Lou2000
-
Posts
669 -
Joined
-
Last visited
Posts posted by Lou2000
-
-
I'm sure there are some who have not seen these and will find them intersting......
Combined Arms Research Library
Scroll down the page for the info !
:cool:
[ June 14, 2003, 12:00 PM: Message edited by: Lou2000 ]
-
Tank ditches can be by digging in the sides
Just MHO ......................Engineer laid mines.If you take the 'average' CMBB game as being about 30 turns - that equates to 30 mins....
Hardly enough time to perform these actions ... especially if under fire !
The medic ... maybe OK ... the ambulance - No thanks.combat medic unit in the game, ambulances, etc{as mentioned in your other thread}
Medics would be no good for getting troops back into the fight due to the time scale ...
I doubt it would have much of an effect on preventing routing etc ..... Yeah if I was getting cut to bits by enemy fire, knowing there was a medic nearby would be nice .... but I wouldnt stop running just because some guy with a bandage and a red cross on his hat was sitting next to me
Perhaps a factor in the scoring for KIA vs Casualties, but would probably be best just be factored into the Bn (or Coy) HQ units stats rather than an individual unit
-
-
Turning autorun on and off is farily straight forward - but the method depends on what OS you are using....
There are lots of 'tweaking' programs that can do the job for you (TweakUI / TweakXP etc) or you can get down and dirty in the registry -
The tweak programs are safer - but always back up your registry if you are doing in manually.
-
Whilst I agree with that mantra .... CDV disks are not he only ones that suffer from this annoying habit. Its all to do with autorun.
Unless you really need it just disable 'autorun' on the CD drive - It works for me
-
Found it ....
A 1000m range is reachable only through the use of a parabolic trajectory, and I imagine that more than one round was fired. (...) Parabolic-trajectory firing of the RR80 was not cited in the manual for fighting enemy infantry emplacements (I suspect the tactic went against Wehrmacht doctrine as well and was used by soldiers as an ad hoc alternative to mortar fire) but it was allowed for avalanche detachment
Using shreks and piats as ad-hoc mortars couldnt have been very accurate !!
Some interesting reading for those wanting to fire shreks from within buildings ... especially operators of the early models having to wear a fire proof poncho and gas mask !!
-
Sure no problem - send it over if you still need it doing
-
Not only the Piat. I've seen a couple refs to Shrek being used in indirect fire mode and a mortar ... and also to start avalanches !!Originally posted by Andreas:Chalk up another reference for the use of the PIAT as a mortar in 'The Recollections of Rifleman Bowlby'. He was also in Bella Italia.
Not sure of the link (its on my work PC) - but I'll post it if I can find it again.
-
Just adding to Firefly's post .....
A friend of mine recently had similar problems, it only started to happen after he had relocated his PC inside a 'PC cabinet' -- the problem ?
....OVERHEATING ! ... but not the main CPU, it was the graphics card getting too hot !
-
It certainly does .... If you have the BFC version you need the patches from the site.What version of CMBB do you have? The one mail ordered from Battlefront or one purchased retail? I think this will effect the patch that you should use.If you have the CDV version you can only use the patches from CDV NOT the ones from this site !
-
My son (12) asked if they do a game like CM for Warhammer !
After I'd finnished laughing and choking I realised that, although it doesnt interest me - After watching him play a game aginst his frined ......its not a totally stupid idea.
Though futuristic, Warhammer is basically a desktop, Company/Squad level war game using a mainly infantry force with armour support !!
Kids !!
-
Setting up player gets to choose ..... perks of getting the most points from the previous round and for doing all the hardwork in the setup
-
Just started a new thread for the NOWT round 2
May as well close this one down before Moon comes along rattling his keys and locks it up
-
Gents,
Round 1 is complete and it is clear that the blue team have a comfortable lead
Blue 7111
Red 5701
Green 3770
Yellow 3668
The tournament details have been updated -> NOWT Pages
I'm playing a non-NOWT game against Jiggles at the moment using the planned settings for round 3. I'll post them once we have finnished and found any 'obvious' flaws in the settings.
Good luck to those still in the knockout part of the tournament.
