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Destraex1

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Posts posted by Destraex1

  1. I leave CM on the best quality and the correct desktop resolution. My monitor is 1920 x 1200. Not 4k or anything insane. Although I have a lot of friends are getting 4k. Cannot imagine what a briefing looks like on 4k monitors.

     

    I don't understand why they cannot just include 50 different briefing bitmaps and call the resolution you are using from the .ini file to determine which one to show.

    It's not like their are hundreds of scenarios included and one could develop a batch tool to generate them. The master of course would have to be created out of game by the sound of it. Or by the game downloading them outside of the game and batching open mspaint to create the new files.

     

    The mission files should be created at the highest resolution possible and THEN zoomed in on.

  2. Save my eyes from straining at the tiny text and briefing pictures. Have been asking for this for a while and believe it is a really basic requirement.

    It certainly stops me from reading the briefings a lot of the time because my monitor is not an old 1024 x 768 one.

     

    Also would be nice to be able to hold down a hot key to speed over the map with the cursor. Some maps are a real challenge to get over fast.

    Time is both money and holiday leisure time is worth double.

     

    I really hope that these features will get the attention they deserve. They are not just window dressing but affect the basic functionality of the game.

     

    Everything else including the new features I have been watching in Chris ND's videos look amazing and have got me interested! Thus my request for the features above.

    This game is one of a kind and with no hint of close combat 3D and what it will bring there is simply nothing like it!

     

    P.S. Terrain still looks shocking. I hope the textures are changed for this modern iteration.

     

    P.S.2. Does this one have a proper campaign map this time around to bind the campaigns properly. I remember reading about campaigns being more advanced and playable this time around.

  3. Thanks for the resources and descriptions. I had wondered how careening worked. Always thought you had to do it on shore.

    As for kedging... well they are not allowing deployment of boats currently to row you out of trouble. So kedging will not be in I dare say. But I do recognise the process and now know what to call it!

     

    For my sailing experience. I am afraid it only amounts to some hobiecats and a month or so in a yacht.

     

    I have a lot of material to go through there :) I have soooo many good books on sailing already since naval action popped into existence.

     

    One thing you may be able to help with. Some are saying ranging shots should not be allowed in game and that full broadsides should be forced. 

    Do you know of any sources that describe ranging shots before a broadside? I hold little hope though of this as really each gun captain would be doing his own aiming if at all.

    You see currently in game you fire a little like a modern ship .... shot over, splash out. until you fire for effect. But some want a complete guess with a full broadside up front. At almost any range this is 

    suicide especially for new players. Cannon do disperse at range as they should and the closer you are the better the effect and grouping.

    I think the game would be impossible at all but the closest ranges without some way for the player to guage distance - which is hard enough with a flat screen with no depth perception.

    Good players do let loose without ranging shots however.

     

    Because the player is firing the whole broadside he like in combat mission acts as all of the gun section captains at once. So ranging shots I think are fair.

     

     

    https://www.youtube.com/watch?v=d3S6nTEw8O8

  4. I am reading aubrey maturin atm. Up to the third book in the series. Will read bothilo after which is supposed to be even better. Finished hornblower 10-15yrs ago and love the movies for the mentioned novels.

    The hornblower TV series is pretty good as is the master and commander movie.

    If you have any other recommendations I would be grateful.

     

     

    Oh and guess what this is? Not in game yet but coming soon

    Admins\devs are asking for performance references. It is being hotly debated as to how it should perform in game. Do you have any reliable accounts of its sailing ability?

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  5. Wow was just checking on black sea and saw the reply. lol John.
    I will try to answer your questions;
     
    Please advise as to status of following:
    ability to fire as you bear; fire on the uproll; fire by sections; change ammo type; depiction of national gunnery doctine; ability to double or trouble shot, to fire cannonballs with grape on top. What about hot shot and carcass munitions? Can a sail be fothered over a shot hole? Is manning the pumps modeled? Any provisions for jury rigging as a result of storm or battle damage? What about springs, kedging and careening? Is crashing into/being crashed into by a whale a critical hit? Very important! Is skylarking supported?!
     
    * You cannot fire as you bear currently although it is early days. You can though fire singly from bow to stern manually by pressing space multiple times
    * Ships roll and if you time it right you can fire on the up or down roll. It really makes a difference if you are at range or too close as well
    * Ammo types currently are: Ball, double shot, chain and one of the Anti personel ones like grape. No grape on top of ball or trebble atm but as I said early days
    * Hot shot is not in currently and has been hotly debated as something rarely used and dangerous to your own crews/ships health
    * Depiction of national gunnery not in but may be depicted through crew quality when the open world comes out I guess.
    * Carcass ?? This is not shooting goats out of the cannon is it? ;)
    * Manning pumps is modelled in the way you prioritise crew and the pumps can be damaged or destroyed
    * Fothering over a shot hole is modelled by having a limited number of repairs to allocate to parts of the ship - this also covers jury rigging and battle damage
    * Springs kedging and careening -- can you explain these ?? You mean anchor springs and cleaning the ship? Not in atm but as I said open world
    * Crashing is modelled and causes huge amounts of damage - this is hotly debated at the moment as well
    * Spherical earth modelled... Won't know until the open world comes out. I will look at the horizon though when next in game.
    * Skylarking? lol.... I can say that AI is in and one can play vs AI currently in the set piece battles -i.e. ships vs ships not in open world - deathmatch really. 
     
     
    As for the crew. Unfortunately at the moment this is a limitation because of performance. They also originally had recoiling guns and ports that open and close. But because of performance these have been disabled for now. A shame but one cannot expect perfection. The other thing that is unrealistic is that ships sink currently and do not take hours to sink at that. A session currently counts down from 1hr to do your business but generally lasts 30-40mins. 
     
