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Sigurd

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Everything posted by Sigurd

  1. Wow ! what precision ! It seems BFC definitely doesn't have read the same bibliographical sources as you. I was surprised too to see my king tiger only equipped with "good optics", when he can KO a rusian MBT from 2 000 m.
  2. very interesting issue has BFC anything to say about it ? I can easily understand BFC ran out of time to finish some aspects of the game. Similar issues (but only graphical) concern for example shared bmp : Panzer I and II, or MG and 20 mm Halftracks ( for the lattersee the maxdorf scen) look exactly the same (but of course are handled differently by the game engine) I prefer BFC release now and fix later such things then than having to wait 2-3 more months for a "perfect" game.
  3. these amphibious tanks were used on June, 22th, to reinforce a bridgehead across the Bug, near Pratouline. They did cross, and were very useful to pull away the russian armored counter attack. It's explained (in french) at Bug underwater crossing On this page stand the famous photo of the wet tank
  4. I agree with you Cameroon, it's not the best place to take advantage of the long range superiority of the panther. I was just meaning it was better than nothing (sitting in the back) But i'm still having the same problem. Could you (or anyone else) just send me a saved game, where you chose the allied side, default setup, and save it at turn 1, after the setup, but before the first order turn ? It would help, I hope, having willing-to-fight panthers... Otherwise without the german armor, it's too easy... Thanks !
  5. Well if I launch the game with "free to place" setup, the AI puts the Panthers in the woods behind the graveyard, a far more judicious place. But I tried to launch several times the game from the start, with "default setup" for the AI, and it always leave his panthers back...
  6. Mikeyd, in tanks equipped with cuppola, can't we say the visibilty is acceptable for the TC, when under heavy infantery fire ? I read the german ones, in "trash" form, were rather good. So we could allow "forced button" order in tanks with cuppola and radio.
  7. I'm quite a bit disappointed by the comportment of the german tanks in Jaegermeister, when I'm playing the russian side. I realized they are just sitting back in the rear area, aligned as in the editor default setup, unable to see anything from there (i surrendered to see where they sat). They're just letting my troops slaughter the german infantery without moving at all !! I chose the "default settings" for the computer set up, but god, that allows them to move to hunt my armor !! but they don't !! ---*******SPOILERS****---- * * * * * * * * * * * * * * * * * * * * * * * * * * * Here's the picture of these lazy bastards : To see it by yourself, download the game file (macintosh-format) : Lazy bastards saved game game was saved at turn 6, i made my men run towards the german positions, in order for the german to clearly see where the russians are. i could have shown turn 15 or 25, it's just the same, the panthers don't move... Any idea?...
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