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Cpt Kernow

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Posts posted by Cpt Kernow

  1. Well.

    I think I bucked the trend slightly.

    I got a draw as axis (against Demoss) and a win as Allies.

    Im sure that the key to victory as Allies is to make a conscious desicion at start up not to contest all the flags.

    Against Demoss, well he might disagree but if our game had lasted just 1 more turn Im sure I could have pulled a minor. In fact each extra turn would have been to my advantage as I still had considerable reserves of men and AFG's and Demoss was looking prety much used up.

  2. I have to say I disagree totally.

    BUE is an excellent 2 player OP on an epic scale.

    There is not a naval bombardment "every turn" as the FO obviously has limited ammo.

    It is not a nucklear war by any means but an accurate portyal of how devasting naval bombardment can be against german counter attacks towards the landing beaches of normandy.

    This scenario really gives a flavour of what those battles must have been like.

  3. my 2 cents.

    In cmbo a last turn flag rush by armour to a flag to either hold it or change its status to disputed is gamey. Especially when in a lot of situations I have witnessed that armour would not even survive the next ten seconds of the next turn were there to be one.

    I consider it gamey because it invalidates everything that makes this game great. Why pay attention to tactics and all the subtlties that make this game the pinnacle if you then proceed to just brutishly fast move some armour without regard to the cconsequences to VL's.

    To me we can argue about whether this is gamey or not, but I would go one further and say it is simply bad taste to play in such a way and when I see opponents doing so I just find for me it undermines and devalues the whole experience of playing this game.I now only play CMBB variable ending games now as I just cannot stomach this aspect of CMBO. I am very very relaxed about other issues of gameyness and can live with them all, but last minute flag rushes grrrrrrrrrrr.

    In a cmbb (variable ending) game I would consider such actions much less gamey. Any change in flag status means the game will go on and the commander will have to live with the situation he has just put himself into. So even a last minute flag rush still forces the commander to make tactical decisions.

  4. Rob youre getting of lightly.

    Thats just sarcasm not a straight out insult.

    If you want to get recieve some real insults just wait to some guy called Schroener posts, then simply disagree or merely post a reasoned counter arguement to what ever he is saying and the real heart felt insults will fly.

    Then you can get realy pissed off.

  5. Its good to see a post spawn so many sub topics.

    It is possible to kill the KT (against the AI anyhow.)

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    If you notice the road network has a spot that comes out right behind the KT. Leapfrom your T34 along the roadnetwork into and out of cover. If done right you will emerge about 100 or so meters behind the KT. Once you kill the KT things get bad for the KT.

    [ January 15, 2003, 12:48 PM: Message edited by: Cpt Kernow ]

  6. Crazy just because something happened once dosnt mean its hardcoded into the game.

    Sometime the reverse of what you just described will happen.

    This is due to random variables. E.g. where the shell hits etc. For each shot the game engine calculates a huge amount of variables some fixed some random. This means that outcomes will differ but tend in a general direction. I have seen a KT taken out by a 37mm AT gun, but of course this will happen only 1 time in a 1000 or so. The general direction in this case for KT's to survive 37mm rounds.

    To really test the matching of the panther to the SU you will have to involve them in at least 20 engagements to begin to have an idea of there relative strenghts. The panther I presume will come out on top not just due to armour but also due to better optics and the like.

  7. MIKE

    If you read through my posts Ive allready answered those questions, and cant be bothered to repeat myself for the sake of your immature kneejerk rant. I would tell tou to grow up but it seems more important that you get a life.

    Ok actually I will repeat myself.

    %90+ of games at least will have been QB ME of equal points as these are what ladder players at the Blitz play.

    The abilities of the players will vary across both sides, given the number of games played this is what is called a statistical reality. I could never prove the relative skills of the players, I have no idea who the players where in each individiual battle, but it can be SAFELY ASSUMED that over the 138 games there was not a trend for better or stronger players to allways take the ALLIED side as this would constitute a massive fluke.

    As I have said repeatedly 138 games is not a large enough sample for definite conclusions but is enough to speak of a strong trend.

    That trend is that at the outset of a QB ME one does not gain an advantage from choosing to play AXIS.

    Can you tell me if you disagree with that basic premise. If you do please support statistics of your own to create an arguement rather than just ranting against mine.

    [ January 14, 2003, 05:33 AM: Message edited by: Cpt Kernow ]

  8. Jesus

    there are some pedantic bastiches on this forum.

    Mike

    I am not living in cloud cukoo land.

    Look at the stats I have posted on the first page.

    Yes they are not yet conclusive. But at 133 QB (And I am talking about QB's) they paint a picture. That picture is of a balanced spread of victories between to the sides with a slight bias towards the Allies.

    Therefore it is fair to assume that in QB where both combatants have the same amount of purchase points both sides have an equal chance of winning.

    This is of course before the units are purchased so talking about what units people buy is totaly irrelevant to this discusion

    If this still leaves room for confusion, I am saying that when I agree to play you in a 2000 point ME QB and you can choose the side (But not the year, as all QB reported in stats had yrs set to random) at this point things are equal, one does not gain an advantage by either choosing Axis or Allies. Of course once one begins to buy units both luck and skill begin to reflect on the manner and things are far from unequal.

