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White Phosphorus

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Posts posted by White Phosphorus

  1. 1. How about different artillery patterns. Line square circle etc.

    2. Clickable OOB would be great.

    3. Shaded LOS tool ala Steel Panthers, East Front.

    4. New strafing model. Maybe set strafing lines, or make the airplane target multiple units depending on their proximity to the path of the plane. It looks ridiculous when it picks only one unit out of a mass. Also how about having multiple airplanes carrying out attacks at the same time.

    5. More vehicle damage options. Such as suspension, tranny, optics, turret, machinegun. As well as rare critical hits, like penetration at vision slit etc.

    6. More small arms for the infantry. Semi autos for the Germans, automatic riffles instead of LMGs for the Russians, PPS and MP-38 SMGs, upgraded versions of RPDs etc.

    7. This is probably too much to ask, but an armor model where the shells hit actual models would solve the T-34 issue once and for all.

    8. Oh yes, and more formations to choose from. Id like to see tank battalions, companies, etc. Larger artillery units.

    9. Also an ability for the player to make his own formations. Simply have a make custom formation screen, where you would purchase units and assign HQs to them, label them, and then save. Then that formation would be purchasable on the screen. You could have an option for PBM to toggle custom formation availability on/off. This way you could purchase units like anti-tank riffle companies, tank destruction battalions etc without having to make them from scratch every time.

    10. And how about letting the player make his own infantry squads (for scenario purposes). You could have a man counter, then you'd add weapons.

    [ February 03, 2003, 07:08 PM: Message edited by: White Phosphorus ]

  2. Originally posted by Das Reich:

    </font><blockquote>quote:</font><hr />Originally posted by White Phosphorus:

    Why do people always bring up Somme, but not the Ardenes offensive. Both were all infantry battles.

    As in Wacht Am Rhein? The Battle of the Bulge?

    All infantry?

    What about the 1st SS Panzer Korps?

    Or are you speaking of another Ardennes offensive? </font>

  3. Then why do the crews still back up even when they have the round loaded? This goes for T-34/85s. Overshoot, undershoot, reload, start moving MISS AGAIN since the shot was fired on the move, and get killed through the turret. Maybe it's just my experience but the tanks always seem to pick the worst decision. They should either drop down sooner or a bit later.

  4. If your tanks have a large ammo load, just shell the crap out of anything that looks suspicious. Buildings have to go, woods, pines, and trees have to be turned to splinters, rough should be made even rougher. Pound those locations with concentrated HE fire.

    If my tanks have a small ammo load out I like to move my entire force around while several tanks lob a few shells at suspected places. To give the defender at least some suppression.

  5. Does it really matter if t-34 had a bad turret. If players have to use ahistoric tactics to defeat them (as was mentioned on second page where the best way is to get the enemy go hull down!? and attack from the front). Something needs to be changed or abstracted.

    One can learn a lot about CMBB tactics just by reading an infantry manual from that time. However there is no use to read early German armor manuals that detail the t-34 because the game system provides a very different solution to the tactical problem.

  6. Originally posted by coe:

    So the major difference it appears is that in the initial break through stages, the tanks are subordinate to the infantry (that is in breaking the defensive zone) but after that it changes (exploitation)....?

    No, there are special armored units standing by that will exploit after the penetration has been achieved.
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