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Voxman

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Everything posted by Voxman

  1. Hello, I am at Setup on a Night Battle in CMBB. The screen is so dark I can barely see anything. I used alt-g and I turned my monitor up to full brightness. CMBO was lighter than this during a night battle. Is there something I can do ? Is this the way it is suppose to be ? If so, I do not think I can play, I can barely see my own pieces let alone anything else
  2. Hello, I am at Setup on a Night Battle in CMBB. The screen is so dark I can barely see anything. I used alt-g and I turned my monitor up to full brightness. CMBO was lighter than this during a night battle. Is there something I can do ? Is this the way it is suppose to be ? If so, I do not think I can play, I can barely see my own pieces let alone anything else [ November 03, 2002, 08:43 AM: Message edited by: Voxman ]
  3. The question is does the Pio Squad Algorithm have in a probability table for recognizing friendly forces within the blast area. In other words, will the Pio Squad sometimes see friendly forces and sometimes not ? I doubt this is in the algorithm but would be a nice tweak for future versions to simulate mistakes made on the battlefield You're probably right, I can assume that the soldiers who threw the charge didn't know anyone was in the houses, or the state the houses were in (which is damaged).</font>
  4. Currently, we use Platoon Leaders with minimum length line connections to support the squads under their charge. The next step in the command and support structure could go something like this: If we used Company commanders with longer connection lines only to the Platoon Leaders they could influence the entire company, perhaps better communications and mobility etc. Even one step further, if you have a Battalion HQ with long connection lines only to the Company HQs you could influence the communications, mobililty, morale etc. of the Company HQs and they pass it through to the Platoon HQa seems to make allot more sense to me! This would be a more realistic appraisal of the battlefield. For instance if you did a flanking manuevre and were able to knock out a Company HQ or Batallion HQ, you would impair the full Battaiion. Robbing it of some of it's command and control! Very interesting and would help to influence tactics on the battlefield. I would enjoy reading further input from others Cordially, Voxman
  5. Instead of using Company HQs for spotting for on-board mortars. I think it would make more sense to have the ability to purchase mortars in crews or teams. For example: 81mm on-board mortar crew; 2X 81mm mortars 1X spotter This way we are not using Company commanders as just mortar spotters.
  6. You hit the nail on the head Doodlebug. Battalion HQs if only used as swapped out Platoon Commanders is ridiculous and defeats the whole purpose of having a real-life battlefield program. I think the connection lines of Battalion command should be long and add communications ability and other such things to the battalion. This would seem to be the way to make the program work in a more real-life way. Just to use a Battalion HQ as a Platoon leader on steriods is absurd in the extreme. Are 'we' sure that Battalion HQ does nothing more than a Company HQ ?
  7. Depends on which battle you are referring too, and the date. In the Battle of the Somme, the Canadians invented several new tactics and had only light casualties: 1) Indirect fire 2) Creeping Artillery Of course, Hitler and the Blitzkrieg showed how a modern battle could be fought and won decisively! The Germans were definitely the best soldiers of WWII. I am not a German ! L4Pilot, Most accounts of WWI battles i've read are like this : Heavy artillery barrage prior to the human waves. First human wave drops, breaks, routs, is slaughtered. Second human wave drops, breaks, routs, is slaughtered. Third human wave drops, breaks, routs, is slaughtered. Forth human wave drops, breaks, routs, is slaughtered. At night patrols sneak on the open field to rescue the wounded. The day after, at dawn, a new assault is ordered. Sometimes the ennemy trench is finally overhelmed, only to be taken back one week after. After six months, the front line is exactly at the same place.</font>
  8. My knowledge of how to use Battalion HQs is limited. Currently, I view them as 'just' strong Company HQs. I tend to keep them to the rear of my troops. Questions: !) Am I overlooking the value of Battalion HQs ? 2) If a Battalion HQs is eliminated, what are the global consequences to the Battalion ? 3) What advantages does a Battlion HQs have over a Company HQs ? 4) What strengths does a Battalion HQs have and how can they effect my troops ? 5) If my Battalion HQ is eliminated, what impact would it have on my troops ? [ November 01, 2002, 09:42 AM: Message edited by: Voxman ]
  9. Hello forum, In regard to brittle troops breaking. I am worriied that games will become a 'Run To The Flag'. The first one there can hold off the opponent as his troops will break before they can overwhelm the opponent. What do you think ?
  10. That's funny. I am glad to see I am not the only one pulling his hair out at times !
  11. When I made my post, a Russian squad of 11 fit regulars broke and ran away because of one gun shot from a great distance. At most, they should have laid down or sought cover not Broken and ran away! Not realistic, unless they are Conscripts!
  12. It is the Eastern Front of WW2, there are several nations involved and far to much equipment to begin listing. Generally, you have Artillery, Armour, Infantry and AirForce. No Navy though. Think of the board game ASL except it is a three Dimensional computer software game that makes all the tedious calculations for you. Much better thna the board game IMHO Good luck with your purchase decision.
  13. CMBO CMBB CMDD ( D-Day Dodgers ) Mediterranean theatre with CMII engine then CMBO with CMII engine CMBB with CMII engine then CMKPA - Korean Police Action Lots of Armies of the world took part in Korea, it would be a great one to model....Dare To Dream! [ October 29, 2002, 08:58 PM: Message edited by: Voxman ]
  14. I find the troops break much to easily in CMBB anyone else find this ?
  15. What is Borg Spotting mean ? I have visions of 7of9 going through my mind
  16. Rumour has it that CM3 with the CMII engine will be set in the Mediterranean theatre, in particular Italy. I heard they are considering the name 'CM: D-Day Dodgers' or CMDD for the name. Due to the ever increasing strength of video cards and the desires of gamers, BTS have hinted at improved graphics script that would allow Dynamic Lighting for muzzle flashes and flares. Other than that, there is not much info out there right now. Consider some of the things we see in high-end games like Quake, these effects may be incorporated into the next engine. Perhaps, some of the users of these high-end games could tell us what effects they have available for them. This may shed some light on the CMII engine. Cordially, Voxman
  17. Flamethrowers have their limits! You mean other than using a flamethrower on the building?</font>
  18. In regard to Engineers and Barb Wire, if some of them could be assigned Bangalore Torpedoes or some other device to cut through Barb Wire, I think this would add a new dimension to the game. Currently, in Town sieges, smart players put wire in front of a buidling and a SMG squad at the rear of the building and *dare* u to try and get in. This would give the Attacker a reasonable tool to counter this tactic. Regards, Voxman
  19. Congratulations, you just won the BTS brown noser award!
  20. Hello, So what your saying is as long as the linked HQ has LOS I target from the mortars instead of the HQ ?
  21. I am playing the Russians. The target is a Gun 800m away from my Company HQ, which has LOS. My 82mm on board mortars are linked to the Company HQ. I double click the HQ and target the gun. However, the line states the Gun is 'out of range' and I cannot fire my mortars. But my mortars have a range of 2100m. How do I target my mortars with the HQ so they will fire ? Thanks ! [ October 18, 2002, 08:45 PM: Message edited by: Voxman ]
  22. Hello MM Thanks for bringing my suggestion forward to the owner of he company. Perhaps, there is allot of work necessary to accomplish this task. In the rewrite, I would suggest not using purchase point increments, just allow the user to input the number they want to use ex.: 555 points 1675 points 10875 points Cordially, Voxman [ October 18, 2002, 05:37 AM: Message edited by: Voxman ]
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