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Björn Eriksson

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Posts posted by Björn Eriksson

  1. I doubt it is overheating, the problem first came up when I reinstalled the nVidia drivers (was trying to make UFO: Aftermath work).

    I think I might have come up with a solution now, though. The AGP speed setting was at 4x, but it should have been at 2x. Now, I'm going to try a 3D game to see if it works.

  2. Originally posted by Moon:

    Yes, it's barely noticeable in that screenshot, but muzzle blast does create dust clouds when the conditions are right. Oh, wait, did I just answer a question nobody's asked? :D

    Martin

    Does that mean that if an unspotted gun fires and remains unspotted, the dust cloud will still be visible, marking the guns location for mortars and artillery?
  3. Originally posted by shrek:

    Panzerwerfer42 wrote:

    </font><blockquote>quote:</font><hr /> There was a bug in CMBO, not sure about BB that caused all buildings on a map to blow up at the same time. I think the trigger was an aircraft attack but I don't really remember the details of it.

    Unfortunately, the bug's still there in CMBB. I was playing a PBEM game when one of my Russian planes swooped down to attack a German AFV. Simultaneously, every small and medium building on the map suddenly exploded, and the few remaining large buildings looked like they took damage.

    Luckily we didn't have units in the buildings, but this could have wrecked the whole game if one side or the other suddenly took a lot of casualties from roofs falling in. We can send the file to BFC if they want to look into it. </font>

  4. Actually, that is the exact formula. You're gonna need an advanced calculator though. I'll take it in swedish instead, it's alot easier to explain smile.gif

    Om du kör Windows, starta Kalkylatorn. Gå sedan in på "Visa" och välj "Avancerad".

    Om du vill få ut 45mm/cos(30°) så trycker du först in "45" sedan "/", sedan "30" sedan knappen "cos" (en av de rosa knapparna). Tryck enter efter det.

    Jag kommer inte ihåg exakt vad cos innebär längre, men det behöver man inte veta ;)

    Hoppas du förstår något smile.gif

    [ July 23, 2003, 04:36 AM: Message edited by: Björn Eriksson ]

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