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Comrade Trapp

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Posts posted by Comrade Trapp

  1. Originally posted by it's Les:

    Not what I was told by your "friends" CT, maybe you should be more careful in what you say to whom in private.

    But you keep with the story about the Invision crash. I am sure someone believes it.

    Would you be so kind to enlighten me then? Perhaps backup your post?

    Maybe you should check the invision support fourms for yourself, SCHQ was on server number 3.

    Here’s the link:

    Invision Support Forum

    Have fun. ;)

  2. (anyone actually NOT aware that Comrade Trapp arbitrarily deleted his forum on both occasions out of the blue?)
    The first one (SCHQ) crashed when one of invision's servers went down, that was beyond my control. It was the second one that I deleted because I didn't have the time to maintain it. What’s you point? :confused:

    My decision to convert it into a site not specifically obsessed with wargaming or one specific wargame following the crap of 2004, has also allowed it to be more interesting to more types of people.
    If I'm not mistaken, only the first forum was specifically related to Strategic Command. The second one (Firebase Bastone) was pretty general.

    When SC2 arrives, I will no doubt be discussing it, but it won't be the sole focus of my existence, nor the only reason for existence of my forum.
    Is it the sole focus of my existence? I post here maybe twice a week these days.

    But I'm not the one going around trying to prove to everyone (or perhaps just myself) that wargames/wargaming forums aren’t my life. I haven't gone through 5 different screen names just to prove to people that.

    How many times did you 'retire', only to come back a few days later? Lets see.....

    "I have finally come to grips with the reality, that I am wasting a lot of time on a lot of forums to no real end.

    So this is bye guys."

    - Janurary 2003

    "It appears the honeymoon is over guys.

    The site owners are well aware of the situation, no need to make a fuss.

    I am unlikely going to be able to participate here in much further.

    I hope the game goes well, I hope SC grows expands and prospers.

    But I will have to look from the outside."

    - April 2003

    "I heard from the Sarge that he did´nt felt welcome here anymore. Somewhat surprised I asked him if he really was still around and he said he is but dont get the respect he deserves.

    So guys, and especially Immer Etwas and Rambo, take it easy on him. Give him a chance."

    - July 2003

    That’s just a few of them, and your calling me immature? :confused:

    And as if you haven't told everyone that wargaming/wargaming forums aren’t you life: Your signature:

    "Forums are not my life.

    And the above post was just an opinion, mine."

    Need I go on?

  3. We felt that you did not need it if the Axis was only going to attack 2 countries before attacking Russia.
    That actually wouldn't be a bad house rule to use, maybe make it 3 countries. It would definitely prevent the dreaded Axis cookie-cutter strategy while still allowing some leeway for the Axis.
  4. Tom,

    I would also recommend you start out with Strategic Command.

    Compared to most other wargames, it has a significantly smaller learning curve and is just a straight forward game in general. Also, it take far less time to complete a single game compared to Hearts of Iron.

    Personally, I think they are both great wargames. However, at the same time, they are both different.

    SC is more of a “beer and pretzels” wargame, where you are only looking at the game from a strategic perspective and not a tactical one. In SC, the units you are working with are no smaller than armies, corps, and tank groups. With air, only have two unit types, strategic bombers and fighters.

    HOI on the other hand is far more detailed, you not only have to play the game from a strategic perspective, but also a tactical one. In HOI, you are working with units as small as divisions, air wings, and destroyer flotillas. It requires far more management than SC does.

    Hope this helps. ;)

    Comrade Trapp

  5. Originally posted by pzgndr:

    </font><blockquote>quote:</font><hr /> We do have world at war and third reich. These games are very long and too complex. takes months to get through the rules!

    And World in Flames and Totaler Krieg. At the less-complex end of the spectrum is GMT's Europe Engulfed and NeppaGames ETO. EE is a block game, while ETO has cardboard counters; otherwise they are very similar and play quickly. Eagle Games has Attack! which is more abstract like Risk, but is working on a WWII game called Blitzkrieg! which should be less abstract.

    So that's at least 8 boardgames out there already. What exactly might SC bring to the table (literally) if one must give up fog of war and the complex manual calculations for unit readiness, supply, etc. that makes it unique? It's a tight market out there as it is. </font>

  6. Originally posted by Desaix:

    I looked in details to the possibility to give Uk some ressources in US to reflect Lend and Lease act... So far, I won't use this option for my mod as it takes some very usefull ressouces from US when they join... Also giving ports is not good as it gives some more supply sources to the British ships for Atlantic war...

    Desaix

    But the thing is, the resources automatically return to American control upon US entry.

    Also, in my campaign, I didn't give the British control of any extra ports, only two American cities.

  7. Originally posted by guinty1:

    the offical guide is pretty scarse to be honest m8 ,i would read terif^s guide - its got loads more usefull info :)

    Kinda funny, Terif along with everyone else on the forum at the time contributed to it. Bill Macon compiled it and wrote it up.

    Ungrateful newbies...... newbrain.gif

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