Joques
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Posts posted by Joques
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Tsk tsk, peddling crack to the youngsters. What's this forum coming to..?Originally posted by zukkov:you'll have a great time playing the game no doubt! have you ordered the full game yet? at your age, that might be a trick i suppose, but if you have the means, you won't regret it!
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Aha! I wondered how on earth you managed to keep those codes invisible. Excellently innovative use of the engine's capabilities.Originally posted by eichenbaum:All the missions (grids) can only be operations. I use the system 'battle window size' to place the access codes on the map. When you start the mission the access code will be invisible.
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I just downloaded this baby and I must say it looks mondo cool. The concept is awesome, and the execution so far looks flawless. I just hope the team won't run out of steam halfway and leave us all hanging 3 km from downtown Sevastopol.
One question: Will all the map grid coordinates represent Operations, or will some be single battles? I guess some areas saw fiercer fighting than others.
Once again: AWEsome concept. This is something BFC should look into. It is a definitive step towards a working, fluid campaign, without the sacrifice in realism that a "follow Company E from 1941 to 1945 setting" would entail.
It's so great to see single individuals taking the game in a whole new direction, bringing the experience up more notches than even the developers could imagine.
Just like the redefining-the-genre-operation "Beginning of the End" Op, where instead of slogging it over a map for 10 battles, it has clearly defined objectives for its three battles: Recon, Assault and Counterattack.
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Nah, much easier to believe Europeans are spineless. Doesn't require the effort to think outside of stereotype.Originally posted by Thin Red Line:Thank you Andreas.
I sincerely hope CMAK will be be an opportunity for some of this forum members to revise their "judgement" by learning more on the immense sacrifices and the victories of the French in Italy.
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Just curious:
How many here used to reside in the menagerie of dysfunctional characters that is known as the ASL Mailing List?
Follow-up: Has anybody seen Tate here?
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Damn! Two packs of the battles I most wanted for this game, anounced within a week of each other! ...uh, I think I just creamed my pants. Gotta go!
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Knowing Hilde (my G/F) she probably would.Originally posted by Pvt. Ryan:Let's get Hilde in here with her glue gun. Or maybe she will paint the mutha black.
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Woo-hoo, looking forward to them!
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-We lost Company F again!Originally posted by DingoBreath:Multi-player teams battling other teams. Even in PBEM. This would cause some serious FOG about what the commander on your flanks is doing.
-Again?
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Low response rate on this one. Is everybody busily trying to find fault with v1.03, or is or game simply as perfect as it can possibly be?
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Speaking of which...has anybody seen Treeburst? Did he drop off the surface of the Earth? I mean jeez, the hickup wasn't even of his making, why would he disappear... :confused:Originally posted by Frunze:'Course now it occurs to me that maybe nobody knows what method Treeburst used to make up for the missing results....
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Ack, come on. Go tcp/ip or somfink, just get it done. Some of us were done more than two months ago. Heck, I can't even remember half of the scenarios..!Originally posted by Kanonier Reichmann:Hi Sergio. Is there any chance you can extend the deadline just to the weekend as Michael D. and myself are almost at the end but we'll probably need the full week to finish our game.
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One of my roommates walked in on me playing a winter scenario once. She thought it was a snowboard game.Originally posted by Sarge Saunders:HA! My wife took a quick glance at the screen once and asked if I was playing Computer Golf!
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Amen. I keep CMBO at my workplace computer and CMBB at home. That way I can take a break from work every now and then to do my CMBO pbem files!Originally posted by Bruceov:all three. CMBO is not obsolete
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I am constantly amazed at the level of commitment we see from the BFC team. In this respect, BFC and Maddox Games are two veeery unique games developers.Originally posted by Madmatt:No need, Charles has already fixed it and it will be in place once 1.03 is released in its *final* form.
Madmatt
Matt, if you can extract some DNA from the Floating Brain and find a viable surrogate mother, I want to have his love child!
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Kingfish, my result has been mailed to you. Pardon the delay.
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Will get it to you when I get home from work today.Originally posted by Kingfish:Ted and Joques,
I'm sorry, but I do not have your results. Please resend, and make sure to include who your opponent was, which scenario, who was the axis player and the score.
Thanks
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Kingfish,
Do you have my result for Rearguard action?
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Hey that's cool. I'm not cutthroat or anything, I'm just really laid-back and I play this game for fun. And it IS fun! If somebody'd trip my ambush (fairly long shot, BTW) with crews, I'd kill the crews, grumble about it good-naturedly and take more care in the future.Originally posted by Fionn:Your opinion differs and I respect that. It is also why I wouldn't ever play you.
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I know this is none of my beeswax, but I don't see the problem. Crews are essentially worthless to him, and free victory points on the hoof for you. If somebody sent their crews into the front line against me, I'd be happy to grab the extra points!Originally posted by Fionn:During the game I got concerned that some crews were in the vanguard of his force. We exchanged about 2 emails about it and we came up with a little moratorium on the fighting to allow his crews to retreat back into cover and begin the infantry only fight.
Along the same lines, I don't see how a last-turn flag rush is gamey. If I allow my opponent to rush my flag, then I haven't been defending it very well, have I? More power to him I say, for exploiting my weak perimeter.
I don't buy the concept of "gamey" play. I know some players do, but don't for a second think that you are more "worthy" of the game than I, just because you insist on playing within the boundaries of some self-imposed ruleset.
Hardly any one person on this list has the same threshold for what's gamey. There will always be dabates when one guy pulls a move which he thinks is perfectly legit, but which will make his opponent scream bloody murder. The only logical solution: Play the game within the boundaries of what the game allows. There is probably not (as somebody has already said) any single gamey tactic in this game that will give you a real advantage.
Oh, and stay away from QB's. They open up a whole other can of worms. Playtested scenarios are, like, a hundred thousand times cooler.
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This is, pardon me, just silly. Who's to say the transports haven't simply already unloaded the guns and skedaddled?Originally posted by Sarge Saunders:No Stugs are not transports. The idea is that in meeting engagements, forces are on the move and would not have guns set up ready for action on turn one. Thus the "rule" would be one gun per transport since they would need to be driven to postion and disembarked.
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This is in remarkably poor taste.Originally posted by Hans:Shall we bet on when and were SH will meet his end?
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Borg spotting is not the issue. The issue is what you, the player, know. So let's say you have an artillery spotter whose LOS is blocked by a building. You have another unit that can see an enemy squad cowering behind the building. In RL, the Spotter probably wouldn't know about that enemy unit. If your suggestion is implemented, then your spotter could merrily shell the heck out of someone he didn't know was there.Originally posted by RSColonel_131st:Good point. But since this will only be for the next engine anyway, there should be no borg spotting anymore.
This has nothing to do with the issue of borg spotting. Even without borg spotting, the fact remains that you the player will know everything that all of your units know. You will still have a god's eye view of the battlefield.
I say that if the engine allows you to adjust artillery fire onto a target your spotter doesn't know is there, it will be way less realistic.
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Excellent work, thanks!
I am currently editing it to make it more print-friendly: adding headers for every page etc.
Russian Advance - Sudeten Mountains (multiplayer)
in Combat Mission: Barbarossa to Berlin
Posted
Gotta hand it to ya, Eichenbaum, when it comes to drawing maps you're da man! Beautiful scenery.
(edited cause I didn't bother to read the original post properly )
[ July 17, 2003, 04:08 AM: Message edited by: Joques ]