[ December 22, 2003, 02:19 PM: Message edited by: Lou2000 ]
-
OK Gents thats the last of the Round 1 games complete.
Congrats to Prester John. The last of the Round 2 games can now start and should be as follows:
Prester John Vs SteveS (PJ doing the setup)
Mark Gallear Vs Sandy (Sandy doing the setup)
It may be best to check with the other player regards what CMBB patch !!
I'll be starting a new NOWT thread later today ...after I've updated the web pages...
Later
Lou
-
Hardly any others anymore ... but I do have
IL-2 Sturmovik installed.
Just removed OFP and Ghost Recon last week as I cant remember when I last played them.
Waiting for the long overdue (almost mythical) release date of Harpoon 4 - they say it should be later this year, but they've been saying that since 2000
Oh yeah and who could forget windows solitaire and Freecell
-
GJK ....
Nice to see the site membership is shooting up once again !!
Thanks for the effort you are putting into the site.
I've had so many game offers through the site that I've had to hide my profile for a couple of weeks until I can catch up ! :cool:
Looking forward to the Scenario section and seeing some of the designers fine tune their creations there ..... I for one WILL give feedback to any I try.
-
A couple more round 2 games are about to begin...
Quarter finals.
Wesreidau Vs Gary Barr - Wesreidau doing the setup.
Team round.
Apache Vs Athkatla - Apache doing the setup.
Settings as follows ...................
Dec '43
North
Combined Arms
German - Mech
Soviet - Infantry
Quality - Medium
Allow Human
Casualties - 10%
Ammo - Full
Sewer Movement - Allowed (but N/A due to map type)
Meeting Engagement
1500 points
Map - Medium
Handicap - None
Rarity - Standard
Time - Mid day
Temp – COOL Weather - Overcast / Breeze
Map:
Terrain - Farmland
Trees - Moderate
Hills - Modest
Damage - Light
Turns 27 +/- variable
all with EFOW (or course)
Still looking for an update on the Mark Gallear Vs Prester John game - Once that one is in and all the round 1 games are over I'll start a new thread.
I'll update the NOWT pages shortly
-
Profile updated ....
-
Another nudge ..... as I've heard nothing !
I'm looking at calling a halt to Round 1 games NEXT Saturday ( 7 June ) so the remaining Round 2 games can get moving !!!
-
Any closer to results on the round 1 games ?
It's 3 months since the round 1 draw was done (24 Feb)..... I'm going to have to call time soon
-
somewhere in the region of 94%at the very least 3-1100% of the battles
(Sergei .... you counted them !! :eek: )That makes for 64 %Do you people realise that.........
1. 79.36% or all statistics are made up .....
2. 12.67% are only accurate to within 14.7%(+/-)....
3. Leaving only the remaining 7.97% correct.
4. Only 10% of all forum members will read this post and only 3% of that 10% will actually care !
Disclaimer:
The author of this post offers no guarantees that information contained within this post
does not fall into category 1 of the above list
-
Personally I dont much like the group move command as it is (and I dont think that extra waypoints would improve it much) ..... I always end up adjusting the individual squads final waypoint from that given during the group move so it's not much of a time saver for me.....
I'd much prefer to see a 'Find Route' command with additional options like 'Find Quickest' where the units move by the quickest means to the waypoint or 'Find Safest' where they would find their own way using all available cover ... without me having to adjust the individual waypoints by a few meters to 'tell' them to use the trees rather than walking in open ground.
But thats only my opinion.. and I'd really dont want to argue about it
If these are the sort of CMBB 'problems' that are now being hotly discussed, BFC can feel proud of their product ..... I mean, clicking the mouse 3 times instead of one, is hardly a game stopper is it
-
The map settings should have been Modest hills .... Not that it matters really ....
Map:
Terrain - Farmland
Trees - Moderate
Hills - Modest
Damage - Light
Turns 27 +/- variable
NOWT Tournament - The End !
in Combat Mission: Barbarossa to Berlin
Posted
We have our first semi-finalist - Dr juzzy (Justin) ..... nice to see somebody from the green team still in the running
The scores and NOWT pages have been updated.
Keep those scores coming gents ..