    As for not being able to play. This is a pretty slow game compared to most. They are not motor boats. But it is real time and you do have to aim and account for roll etc. At close range it can get hectic controlling the sails and guns. 
     
    Here are some pictures of me on heavy seas. Can hardly see the other ships at some points.
     
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  6. Fair enough. It is sure not going to be the detail level that combat mission or a proper sim gets. But it is the best we have right now and probably for the foreseeable future.

    I can though tell you that because it is sailing it is often the kind of game you can get coffee while your ship is turning about!

    I played War of the Roses for the same reason.

    But yeah if I get warned I guess I will know for next time.

    WSIM from avalon hill sounds like a board game?

  7. Just thought in relation to Combat mission and unique historical games that some like me may like the older types of ships in a game called NAVAL ACTION.

    Requires DX11 though. The open beta is due in a few weeks to a month for pre-order guys

    You get to command one ship only and either play in open world or I think perhaps single scenarios or PVP/PVE battles.

    Ships are individually customisable I believe.

    What as a tester I am excited about is that you get down and fire ranging shots from deck level before releasing your broadside.

    * Can turn on and off individual gun decks and fire them in any order

    * Can allocate the crew to prioritise different task

    * Control the mast sails individually or auto

    * Contol the helm\rudder obviously along with the speed of the ship

    * Weather such as fog, storm seas among others

    * Choose round types like roundshot, chain, grape\shotgun sort of shot

    * Forts and I think other land things like ports and the like....

    * IIRC game tracks every ball fired and damage like smashed cannons and leaks or sail damage/masts falling off etc are all there.

    The ships are pretty much replicas of famous real ships.

    So far seen are the HMS Victory (over 100 guns), USS Constitution(heavy super frigate 44 guns), HMS Tricomalee (a match for the USS Connie?), cutter, brig, mortar brig, Yachts, HMS Surprise (Russel Crowes ship in master and commander), Bellona (74 guns).

    Here are a few shots of me testing. Enjoy

    Anyone who loves Hornblower and 1700 - early 1800 age of sail ships might like this one. It's kind of unique.

    P.S. I hope this is the right place to post. If I am breaking any rules just let me know.

    I did not post a link as I see it is against the rule.... may be considered commercial.

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  8. You are aware you cant make a living on 66cents and you need to make a profit to have an incentive to go on providing support and enhancement to the game?

    If cost/ pricing is a big issue I recommend thinking about the price of a cup of tea vs a Long Island Iced Tea in relation to the content provided. Pricing is a miracle even when you are putting a bag of dried herbs in hot water.

    As far as I am concerned these guys may bath in riches as long as they provide content for a game I spend hours on and that costs me a fracture of my monthly TV/ Internet bill.

    I have no qualms with the price or content of the pack.

    I just wanted to point out that you cannot calculate a devs hourly rate on one customer purchase like the geeent above seemed to be doing. When all is said and done it may end up at $1000 an hour once customers have multiplied that $20.

    At this stage I will also point out that community missions are s game of hide sand seek. You have to be an active part of the community to get them. For all thee foresight aboutt multiplayer compatability. You want people to mess around to make ssure both have the same mission, unless i am missing something.

    You need people who want disk only editions to use the internet to download missions.

    You forever make any reinstall of the game require another hunt to get the missions again.

    Some default missions would have prevented all this. I mean how did these vehicles get tested? On a range?

  9. Okay...

    Time to wade in. Hell, it's raining outside, the wife's abed, and the wine has breathed.

    Is $20 too much? That's YOUR choice. Shrug.

    If a free market ever really existed since 1914, it'd give the answer. Begging that, the system we have now will give a close approximation.

    Will you trade the equivalent of $20 of your labor for the Vehicle Pack? Well, let's translate what's in the Vehicle Pack into labor.

    I did such a small, bit, tiny part of it, I am embarrassed to even say I pitched in. Really. Yet, I've invested about...30 hours of my personal labor into the pack. That's me. Is my labor worth 66 cents per hour? Well, no. It is worth FAR more. Really. I get paid a LOT more than that to add value in other venues. But that's there, not here. I know my market worth: it is...higher than 66 cents for each hour of labor I've put in. (Yes, that's a rough estimate. Change it as it suits you.)

    Others have put in FAR more effort.

    Let's say...10 guys have put in 5x the labor I've put in. You're looking at 51 times the labor I've just described. (Mine is one, theirs is 50.) So... 66 cents divided by 51 is...about 1 1/4 cents per hour.

    Is that what you value their contribution? If you think that's too steep, don't buy it.

    If you think MikeyD, Charles, Phil, Steve, and all the others who have put in more than I have, should get their labor value at 1 1/4 cents per hour, then trade your $20 of labor (what's that, an hour or two?), for their combined labor.

    Or, say that a flat, overcooked, pizza is a more worthy trade for your labor than the guys that made the pack.

    If enough folks buy pizza, you won't have to worry about the price of any future pack.

    If enough folks buy the pack, you'll have gaming to last a lifetime.

    Your choice. Free-ish market.

    Ken

    You forgot that you have to multiply by the number of purchases over the coming weeks.

    Also i should add that i am all for more content beeing released in packs if it does no dilute the units released with futture based games and allows multiplay to be unaffected.

  10. I have seen this listed as Pool and Poole.

    Just wondering what his real name was?

    Basically I have not seen the movie Fury yet but it seemed to me this may be based on Lafayette Poole.

    I am posting here as I am not getting an answer from the old africa corps forums elsewhere on this board. It seems to me that the game normandy cmx2 would have the best officianados on the subject.

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