Why does waypoints plotted along a road cost time? I've experimented an have found out that sometimes if you plot between two intersections the units will plot along the road, but not always! Sometimes they take a direct route which might cause them to bogdown! What gives? If I plot along the road I can accumulate up to 240 or more seconds, 6 minutes, this is ridiculous! How come this has not been fixed! Plotting between two contiguous road hex's should not cost any time. It's one thing to tell a units to move thru a wood, thru a house along a road, etc., but to tell a driver to stay on the road is dumb! I think your trying to add too much realizism for a simple computer game. KISS, keep it simple stupid!