    I was just trying to say that one does not gain an advantage by choosing Axis in QB's as the stats show.

    Cheers for the unwarranted aggression.

    Kernow.

    [ January 13, 2003, 05:29 PM: Message edited by: Cpt Kernow ]

  9. It will be impossible to know what year the QB's refered to were played. However I believe it is customary on the blitz ladder to set the year to random, so that no player can cherry pick a year when ons force is in the ascendency. Therefore we can presume a "random" spread of years across the 133 QB's.

    Whilst perhaps a few more battles say to bring the total to 200 (I will post again when the figure reaches this) would make things more conclusive, I think the figures suggest a balancing in the cost of units.

    The point I think these figures illustrate is this:

    Purchased forces of equal value are resulting in balanced fights

  10. Well I remember plenty of posts claiming that it was immpossible to win as soviets. Bitching was mostly focused on superiority of german optics and slowness of Alied artilery.

    However I think what these figures prove is that battlefront has it prety spot on and QB's and scenarios involving similar points on both sides should be failry balanced.

    [ January 13, 2003, 06:04 AM: Message edited by: Cpt Kernow ]

  11. All Im saying is that the figures would undermine the arguement made by many that the Axis are easier to win with.

    The following assumptions can be made about those stats.

    1. The vast majority (90%+) Are likely to be ME.

    2. The relative differences in skill and experience for each side involved in each game will vary greatly.

    All in all I think 133 games played with it very very very unlikely for a trend for stronger Allied players to have opposed Weaker Axis players resulting in the following

    Allies win % = 47.00%

    Axis win % = 38.00%

    Draws % = 15.00%

    Makes it clear that things are in fact pretty even.

    [ January 11, 2003, 05:59 PM: Message edited by: Cpt Kernow ]

  12. I have posted these figures elsewhere, but I have condensed them as some said it was not a large enough sample.

    I think 133 Games is a enough to make some general conclusions. I only wanted to post these because several posters (especialy at the blitz) seem to be whinging that there is an AXIS bias in CMBB and the Allies are immpossible to win with.

    Anyway the stats:

    Total CMBB QB reported to blitz ladder = 133.

    Total Allies wins = 63.

    Total Axis wins = 50.

    Draws= 20

    Allies win % = 47.00%

    Axis win % = 38.00%

    Draws % = 15.00%

  13. Jake here are the results as submited to the blitz ladder

    CMBB: QB 1000 Points.

    Total Played: 18

    Victories:

    Axis 5

    Allied 11

    Draws 2

    Axis win % = %31.25

    Allies win % = %61.1

    CMBB: QB 1250 Points.

    Total Played: 22

    Victories:

    Axis 6

    Allied 11

    Draws 5

    Axis win % = %27.27

    Allies win % =%50

    CMBB: QB 1500 Points.

    Total Played: 44

    Victories:

    Axis 22

    Allied 18

    Draws 4

    Axis win % = %50

    Allies win % =%40.9

    CMBB: QB 2000 Points

    Total Played: 32

    Victories:

    Axis 11

    Allied 15

    Draws 6

    Axis win % = %34.37

    Allies win % =%46.8

    CMBB: QB 3000 Points

    Played: 17

    Victories:

    Axis 6

    Allied 8

    Draws 3

    Axis win % = %35.29

    Allies win % =%47.05

  14. These figures have been taken from all QB results submited to the Blitz ladder.

    Results may surprise those that pressume an Axis favourable imbalance in CMBB.

    All figures taken from:

    http://www.theblitz.org/scenarios/show_scenarios.php?game=64

    CMBB: QB 1000 Points.

    Total Played: 18

    Victories:

    Axis 5

    Allied 11

    Draws 2

    Axis win % = %31.25

    Allies win % = %61.1

    CMBB: QB 1250 Points.

    Total Played: 22

    Victories:

    Axis 6

    Allied 11

    Draws 5

    Axis win % = %27.27

    Allies win % =%50

    CMBB: QB 1500 Points.

    Total Played: 44

    Victories:

    Axis 22

    Allied 18

    Draws 4

    Axis win % = %50

    Allies win % =%40.9

    CMBB: QB 2000 Points

    Total Played: 32

    Victories:

    Axis 11

    Allied 15

    Draws 6

    Axis win % = %34.37

    Allies win % =%46.8

    CMBB: QB 3000 Points

    Played: 17

    Victories:

    Axis 6

    Allied 8

    Draws 3

    Axis win % = %35.29

    Allies win % =%47.05

    Shows definite allies bias in victories recorded.

    [ January 10, 2003, 05:59 PM: Message edited by: Cpt Kernow ]

  15. Surely its quite simple.

    You buy a heavy tank because it has certain positive attributes that you want to use in your battle plan. e.g. survability against enemy fire and ability to deal out death and destruction. However when purchasing this unit you are aware also of its weaknesses such as its abilty to bog or throw a track on occasion.

    That tanks bog is a fundamental charachteristic of their "nature". Whilst the enemy has done nothing to you to make this happen,and perhpaps you have made no tacticl mistakes on the battle field, you have taken the calculated risk of purchasing this unit. If you feel the risk of loosing x points from your OB due to a certain unit displaying its fundamental charachteristics ,(e.g. bogging) is too great then simply purchase other units with other strenghts and weaknesses.

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