__Yossarian0815[jby]
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Posts posted by __Yossarian0815[jby]
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I don´t think you could see the greenness of chlorine on the battlefield. I´ve seen it in the lab and it is quite a faint greenness.
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Mustard gas is not chlorine gas.
Chorine gas is yellowish/greenish and was marked green by the Germans in WWI.
Mustard gas (marked yellow) is actually a colurless liquid if pure. Wiki sez mustard gas is yellow/brown due to impurities, which I think technically is the dispersed liquid, not really the gas (because its decomposes if boiled).
edit: Posted too slowly I see
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100% support for a mirrored forces button in QBs!
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I think it would be great if the current spotting system system in CMSF would differentiate between infantry? and vehicle?. I´m assuming that sound spotting is currently simulated under the hood.
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I don´t disagree with any of the above. CMSF scenarios tend to be short range and contain syrian T72 turms, so it isn´t that rare to run into situations where your abrams/challenger can be killed from the front.
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One important info. All modern MBT's have frontal armor immune to almost all HEAT warheads (only biggest ones can do real damage, but such ATGM's are operated only by planes) and side turret and hull armor is optimised to give good protection up to 45 degrees of frontal arc hit, some tanks have also good protection against RPG's, older ATGM's and tank gun ammo over side turret armor at more than 45 degrees, one of such tanks is M1.
In-game however M1s are destroyed by frontal hits of the AT14. Also (in-game) frontal hits from the T72 are sometimes lethal.
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JonS
Flamethrower
About 905AD. The firelance was essentially a big roman candle that would be fired at the enemy for upto 5 minutes - and racks of them could be parked next to a defender on a wall. Apparently something similar is last recorded as being used at the siege of Bristol in 1643.
I would consider greek fire to be a flame thrower. Invention: sometime before 674 AD (Arab siege of Constantinople)
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2. The Original Crusades were a response to Muslim aggression, sorry I know it's not PC to say it, but Jerusalem, a Christian city for some 350 years, was captured by the Muslim Arabs. Burning down the Church of the Holy Sepulchre, built over the place where Jesus was supposed to have been crucified, was bound to cause a little animosity!! Imagine the Muslim response to the capturing of Mecca and the trashing of the Ka'bah?
I think you´re mixing up things a litttle bit.
I think it´s quite difficult to say from when exactly Jerusalem would be considered to be christian.
anywho:
Jerusalem was captured by the Arabs in 637.
The first crusade captured Jerusalem in 1099.
Hardly a knee jerk reaction ;O)
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I want IDF, NATO AND the French!
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Would it be possible to add an option so you could see the exact scenario objectives before starting a game?
The reason I ask is while a bit of vagueness in the objectives in the campaign (or single player in general) adds to the atmosphere of the game, it can lead to total frustration in PBEM games. Often it is unclear if casualties (suffered or caused) will be counted or if leaving buildings intact is important.
In any case, maybe the scenario designers of the NATO module and CM Normandy could tack on the exact obectives to the briefing in a "spoilers section" like in CMx1. Pretty please! )
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Figure3 Page 10
"Only Imperial stormtroopers are so precise"
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I should state for the record that I play this game exclusively against the AI* and the AI never takes a poke at a smoke cloud. I confess this tactic would be a total bust against a human player. I try to put the smoke on the target as it does cause casualties. I remember being unpleasantly surprised a LONG time ago to find that vehicle smoke inflicts casualties on friendly troops in close proximity to the vehicle.
* This being the reason why so many of the missions I design are tough to beat. They are designed solely to present ME with a tough challenge when playing against an AI controlled opponent.
I wouldn´t go so far as to call it gamey, because it depends on the situation. The smoke will after all also make it hard for snipers to kill your Javelin team.
Also if there are lots of infantry around and they all throw out smoke a single real life/human player T72 might dither as to which target to engage. And to get even more academic , if the smoke were IR intransperent it would make it useful in the dark.
BTW does the AI ever area fire at suspected enemy positions?
I didn´t know that smoke can inflict casualties. Thx for the info.
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...it does seem a bit gamely to smoke a position, walk right through the enemy 5 feet away, and then shoot them all when the smoke lifts (especially in buildings).
Wow! I've never tried that. I use it for moving in on positions or for approaching very dangerous units like T-72s. They have a very nasty tendency to spot your javelin team hunting to get LOS to their positions. SMOKE their approach and they're sitting there nicely when the screen lifts and BLAM!
That is a weakness of the engine, though I don´t see how it can be avoided.
This is why playing humans is better than playing the AI. A human player with a T72 at his disposal will put an HE round into your little puff of infantry smoke, just to be on the safe side.
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add one vote for 1980s.
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He didn't say better, but that they can take out an MBT (generally a big complaint against the warrior). Compared to an ATGM the 30mm is a spitball, but if you can get a rear or sometimes a side shot you can do damage. Usually best done with 2 or so warriors so you can concentrate fire. Far from ideal, but it can be done.
Hmm, in game or RL? Just for fun I tried to kill a T55 in one of the campaign missions by rushing it with warriors. Both front&sides of the T55 were impenetrable at point blank range.
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There is no debate in the scientific community about Global Warming and that we, as a society, must make sacrafices in order to save the planet for future generations.
"Sacrifices" implies that there are cheaper, easier options. Actually we only have the option to do something about GHG emissions now which is very expensive, OR we spend our dollars on extracting the last drops of oil from ever more difficult places for the next 50 years, which is also very expensive, only that we then have to change to non-fossil fuel energy anyway and the planet is f*cked by global warming.
So its not about sacrifices, but about being smart or being stupid.
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@ 2) if you have an ati graphics card, get the newest drivers (catalyst 9.10)
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It´s amazing how little has changed. Many of the shops are still the same kind of shops.
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I also do not understand what the harddisk is doing all the time when the machine is idle ... and has 3 GB of RAM??!?
Best regards,
Thomm
IIRC in Vista it´s indexing, it stops indexing if you do something, so you´re not losing any horsepower.
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Just to confirm, 9.10 beta works for me too. (Radeon 4870 1GB)
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To continue the famous quote sweepstakes can any one tell me who was it that said: "The first time history repeats itself it's a tragedy, and every time after that it's a farce."
Voltaire? I may have the wording a bit wrong, but I'm pretty sure that's the general idea.
Karl Marx
from Wikipedia:
The "Eighteenth Brumaire" refers to November 9, 1799 in the French Revolutionary Calendar—the day Louis Bonaparte's uncle Napoleon Bonaparte had made himself dictator by a coup d'état; and the work is the source of one of Marx's most quoted statements, that history repeats itself, "the first as tragedy, then as farce" (with the former referring to Napoleon I, the latter to Napoleon III).
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Looks good, though I hope they also provide round bookcases
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My wife hates just the thought of the game. She honestly minds porn less.
Everythink is relative or somefink.
I have noticed a generally lower level of nagging after I returned to wargaming (CMSF/CMAK) after a bout of mainly trackmania (arcade car racing game) and L4D.
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The simplest solution: always run CMSF as administrator when playing PBEM games in vista.
Warhammer Bradley
in Combat Mission Shock Force 1
Posted
Do vehicle-fired TOWS in real life also have the annoying tendency to plow into the ground miles from the target like in CMSF?