when you screw it up) and triumph (figuring out what you screwed up and then fixing it). 

  18. 38 minutes ago, SLIM said:

    You can get it right here:

    The map in question is included in MarkEzra's map pack, the download link is still active.

    Forgiven. It's not so much family commitments as simple time + motivation + other projects = very slow production rate.

    Thanks for the links. And trust me in that I can relate to slow production rate. Part time job helps with the time aspect but it's the motivation that I have to constantly work on.

  19. On 4/4/2016 at 1:16 PM, SLIM said:

    The map with the river in it is a modified version of a Quick Battle map, Town-Water-Damaged (1408 X 1152) 015 Meet. You can find it in the Quick Battle Maps section of your Game Files folder in the Data directory.

     

    I'm sure it's in front of my nose and I keep looking left and right of it but I'll be darned if I can find this map in my CMBN data folder. Slim any chance you can PM me the .btt file for that map?

  20. 23 minutes ago, Banjohero said:

    Hello forumgoers,

    Today I finally decided to get a Combat Mission game, after lurking and looking at them (itimidated, and from a distance). Ww2, and games depicting it have always fascinated me, but playing games the like of company of heroes and men of war just leaves me disappointed in my ability to multitask and manage in realtime, and at the same time, they dont feel vert rewarding. It really irks me how the machineguns cant fire beyond 50 meters...

     

    Well, anyhow.. I'm reading the manual like a little kid, looking fortald to getting my hands busy. But I have a fem questions. 

    Is it possible to play multiplayer other than 1v1 engagements, can you play 2v AI for eksample? Or 2v2 etc.?

    Does the game (this, or one of the others) have a full campaign, or is it seperate battles? ( from youtube I got the impression its mostly single battles.)

    Lastly, are there any fellow beginners interested in playing multiplayer? (In turnbased mode).

     

    greetings from a novice commander, from the conquered land of Norway. 

    Banjo

     

    First welcome to the forums Banjo. My post count is a bit misleading but I've been here since Combat Mission Beyond Overlord was released way back in 2000. The only reason I remember that is that CMBO almost caused me not to get married in July 2000 because as my wife said "You play WAY too much of that **** game". LOL! So welcome to the Brotherhood.

     

    I can't answer the MP question because I haven't done a PBEM (play by email) since Combat Mission: Barbarossa to Berlin. I'm going to assume it's still 1v1 that can be played via email, Hotseat, or in real-time.

     

    As to the full campaign question yes there are several campaigns for CMFB as well as the other CM titles. There are also scenarios (alias Battles) galore for any of the CM titles. There's enough to keep you busy for quite awhile. The repository is being revamped but it's a good place to start if you wish to find extra scenarios or campaigns to play.

     

    As for interest in playing multiplayer I don't consider myself a beginner, per say, but I'm a beginner to CMFB if that meets your definition of a beginner. LOL! As I said before I haven't played a MP game in ages but I'll be more than glad to walk you through your first one. Who knows. Will you have beginners luck or will I smite your country of Norway and send you crying to Mommy that it burns!!! LOL! Feel free to PM me as, all joking aside, I'll be more than glad to show you the ropes of what I've picked up over the ages.

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