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__Yossarian0815[jby]

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Posts posted by __Yossarian0815[jby]

  1. Originally posted by ClaytoniousRex:

    </font><blockquote>quote:</font><hr />Get rid of the ban on taking over bots while dropping.

    That's a surprisingly tricky one to do (for various under-the-hood reasons). But I want it, too. smile.gif </font>
  2. Originally posted by ClaytoniousRex:

    (for example, you can ask a bot to drive for you while you gun or vice versa).

    Sounds interesting, would this mean that 2 people could drive a tank (gunner/driver). At the beginning of wwiionline I had some great fun driving around in a tank with a friend. Made for some hilarious in game dialogue (stop!!!, no! gogogo! agrgh! reverse! reverse!) smile.gif
  3. Originally posted by poesel71:

    Hmm, I don't know however, how the bots behave if everything is AA covered. Will they use the zone?

    I don´t think so. OTOH I was surprised yesterday when I saw a bot in an Apollo 20mm systematically killing sensor jammers.
  4. Speaking of mindless drivel ;) ,

    Nexus and Poesel, around 50% of your messages are garbled. There is a certain overlap with laggy levels (volcanic), but i.e. Jung and Stonewall are always crystal clear. And BTW are my messages intelligent, err, intelligible? (usually few, but i´m the strong silent type)

  5. My next wish:

    Get rid of the ban on taking over bots while dropping.

    It drives me crazy to see bots trundling to their doom while I´m in the "cage" of my dropship. I know you can give orders, but with the current state of affairs of bot panic (see other thread)that isn´t really an option.

  6. When do bots ignore move/advance/attack orders?

    I gave a thor battlegroup a move order towards an objective and depite the little white circles showing their destinations they just wouldn´t budge. :confused:

  7. Oh, OK not a full blown AAR, but I´d like to comment on that last black canyon game.

    Jung is on the other team so I said to myself: I bet he´s going to try and arty us out of existence, so I position 3, yes, three hermes in our base. As predicted the first rounds come in, and BANG, 2 hermes destroyed and one severely damaged. Mustr have been 8 perfectly timed rounds! At this point it would have been smarter to join Nexus in the attack but I wasted several dropships trying to save our doomed base by flying in reinforcements. I blame shell shock.

    Blood, my team totally ruled the ice map, volcanic deposits and hmm, is it called roadblock?

    We had total awareness of the enemy´s whereabouts. I just sat there in my mercury lazilly pointing to water´s positions, while blood termination squads ambushed the enemy, it was cruel. :D

  8. Iceman:

    [Colonel Tigh´s voice after drinking]All I can say is that I fought through the battle of Iwo Joma last sunday on just two thors. Had I been able to repair them I would have only needed one.[/Colonel Tigh´s voice after drinking]

    Tarq:

    Hey I learned a new word: lagniappe

    Poesel:

    by product of checking lagniappe: katzenjammer is an english word nowadays smile.gif

    Aittam:

    You could use the viper to remove damaged vehicles.

  9. Originally posted by poesel71:

    Repairing vehicles would be a nice touch and make it even more valuable.

    I think depleting the thors of the other team will become impossible if they can be repaired.

    Maybe the Galaxy should be handled as any other vehicle such that there is not a time limit but a number limit to it. So you could drop three at once but if they are gone - tough luck.

    I like this idea. The galaxy is overused (especially by me smile.gif )

    Another proposal would be to seperate suply and PD role and create another unit that only supplies. It would hold a limited amount of ammo (10 AP/HEAT/ 5 HE) that can be fetched by touching it. The infantry drop pod could be used for that - ammo is cheap enough to put it in every pod.

    A drop pod resupply would be cool.

    New units should only be allowed if we can get rid of the useless ones ie. the Paladin mortar, the Paladin IC, the Apollo 20mmm, the tempest, ...

  10. Originally posted by Imperial Grunt:

    Ive been contemplating how the resupply works in the game and I wanted to throw this idea out to everyone:

    It would make more sense to me if the Galaxy, when requested, would just land close by the requested location and the ammo and fuel resupply was abstracted. That wierd tube would go away. I also think that a Galaxy could carry more than just one unit of resupply for one vehicle, and instead the Galaxy should be able to resupply all friendly vehicles within a certian distribution radius simultaneously. The resupplying vehicles would have to remain in one place and not move for a certain amount of time, but if they did have to leave, they should be able too, sans resupply.

    It also would make sense that some "yellow" status and a few "red" status items could be replaced or repaired, especially crew members.

    Lastly, if the unit that called for the resupply gets killed by incoming, and the resupply mission is no longer a requirement, shouldn't the Galaxy leave as soon as possible rather than just sit there to be shot? Maybe the extract command can be used to make it abort its mission and return to space.

    Currently the galaxy is mainly being used as a rapidly available shield against artillery, not so much as a resupply vehicle. This is admittedly not a "normal" use of a resupply vehicle.

    OTOH it´s simple and elegant. Dragging along a Hermes all the time is sort of clunky, especially when only a few people are playing.

  11. rgr that.

    In German speaking countries a little Schnapps is referred to as "Zielwasser" = "aiming water" :D

    9pm (my time) is fine. Then I can still devote a little bit of time to my west roman campaign in barbarian invasion. Those pesky Vandals will submit to my imperial authority!

  12. Originally posted by Risasi:

    Yeah, but what happens when it's 20 guys on a network all trying to authenticate? IMO That's a bad anti-piracy scheme. Any attempt to stop it, even this one will fail. First thing I'd do is pop a packet sniffer on one of our routers and start picking out the traffic. But this is silly, this doesn't make me want to pirate the game, makes me want to look elsewhere...

    It's retro perhaps, but you must understand I am a burned out online gaming junkie. My first computer was a VIC-20, my second a C64. I used to have about 2500 games on my C64 when a kid. Anyway long story short I used to play the BBS game, jump on Netrek, then in the early 90's the online gaming craze started. After the hacking got going full swing I walked. I don't care for the online gaming communities, my friends and I are all mid 20's to late 30's now, and we get together in various locations. We just don't have the time to play enough to be competitive online.

    Sorry, we've gone ghost when it comes to the online gaming world.

    Ummmm, you´ve just described the typical DT player :D

    And I had/have a Philips G7000 (1978) videopac tongue.gif

  13. Originally posted by Risasi:

    "LAN play still require Internet Access based on the authentication system deployed."

    Oh, not cool. Sometimes when we get together an internet connection is not available. Sometimes it is. But I don't want to have to depend upon an "umbilical cord".

    Scratch this then...

    the umbical cord is only for the authentification. so all you would need is a 56k telephone modem hooked up to a router. (admittedly i haven´t tried this, but then I can´t think of anybody who plays LAN games but doesn´t have an internet connection. sort of retro don´t you think? ;) )
  14. Give the man a prize!

    Wasn´t there a 13% percentage that 120mm AP would penetrate in any case or somefink?

    Interesting that the Apollo and the Paladin have the same values. From my gaming experience the Apollo appears to be more easily killed than the Paladin.

    I think the Apollo deserves a bit more front armor or shouldn´t be called a light tank.

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