White Phosphorus
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Posts
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Posts posted by White Phosphorus
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1. How about different artillery patterns. Line square circle etc.
2. Clickable OOB would be great.
3. Shaded LOS tool ala Steel Panthers, East Front.
4. New strafing model. Maybe set strafing lines, or make the airplane target multiple units depending on their proximity to the path of the plane. It looks ridiculous when it picks only one unit out of a mass. Also how about having multiple airplanes carrying out attacks at the same time.
5. More vehicle damage options. Such as suspension, tranny, optics, turret, machinegun. As well as rare critical hits, like penetration at vision slit etc.
6. More small arms for the infantry. Semi autos for the Germans, automatic riffles instead of LMGs for the Russians, PPS and MP-38 SMGs, upgraded versions of RPDs etc.
7. This is probably too much to ask, but an armor model where the shells hit actual models would solve the T-34 issue once and for all.
8. Oh yes, and more formations to choose from. Id like to see tank battalions, companies, etc. Larger artillery units.
9. Also an ability for the player to make his own formations. Simply have a make custom formation screen, where you would purchase units and assign HQs to them, label them, and then save. Then that formation would be purchasable on the screen. You could have an option for PBM to toggle custom formation availability on/off. This way you could purchase units like anti-tank riffle companies, tank destruction battalions etc without having to make them from scratch every time.
10. And how about letting the player make his own infantry squads (for scenario purposes). You could have a man counter, then you'd add weapons.
[ February 03, 2003, 07:08 PM: Message edited by: White Phosphorus ]
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Is that a penis they are trying to form with their vehicles? Maybe the drivers decided to humor you.
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As in Wacht Am Rhein? The Battle of the Bulge?Originally posted by Das Reich:</font><blockquote>quote:</font><hr />Originally posted by White Phosphorus:
Why do people always bring up Somme, but not the Ardenes offensive. Both were all infantry battles.
All infantry?
What about the 1st SS Panzer Korps?
Or are you speaking of another Ardennes offensive? </font>
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Is it the one with civilians in it?Originally posted by Dave H:Blood and Guts? I read somewhere that BFC is supposed to add that in the upcoming Pacific Theater version Combat Mission: Nanking to Nagasaki, which is due to be released next February 30'th.
PS. BFC, thank you for this omission.
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Why do people always bring up Somme, but not the Ardenes offensive. Both were all infantry battles.
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It had it's own fuel synthesizer.
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This is exactly why I was one of the crazy ones who argued against making the infantry more resilient to panic. Back in the day even 105s falling onto dug in troops would rout them out of their positions within a few turns.
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I thought they said it themselves. The game does not model people scrambling to pick up shells, only the actual reloading. Or something to that extent.
For example in SP a stationary t-34 could only fire something like 3 rounds a turn. 1 turn was 3 minutes. ROF was 1 shot a minute.
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It maybe that the game system penalizes maneuver more than it should. I mean, the reload times are compressed and must be about 3 times higher then they actually were, now do vehicles move 3 times faster?
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Wait till you see T-34s nailing Nashorns at 2km.
It's just luck.
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Yeah, you should go back to CompUSA and keep asking for managers, explaining the "situation" with the illegal copies, and eventually they'll take it back. Just be a real pest.
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Those units can still be taken out with near misses.
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Then why do the crews still back up even when they have the round loaded? This goes for T-34/85s. Overshoot, undershoot, reload, start moving MISS AGAIN since the shot was fired on the move, and get killed through the turret. Maybe it's just my experience but the tanks always seem to pick the worst decision. They should either drop down sooner or a bit later.
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But even if one unit spots the gun the player does too, and on the next turn every unit he has will fire at the gun.
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If your tanks have a large ammo load, just shell the crap out of anything that looks suspicious. Buildings have to go, woods, pines, and trees have to be turned to splinters, rough should be made even rougher. Pound those locations with concentrated HE fire.
If my tanks have a small ammo load out I like to move my entire force around while several tanks lob a few shells at suspected places. To give the defender at least some suppression.
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Pekhotnaya Forma.
Ekipirovka Pekhoty.
For some reason I associate Forma with parade dress, Ekipirovka on the other hand, has a battle ring to it.
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Does it really matter if t-34 had a bad turret. If players have to use ahistoric tactics to defeat them (as was mentioned on second page where the best way is to get the enemy go hull down!? and attack from the front). Something needs to be changed or abstracted.
One can learn a lot about CMBB tactics just by reading an infantry manual from that time. However there is no use to read early German armor manuals that detail the t-34 because the game system provides a very different solution to the tactical problem.
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No, there are special armored units standing by that will exploit after the penetration has been achieved.Originally posted by coe:So the major difference it appears is that in the initial break through stages, the tanks are subordinate to the infantry (that is in breaking the defensive zone) but after that it changes (exploitation)....?
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One time an enemy Hertzer showed up and freaked the 4 34/85 into reversing without even targeting any of them. But then they immediately continued to move forward, then back, then forward. Maybe the Tac AI goes crazy when there is no cover to back up behind. (It was pretty much open steppe with a tiny tree patch back and to the right of my tanks).
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I think it's General Frost.
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Hey Lyn, Does that book cover late war memoirs? Because according to battlefield.ru there is another book of Loza's memoirs "Fighting for the Soviet Motherland" which covers the early war.
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How about sandy terrain? Kinda like Mud in dry summer conditions.
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Shlem just means helmet. Those pointy hats were called Budjenovkas. Emphasis on je syllable.
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In one scenarior a German Stug was shooting at my infantry and every single shell landed on the hill right infront of it.
Ser. Glebov's Vodka Bottle and the canister rounds
in Combat Mission: Barbarossa to Berlin
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But if you area fire, won't the tank just use HE rounds.