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Cambronne

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Posts posted by Cambronne

  1. What AFV do you think we can use in CMSF to "simulate" ( as possible as it can be simulated) the Israeli Merkava to make a Gaza scenario/campaign?For the Hamas side it seems simple enough as we have a lot of stuff to make their fighters.The Israelis can be given a mix of Bradleys and air assets (from US arsenal) and syrian infantry (from syrian oob).But what tank is the closest to Merkava??? any idea anybody???

  2. I was just curious to see how the new 1.11 works with huge ,I mean HUGE scenarios.So I made a map 4km/4km with hills,woods and lots of buildings.Then I recruited almost an infantry division and a few tank companies for each side.Guess what?! It runs as smoothly as an angel,the same as if it had only one squad!

  3. Yes, but we all know that if you make the engine to perform great on a company scale, some lugnut will come along and make a regiment scale, just because he can. :D;)

    Hey,in fact I'm just planning to play a regimental scenario,what's wrong with it?? :D Anyway,great to know the slideswow was fixed and the blue bar is back. Congratulations Battlefront!

  4. strange,because the name of my .CAM file is not the same as that of the scenario opened,but is the same as that of the script txt file. Besides,from the game manual I understand that the core units file is only a source of core units for the scenarios,not a scenario itself,so there should be no reason to load it into editor,but rather to pull the units from it for the campaign,by using the "import campaign units" tab in the editor.

    But I tried to do it like is says in the manual,and the result was that the "core" units transformed into auxiliary units and were not used in the next battles.

  5. page 148 about compiling a campaign;

    at: " 2. Load the Core Units File". By doing that I would just load the whole core units scenario that has nothing to to with the campaign I want to make and,besides,transform the core units into auxiliary units. Shouldn't it be "import campaign units from the core units file"?

  6. I am trying to make my first campaign.

    1)made a scenario with the core units.

    2)created a new scenario and loaded the core units from the first created scenario.

    3)made the campaign by loading the script file.no error message appeared

    After doing all these I open the campaign and in the first battle...no units !!! I try the same moves once more,the same result! what am I doing wrong and not get any unit in the first scenario???

    Thanks!

  7. I am thinking to use CAS in user made operations,but because of the random targetting it would be an equal threat to my forces. So I want to use CAS only in the first battle and set the bulk of my ground forces to arrive in the seccond battle in order to make my planes to hit only enemy targets(coz they are the only ones existing in the first battle).Does anybody have any tip on how to use the air force only in the first battle???

    Thanks!

  8. I decided to turn back to 108 version for large scenarios,as they are unplayable with v 110. But I found out that scenarios made with 110 version cannot be loaded and edited with v108.I made a huge map that spent me a few days and got an ugly surprise trying to use it with v 108. Is there any way to make it work with v108?

    Thanks in advance!

  9. Hello,I got a question about loading maps from CMSF into CM Normandy.Will it be possible? I( mean I understand there won't be any modern buildings,arabic road signs,and other things that are designed exclusively for modern Middle East) but maybe it would be possible to find a way to replace them with european buildings and others,so I don't have to make again the same maps I did for CMSF,and just simple load them into CM Normandy.

    Thanks in advance!

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