Kuniworth
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Posts posted by Kuniworth
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Yes your absolutely right Goorskii. THe GG theory need a lot of examination.
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Yep sure have. But on harder AI levels and against human opponents its quite difficultOriginally posted by Jack Ryan:has anyone been able to invade the russia and win, knock out briatian and even invade the US basically winning WW2 for the krauts?
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Capturing Eben Emael by land forces would historically be impossible. Therefore iN SC where only land units are represented, no fortified area should excist.
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Its to difficult in SC to capture russian cities as the axis. No way Minsk will fall 27th of june as it did historically playin the 1941 scenario....and so on
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good work Bill...this is great info
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Thx Bill for this insight, but its not only around rivers that this matters. Thats what makes this so damn powerful...
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DO NOT FEAR THE DOUBLE GAMBIT - WELCOME IT
Your opponent will lose 2000-2500 MMP doing so, because US and USSR will take longer time to get into the wart and Italy will be there from the start.
Smart players like Terif only do the gambits against weak players. Instead he trains his carriers against Ireland(which costs less in war entry than attackin low countries) and make France a killing zone.
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Yep I´ve had not quite fully understood the power of this until just some weeks ago. I ran some tests and the result is quite stunning. My combat results and games have improved a lot thx to this.
I will try to examine this further and post more of my conclusions.
[ March 25, 2003, 10:59 AM: Message edited by: Kuniworth ]
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Oh and this is of course as vital in close combat action like in France. This is the diffrence some times if you get 2-3 or maybe 4 shots at an enemy unit. Actually this may very well break or win the attack. Often players dont understand this key mechanism....
[ March 25, 2003, 08:16 AM: Message edited by: Kuniworth ]
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An overlooked part of SC is the gaining ground mechanism. SC is a unique game in the aspect that units not only captures hexes it moves through but also hexes around. This means that your units will be able to capture more ground if you have friendly units clear the way by gaining terrain. Units will then move through friendly area and have extra action points left to move further.
This is vital in certain areas, for example the Odessa-Bucharest area. If army/corps units captured vital ground, panzers can blitz and capture cities fast. As I see it panzers should therefore not be used to gain initial ground(as traditional blitzkrieg to certain degree says) instead it should be used entirely in a exploitation-role.
[ March 25, 2003, 11:05 AM: Message edited by: Kuniworth ]
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Sure it happens once in a while. No fun beeing axis when it occurs
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With the word gay I mean "happy" not homosexual of course....
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Hm just wondering...wonder if the horrible experience of getting your ass kicked in SC is the same as takin it in the ass???
Does it mean that if you lose in SC you get the feelin of beeing gay??
Jersey please pay attention...
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Yes I am here watching your every move Rambo...and no one defend against my drunken punch move...my priiiicelesss....
Muahahahhahahaa!!!!!
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The scale is to large as somebody said. I dont like the thoughts of decoys, commandos, ss-armies etc etc at all at this level. Its another ball game if the scale is reduced to division/brigade size units.
As I see this artillery units maybe could be implemented, but even that is very doubtful...
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Well I´m in no hurry...let me enjoy the moment
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Super-Kuni ranked 10...John ranked 11. Order is restored.
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SS didnt operate in Northafrica thx to Rommels refusal. Not many people knows that...
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Moscow. Destroy the frontline armies quick and then take the capitol. After that the russian forces are cut in two - just pick one of your choice - Leningrad is easy.
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Not quite, Operation Bagration was launched on june the 22nd 1944.Originally posted by arby:In reality, by the time the Allies waded ashore on the Normandy beaches, the Russians were at the borders of Poland.
Otherwise great great topic Arby. Excellent.
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Ive learned some things from Terif...
What Terif practice as the allies is a no no to the dutch gambit. That of course is depending on the quality of the opposition. The reason is that economically it´s a waste of MMP, in fact you will lose 2000 MMP if you do this. Instead attack Ireland, train your carriers, get negliable lower war entry for the US and take the plunder.
However if the allied player want to do the dutch gambit go ahead. Use two first rounds to strike Poland hard and on the third simply hit his units. If you stay focused allies will fall anyway before august-september 1940. Thats ok.
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Problems with the italian gambit are many however. First of all Italy comes into the war earlier making axis gain a lot of more MMP as well as weaken France. Not to mention that the US will be delayed for a long time.
Secondly if luftwaffe moves down to southern Italy the royal navy will be in trouble outside Taranto and the british corps will be battered hard.
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Problems with the italian gambit are many however. First of all Italy comes into the war earlier making axis gain a lot of more MMP as well as weaken France. Not to mention that the US will be delayed for a long time.
Secondly if luftwaffe moves down to southern Italy the royal navy will be in trouble outside Taranto and the british corps will be battered hard.
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Yep It´s very difficult to hold out as axis in 44-scenario. If the AI just are aggressive enough you should lose.
Generals in SC
in Strategic Command 1
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Clark 7??? Never even thought about that...I would give him 4-5.