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Dragonheart

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Posts posted by Dragonheart

  1. Hm i dont have the game yet but i think that in SC 2 as axis player you have to decide weather to push in the north or south as both is hardly possible. With most of the goodies i would rather heavily defend the south but the north as allied player.

    But as your early attack will surprise some guys others will be prepared...i think this alsway will depend from your opponent and from your opponent skills and if your opponent will know your gameplay ;)

    Another thing...is it really worth to DOW russia? I see no sense for that anymore as there is no surprise effect anymore....and ....how much is the increase of the USA readyness?

  2. Since they are only vulnerable mostly to cruisers as battleships and carriers dont do the damage like in SC 1 anymore you have to save your cruisers and search subs with battleships.

    In the case of Liam western allies ARE out of the war...as his fleet is gone ...as allied player you have the realize very early if axis is going for subs as ASW research is to late if most of your ships are gone.

  3. The insane hits dished by high supplied units is also a bit a problem as even high expierenced units are killed with just 2 hits....which will change the gameplay in comparison to SC 1.

    Beside from tech,supply,diplo SC 2 is very similar to Panzergeneral 1 a great game which is meanwhile 16 years old. Dont get me wrong when i mean similar i mean this under respect of the tactical and strategical gameplay.

    I just play it as it is a good training for SC 2 in case i will finally buy it.

  4. Originally posted by ebitt:

    In the events folder under the scripts folder in the campaign folder there is a file name free_units.txt. You can change the percentage here, but it may have a problem. If the unit survives while at sea it seems to be different from a unit which is in the UK when surrender occurs.

    Well honestly said its not our task to chance such prinzipals of the game....i wanna play SC not HOI where one can change every script, every save file using mods etc.....

    vanilla SC campagne which can be used as it is for competition with rules that make sense and were used in SC 1 too.

    In this respect the playtesters failed as several things in SC2 are really odd and their responsibility is also to inform hubert about the flaws in the game.....this is not to insult you only a bit critism. ;)

  5. The problem why ppl will rather sacrify the whole french army is beside the huge difference in plunder that according to the new rules not only ships have a 20 % chance of becoming free french but also landunits now have only a 20 % chance.

    In SC 1 you you got the units you saved but now? The 20 % rule is a waste and senseless as now nobody will ever try to save any unit.....this is really an annoying new rule.....

    Generally said the french campange lost alot of its former exitement and fun....and interesting strategies. :(

  6. Well who is talking about last minute disbanding?

    It´s obvious not me,

    But better then sending a scraping would make sense to me.

    Maybe not early maybe not in the last minute

    but in the middle lies the truth of the riddle.

    I seltdom read the manual,

    and often it confuses me,

    better testing on myself

    as the manuals riddles,

    remain unrevealed so often.

    Often you get a hint,

    but nobody will know for sure

    the meaning of the words

    until somebody will enlighten you.

    ;)

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