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Joques

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Posts posted by Joques

  1. Originally posted by zukkov:

    you'll have a great time playing the game no doubt! have you ordered the full game yet? at your age, that might be a trick i suppose, but if you have the means, you won't regret it!

    Tsk tsk, peddling crack to the youngsters. What's this forum coming to..? smile.gif
  2. I just downloaded this baby and I must say it looks mondo cool. The concept is awesome, and the execution so far looks flawless. I just hope the team won't run out of steam halfway and leave us all hanging 3 km from downtown Sevastopol. smile.gif

    One question: Will all the map grid coordinates represent Operations, or will some be single battles? I guess some areas saw fiercer fighting than others.

    Once again: AWEsome concept. This is something BFC should look into. It is a definitive step towards a working, fluid campaign, without the sacrifice in realism that a "follow Company E from 1941 to 1945 setting" would entail.

    It's so great to see single individuals taking the game in a whole new direction, bringing the experience up more notches than even the developers could imagine.

    Just like the redefining-the-genre-operation "Beginning of the End" Op, where instead of slogging it over a map for 10 battles, it has clearly defined objectives for its three battles: Recon, Assault and Counterattack.

  3. Originally posted by Thin Red Line:

    Thank you Andreas.

    I sincerely hope CMAK will be be an opportunity for some of this forum members to revise their "judgement" by learning more on the immense sacrifices and the victories of the French in Italy.

    Nah, much easier to believe Europeans are spineless. Doesn't require the effort to think outside of stereotype.
  4. Originally posted by Madmatt:

    No need, Charles has already fixed it and it will be in place once 1.03 is released in its *final* form.

    Madmatt

    I am constantly amazed at the level of commitment we see from the BFC team. In this respect, BFC and Maddox Games are two veeery unique games developers.

    Matt, if you can extract some DNA from the Floating Brain and find a viable surrogate mother, I want to have his love child!

  5. Originally posted by Fionn:

    Your opinion differs and I respect that. It is also why I wouldn't ever play you.

    Hey that's cool. smile.gif I'm not cutthroat or anything, I'm just really laid-back and I play this game for fun. And it IS fun! smile.gif If somebody'd trip my ambush (fairly long shot, BTW) with crews, I'd kill the crews, grumble about it good-naturedly and take more care in the future.
  6. Originally posted by Fionn:

    During the game I got concerned that some crews were in the vanguard of his force. We exchanged about 2 emails about it and we came up with a little moratorium on the fighting to allow his crews to retreat back into cover and begin the infantry only fight.

    I know this is none of my beeswax, but I don't see the problem. Crews are essentially worthless to him, and free victory points on the hoof for you. If somebody sent their crews into the front line against me, I'd be happy to grab the extra points!

    Along the same lines, I don't see how a last-turn flag rush is gamey. If I allow my opponent to rush my flag, then I haven't been defending it very well, have I? More power to him I say, for exploiting my weak perimeter.

    I don't buy the concept of "gamey" play. I know some players do, but don't for a second think that you are more "worthy" of the game than I, just because you insist on playing within the boundaries of some self-imposed ruleset.

    Hardly any one person on this list has the same threshold for what's gamey. There will always be dabates when one guy pulls a move which he thinks is perfectly legit, but which will make his opponent scream bloody murder. The only logical solution: Play the game within the boundaries of what the game allows. There is probably not (as somebody has already said) any single gamey tactic in this game that will give you a real advantage.

    Oh, and stay away from QB's. They open up a whole other can of worms. Playtested scenarios are, like, a hundred thousand times cooler. smile.gif

  7. Originally posted by Sarge Saunders:

    No Stugs are not transports. The idea is that in meeting engagements, forces are on the move and would not have guns set up ready for action on turn one. Thus the "rule" would be one gun per transport since they would need to be driven to postion and disembarked.

    This is, pardon me, just silly. Who's to say the transports haven't simply already unloaded the guns and skedaddled?
  8. Originally posted by RSColonel_131st:

    Good point. But since this will only be for the next engine anyway, there should be no borg spotting anymore.

    Borg spotting is not the issue. The issue is what you, the player, know. So let's say you have an artillery spotter whose LOS is blocked by a building. You have another unit that can see an enemy squad cowering behind the building. In RL, the Spotter probably wouldn't know about that enemy unit. If your suggestion is implemented, then your spotter could merrily shell the heck out of someone he didn't know was there.

    This has nothing to do with the issue of borg spotting. Even without borg spotting, the fact remains that you the player will know everything that all of your units know. You will still have a god's eye view of the battlefield.

    I say that if the engine allows you to adjust artillery fire onto a target your spotter doesn't know is there, it will be way less realistic.

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