Jump to content

Capt Cliff

Members
  • Posts

    57
  • Joined

  • Last visited

Everything posted by Capt Cliff

  1. The target aquire and fire mechanic's maybe left over from CM; Shock Force, too modern. German turrets were slow and they couldn't shoot on the move. US turrets were faster and with the gyrostabilizer they could shoot while moving. These first shot hits are too many and far too accurate.
  2. Will CMBfN be set up to support other languages beside English?
  3. If Battlefront follows the previous CM they will release a Russian Front next then the Med version. Perhaps there is a September 44 to May 45 version for the western front, yes?
  4. First I need to ask if the editor/map creator is complete? If so then how do you make roads and bridges go vertical. Can we rotate the map? When making road why not have a road creator that when you picj to points the editor builds a road between the two. I always hated making roads in CMAK/CMBB one pixel at a time.
  5. Is there anyway to check what units can see on the map. In old CM you hit the L key. What do you do now? I looked in the manual, online, but there wasn't anything there, it is hard to read.
  6. Why does waypoints plotted along a road cost time? I've experimented an have found out that sometimes if you plot between two intersections the units will plot along the road, but not always! Sometimes they take a direct route which might cause them to bogdown! What gives? If I plot along the road I can accumulate up to 240 or more seconds, 6 minutes, this is ridiculous! How come this has not been fixed! Plotting between two contiguous road hex's should not cost any time. It's one thing to tell a units to move thru a wood, thru a house along a road, etc., but to tell a driver to stay on the road is dumb! I think your trying to add too much realizism for a simple computer game. KISS, keep it simple stupid!
×
×
  • Create New...