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Kuniworth

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Posts posted by Kuniworth

  1. Originally posted by Jack Ryan:

    has anyone been able to invade the russia and win, knock out briatian and even invade the US basically winning WW2 for the krauts?

    Yep sure have. But on harder AI levels and against human opponents its quite difficult
  2. DO NOT FEAR THE DOUBLE GAMBIT - WELCOME IT

    Your opponent will lose 2000-2500 MMP doing so, because US and USSR will take longer time to get into the wart and Italy will be there from the start.

    Smart players like Terif only do the gambits against weak players. Instead he trains his carriers against Ireland(which costs less in war entry than attackin low countries) and make France a killing zone.

  3. An overlooked part of SC is the gaining ground mechanism. SC is a unique game in the aspect that units not only captures hexes it moves through but also hexes around. This means that your units will be able to capture more ground if you have friendly units clear the way by gaining terrain. Units will then move through friendly area and have extra action points left to move further.

    This is vital in certain areas, for example the Odessa-Bucharest area. If army/corps units captured vital ground, panzers can blitz and capture cities fast. As I see it panzers should therefore not be used to gain initial ground(as traditional blitzkrieg to certain degree says) instead it should be used entirely in a exploitation-role.

    [ March 25, 2003, 11:05 AM: Message edited by: Kuniworth ]

  4. The scale is to large as somebody said. I dont like the thoughts of decoys, commandos, ss-armies etc etc at all at this level. Its another ball game if the scale is reduced to division/brigade size units.

    As I see this artillery units maybe could be implemented, but even that is very doubtful...

  5. Originally posted by arby:

    In reality, by the time the Allies waded ashore on the Normandy beaches, the Russians were at the borders of Poland.

    Not quite, Operation Bagration was launched on june the 22nd 1944.

    Otherwise great great topic Arby. Excellent.

  6. Ive learned some things from Terif...

    What Terif practice as the allies is a no no to the dutch gambit. That of course is depending on the quality of the opposition. The reason is that economically it´s a waste of MMP, in fact you will lose 2000 MMP if you do this. Instead attack Ireland, train your carriers, get negliable lower war entry for the US and take the plunder.

    However if the allied player want to do the dutch gambit go ahead. Use two first rounds to strike Poland hard and on the third simply hit his units. If you stay focused allies will fall anyway before august-september 1940. Thats ok.

  7. Problems with the italian gambit are many however. First of all Italy comes into the war earlier making axis gain a lot of more MMP as well as weaken France. Not to mention that the US will be delayed for a long time.

    Secondly if luftwaffe moves down to southern Italy the royal navy will be in trouble outside Taranto and the british corps will be battered hard.

  8. Problems with the italian gambit are many however. First of all Italy comes into the war earlier making axis gain a lot of more MMP as well as weaken France. Not to mention that the US will be delayed for a long time.

    Secondly if luftwaffe moves down to southern Italy the royal navy will be in trouble outside Taranto and the british corps will be battered hard.

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