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Jim1954

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Posts posted by Jim1954

  1. In the editor, when you pull up the armor group and purchase a Heavy Panzer Battalion (Tiger), you get basically support units and 3 companies of Pz-VIE's. No Pz-VIB's.

    In the QB menu, when you pull up the armor group purchase a Heavy Panzer Battalion (Tiger), you get support units and 3 companies of Tigers but the 1st company is composed of the VIe and the 2nd and 3rd are composed by the VIB.

    I know I am old(er) and wear glasses but I don't think I am mistaken on this.

    If I am, nevermind.

  2. Perhaps people who have never play tested don't actually realize how little "Play" there really is. Most of it is time consuming and detail oriented, and under a deadline.

    My helmet is off to those of you who work long and hard on this for free. It does not happen without your efforts.

  3. Will the current (v11.2) version of H2HH work "as is" with RT simply by "installing" RT as a new title?

    Or does H2HH need to be updated to recognise RT as a CMx2 title?

    Pretty sure Gaj will need the .brz file names for it to work. I think I gave them to him for Market Garden when it came out.

  4. First off, mods. They are only cosmetic and highly personal. Everybody probably thinks there is a "must have" in their own opinion. Every bodies opinion is different. That one is difficult to answer.

    Gustav Line? Yes, unless you only want to fight with US forces in Sicily. Without GL, no Allied armies, Brits, Canadians, Kiwis, or Polish. Also no Salerno, Monte Casino or Anzio (and all points in between). You get to play in the snow.

    So I would get GL and be sure you upgrade to all the way through 1.12. There were some problems in earlier issues that were corrected.

  5. This may be another bug but when you start a QB, meeting engagement and select human map choice, maps 307, 340, and 363 all cause the game to hang at 0% read. Map 391 gives an immediate crash to desk top. All are "Open" types of maps. All I can see similar in them is that they are open types and numbered above 300. Maps 050 and 118 do not cause this problem.

  6. I'll be truthful, it might have been another tank. If h2hh hasn't cleaned it out, I'll go back and try to see. There was a fair amount going on that turn. All of this took place on the 1st floor of the building so geometrically speaking, it would've been a straight line of sight return shot.

    Well I'm afraid I don't have that file anymore so I can't recheck.

  7. Which part? The faust shot or getting shot back at? As far as the faust shot, the squad was on the West side of the room. The window was on the East side with the tank in question in the street adjacent. The shot went out through the window within the 1st 20 seconds of the turn as near as I remember. I don't recall exactly on which turn I got shot back at.

    Ask Nelson1812. He's the one I shot at.

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