Shifty 101
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Everything posted by Shifty 101
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I have nothing against the CM engine and I know it is capable of producing great shots, I'm just saying, as you did, that it can't compete with top of the line graphics found in Lo:Mac or FarCry. Then again those games don't deal with battalions doing battle at the same time!
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Lets see them here, bring all your best Combat Mission screenshots and edits. No limits. Some of you may visit the IL-2 or Lo:Mac forums and notice the threads they have set up there. Now I know the CM engine isn't the most beautiful out there but with some filters it can look alright.
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After playing IL-2:FB (A real must for anyone slightly interested in flight siming) I have had GREAT success with the ground pounding planes. Given this is not 100% realistic I can usually pick out my target while circling 1000 meters above the target, set up my attack run accordingly and attack, sometiems multiple runs with great accuracy. I have done this with IL-2's, P-47's, P-40's, Yaks, LaGG's, FW-190, BF-109's. If you can name a flyable plane I've used it successfully in CAP missions. AA or not it's not that difficult. Ok I know it's a game and my life isn't on the line, I'm just giving you a different perspective to it.
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why can't assault boats move independently?
Shifty 101 replied to sonar's topic in Combat Mission: Barbarossa to Berlin
They need someone to paddle them of course! -
I've played this game a lot but usually with the less rare units like the T-34's and Panzer IV's in early war and Panthers of the late war but I get the urge to play with rare units like the sturmtiger or maybe something less exotic like the KV-2 or King Tiger. My rule to playing so far has been if it has a rarity below 100% then it's ok but even purchasing a unit with 70-80% rarity I feel like I am cheating the AI out of a fair game. After this rambling I just want to know if it's ok to indulge myself and buy the most rare units for the time period? P.S. GJ w/ the patch dev team, keep it up!
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Wow, what a difference 4x FSAA makes
Shifty 101 replied to RSColonel_131st's topic in Combat Mission: Barbarossa to Berlin
ok I just installed the 30.82 drivers but now I can't find where to up the FSAA. When I had the most current driver (41.something) I just right clicked, went to properties, went to settings, advanced and then there was a tab for my video settings but now there isn't. Can anyone help me? -
Wow, what a difference 4x FSAA makes
Shifty 101 replied to RSColonel_131st's topic in Combat Mission: Barbarossa to Berlin
If I downgrade my GeForce 4 Ti4200 128mb card to 30.82 would it affect any of my other games? These include BF1942 and GI Combat. -
Wow, what a difference 4x FSAA makes
Shifty 101 replied to RSColonel_131st's topic in Combat Mission: Barbarossa to Berlin
I wanted to to set my FSAA up but when I do set it to any level then all I get is a black screen at the startup with the backround music. Any ideas? -
New terrain tile suggestion
Shifty 101 replied to offtaskagain's topic in Combat Mission: Barbarossa to Berlin
I think open terrain is supposed to cover this kind of terrain. With the game being more strategic than eye candy some things had to give in order for the dev team to put the great detail that they did into the "under the hood" components of the game. The lack of terrain tiles is one of the casualties, not in a bad way . -
New terrain tile suggestion
Shifty 101 replied to offtaskagain's topic in Combat Mission: Barbarossa to Berlin
I think open terrain is supposed to cover this kind of terrain. With the game being more strategic than eye candy some things had to give in order for the dev team to put the great detail that they did into the "under the hood" components of the game. The lack of terrain tiles is one of the casualties, not in a bad way . -
Is there a Panzerschreck Mod?
Shifty 101 replied to B.B.Toys's topic in Combat Mission: Barbarossa to Berlin
I think the Panershreck and other weapons like the Ampulomet (sp?) are hardcodded and can't be modded. -
Commad radius problem with armor.
Shifty 101 replied to joeski's topic in Combat Mission: Barbarossa to Berlin
The problem is Russians not having radios in tanks at the begining of the war. Unless unbuttoned tank commanders could not communicate and even when unbuttoned, did so with hand signals, limiting the range. A grog will be along soon to correct my mistakes. -
Targeting for planes?
Shifty 101 replied to legend42's topic in Combat Mission: Barbarossa to Berlin
Close air support was still new and from what I understand the equipment needed for this kind of action wasn't in use yet? I'm by no meens a grog so trash my post all you wish. Someone more competant will be by soon! -
On the topic of tungsten: Do tungsten rounds have an HE charge?
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The fact that there are NO 1 hit kills is not true. It's been discussed that the door knockers and cannons w/o HE charges take many more hits to KO because they must directly hit a tank crew memeber or some vital equipment. Late war guns are much much more efective.
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IIRC the turn speed of slower vehicals was reduced in the patch.
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I really need help with this one
Shifty 101 replied to ciphrix's topic in Combat Mission - Tips and Tricks
For ATR's I personally place them on suspected avenues of approach and have them open up as soon as the enemy is spotted (They have 70 Tungsten (SP?) so they can shoot constantly for a lot of turns) and have them plinkl away at the tanks, buuttoning them. After the tanks get within about 50m I have the ATR's hide w/ a short cover arc (4 meters or so) so they don't give away thier position and wait for the tanks to pass by, giving them rear shots. I'm sure there are better ways to use em but I'm just throwing up an idea. -
Schrullenhaft, thanks for all of your help. After I posted my last message I went ahead and tried something of my own. I installed the latest driver (41.09) and now CMBB works fine (except for a small glitch where some text pages don't show up until I alt+tab to desktop then back, very minor). Again, thanks for all your help!
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I did what you said but now when I try to play CMBB it tells me the resolition will be 640-480 so I hit accept and the next screen is black with the backround music but when I ctrl+alt+del to return to desktop (it won't respond to alt+tab) it gives me an error reading... Unhandled exception:c0000005 At adress: 73787cfe So I am worse off than before not being able to play ANY games I'm sure it's something I did wrong but I don't know how to fix it.
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Sorry for being a dolt but how do I go about uninstalling my current drivers?
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Sorry I forgot to post that in my first post. I'm running Windows XP with a GeForce 4 ti4200 with version 40.72. I think (not sure if this is right or not) that my mouse driver version is 5.1.2600.0, the driver being the microsoft generic (again I am assuming). Now I am not computer illiterate just not a genius w/ them. When I try to install the latest video card driver it warns me that it isn't verified to work with Windows XP and may damage my computer so I click no. Any word on this? [ January 09, 2003, 09:11 PM: Message edited by: Shifty 101 ]
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OK I have used the search button and have found many threads dealing with this but none seem to help and/or I am not computer literate enough to understand them. My problem is that I got a new computer and installed CMBB and the latest patch. When I try to run the game, at the main menu the pointer is invisible unless I move it over one of the 4 options (there is also a "ghost" of the mouse in the center of the screen. This problem occurs on all of the menus. After starting a game, instead of the pointer being invisible it flickers making it impossible to play. An easy walkthrough of how to fix this would be very much appreciated, thx in advance.