Jump to content

xediel

Members
  • Posts

    43
  • Joined

  • Last visited

    Never

Everything posted by xediel

  1. you must zip the save file.. on some servers (ex.yahoo) when you upload the save without zipping it the other person receives the mail but not the right attachment ! it somehow changes the file..
  2. check if the save file is read only right click... properties.. if so uncheck that option !
  3. what if air fleets couldn't spot enemy hq's or with distance their ability to spot enemy hq's should decrement i.e. 75 % chance of spotting enemy hq's on the 4th hex then on the 5th hex 50 % decreasing 10 % with each new hex what you can't see you can't destroy !
  4. well this could be interesting... count me in..
  5. it was real strange somthing like table tennis between france and germany and belgium being the net and italy the ball
  6. it was real strange somthing like table tennis between france and germany and belgium being the net and italy the ball
  7. i had a game where my opponent declared war on ireland early in the game.. and he pounded on with 3 carriers on my irish corps.. so he gained experience if i reinforced it so what is a better choice to constantly reinforce the unit or just to let it go ? the same thing could be projected onto denmark if you are allied so what to do in those situations ?
  8. xediel (axis) concedes to bonanza (allies) bid 150 just wore me down in france...
  9. xediel (axis) concedes to bonanza (allies) bid 150 just wore me down in france...
  10. i recently patched it up to 1.07 and we played a few turns but thern i got the save that i can't load.. it asks me for password and i enter it immediately after a small black dos window shows up and it runs something fast through it and kicks me back to windows (win 98se)
  11. why not.. and yes factories could be destroyed and even taken by the enemy what would give a great strategic importance for certain cities.. now by strategic bombing you take away mpps from the enemy and lets say the enemy has a tank factory in the city you are bombing.. there should be given beside the mpp you take away from the enemy i don't know say 5 % of chance of hitting the factory and the damage should be random but in some way dependant on tech level and experience of strategic bombers further more you should be able to move your factories.. you know that some city is going to fall in a few turns and you order a move of the factory and it starts.. say 15 % per turn is moved and it costs you i don't know 1/3 of the production price of the factory... no factory = no production
  12. i thought about it would be good if you could even build factories or move of course for a cost ie 1000 mpp factory and 15 turns until it is fully operational and moving should cost you half the price and should also last some time
  13. yes something like that.. in example you have 5 air fleets but a strategic attack on your air fleet factory made some damage... and you wan't to buy a new fllet it should cost you more depending on damage normal price is 400 but now it costs you 425, 450 depending on the amount of damage or even you are not allowed to buy an additional air fleet and as a bonus those fleets that you already have cost more to reinforce or are not allowed to reinforce.. so strategic bombing is making it count !
  14. i don't know did you discuss factories for sc2... what i mean to give importance to strategic bombers factories could be added to existing towns and in case you damage a factory (there could be more types ex. tank factory) depending on the amount of damage and no. of factories the cost of building and reinforcement cost would rise up to the level where you couldn't reinforce that type of unit that turn.. i'm not sure but something like that could work ?
×
×
  • Create New...