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GJK

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Posts posted by GJK

  1. Originally posted by Agua:

    Gary,

    I failed to comment in your previous thread, but I wanted to say that whatever it was you did eliminated the "skin-like" appearance and it looks fantastic man. I'm going to add one more comment here, and again, just a matter of personal opinion: it looks too green for anything other than spring / summer scenarios. Have you looked at "DD's High-Res grass" over at the CMHQ? It does not have as good of a textured effect as your light grass 2 (or three, for that matter), but DD did SOMETHING to give it a toned down color that will work fine with any season. Again, I'm just throwing that out there and if I were only limited to spring / summer scenarios (or there was some way to easily switch between terrain sets), I'd use your grass as it looks great at any view level now. Thanks for all your work in making this game even better.

    Give me a time/weather/season to test. I've tried different times and a few different months and I didn't notice the "too green" effect. Post a screen if you want/can (email it to me and I can post if you like).
  2. Ok, this is the final incarnation I believe. I didn't like the "speckling" that my Light Grass 1 & 2 showed at close up view. So, all I did for this one was raise the brightness of each *original game* tile by 15% which matched *exactly* the color/brightness of my 1 & 2 mods. So, with this, you get the same look at higher levels as my first 2 mods without the speckling at the lower levels.

    GJK_Light_Grass_3_screen1.jpg

    GJK_Light_Grass_3_screen2.jpg

    GJK_Light_Grass_3_screen3.jpg

    GJK_Light_Grass_3_screen4.jpg

    Get it at my site, look for GJK_Light_Grass_3

    [ October 04, 2002, 10:21 PM: Message edited by: GJK ]

  3. Thanks all. The guassian blur really helped it in the close up views for anyone else doing grass mods. Thanks to Agua for pointing that out.

    I was mistaken in my texture that I used in Splat! (photoshop filter). It wasn't putting green, the natural choice but didn't look too good. It's actually "plush carpet".

    I might play some of the other textures this weekend and see what else I can come up with.

  4. Originally posted by Michael Dorosh:

    Tom has said he'll post the CMBB interface when I'm done - it's mostly complete, just figuring out which vehicle unit portrait goes with which of 200+ vehicles...won't be for at least a week, probably more.

    Thanks Michael, I'd be more than happy to host it on my site as well if you like. One of these days it'll be a real website...just need to find the time. For now it's a good repository I believe. :D
  5. Originally posted by Agua:

    Gary,

    I DL'd the grass and I REALLLLLLY like the effect from level 3 or greater, but close in, it has almost a skin-like appearance and is a little too bright overall. Obviously, a purely personal opinion, but just thought I'd throw that out there.

    Thanks, all opinions and suggestions welcomed. Just above your post is a close up and obviously a dusk time shot. I believe I see what you mean, though not sure how I'd fix that...suggestions welcomed as I said!
  6. Originally posted by Bruno Weiss:

    Hey GJK, why no 1589.bmp file? Splain, me no understand.

    Yes, it's been brought to my attention (thanks Bruno) that I somehow left 1589 out of the zip. I will post that as a standalone zip on my site later tonight when I'm released from my daily imprisionment... :D

    Also, if you want me to email it to you directly, send an email to cmbb@garykrockover.com (yes, that's what I said, cmbb@..) and I'll get it to you.

    Gary

  7. Originally posted by Bruno Weiss:

    Yeah, okay, now I like this. Not too shaded, nice elevation textures. Nice job. Is that OJ on the back nine there? :D

    Yes, he's actively looking for the "real" killer(s), who obviously must be Lee Trevino and Jack Nicklaus since he's at the golf course so much...

    Think that was a Paul Harvey quote.... :D

  8. Thanks Gary, Louie & Apache. Another screenshot posted. I'll try working up a low-res (or lighter version) over the weekend.

    Does kinda have that fairway look to it I guess?

    GJK_Light_Grass_Textured_Screenshot2.jpg

    Also....has anybody put together a list of terrain tiles for CMBB yet? Trying to find the ones that make the dirt road, to add the strip of grass down the middle ala the Magua Normandy mod for CMBO.

    smile.gif

  9. It's probably a hi-res. It's the stock tiles (of course) with an Alien Skin Splat! resurface (putting green I think?) and added shadows of a med. gray.

    19mb is the filesize.

    The tiles for CMBB are twice the size as those in CMBO, and there's about twice as many. These could be resized and converted to CMBO without too much trouble I would think. Actually, I was going after the "Normandy Grass mod" from CMBO with the lighter color, so you might hunt for that one for CMBO.

  10. Originally posted by MrNoobie:

    i love the new artillery sounds sounds more menacing....but as for the tank sounds im sticking with the default...the sounds you have sound too much like thunder rather than a shot tongue.gif

    Thanks for the feedback! I'll see what I can do on the tank shots, I think I agree with you on the thunder roar sound. Do check out the mortars though, I think those came out best (00000650 and 00000652.wav)
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