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Janster

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Everything posted by Janster

  1. Thanks for the replies, I have been playin this game extensivly since I got it, and being a long time Steel Panthers and Close combat vet i've seen a lot of diffrent ways of modelin this type of warfare. Basically what I miss, tremendously, is something that indicates the general accuracy of the tanks, in steel panthers this was indicated by a 'fire control', which showed why the famous 88 flak was such a pain. (its accurate!). What i've been struggeling against, is that in general combat(we only play operations), I rarly have any tanks superority, and actually most of the time im outnumbered, as my opponent can buy cheap and plenty of TD that seem also to bust infanty well, generally allied inf cannot take out tanks, so you have to move the zooks up, but they usually die fast when on the move. Of course, we dont play with the single battle points limitation, but I doubt they would help much anyhow. I know a pricing system will always be flawed of course, in Steel Panthers, the germans held the upper hand most of the time aswell, as fighting the german army 1 on 1 is generally a sordid affair. Historically I think 5 shermans died for every german tank, which is a lot. Basically this would mean that I would accept losses, but when I can't hit, even with crack fireflies at 500 meters, I have an obvious problem. Another small question btw. I do remember there being more types of allied infantry modeled in both close combat and steel panthers, but here we're stuck with rifle squads only? Is this historical, did they only have rifle squads??? They offer flexibility, but are hardly as good as the german counterpart in ways. Btw, when it comes to tactics, I thought it was a big no-no to move and shoot, I remember it being a pretty sad affaire in most games, to try and move and shoot with tanks... With regards Janster
  2. I'm guessin this subjects been up before eh..chuckle.. Well anyway as I said, the pricing seems to go be modeled after performance, and with other words, maybe cheaper allied tanks would be nice... Dont mind them blowin up, but it's a problem when mine costs the same as the jerrys.. On the lighter side, operations,any mods that makes it more interresting, and second,being able to save the entire 30 mins of combat into a file, any clues anyone.. With regards Janster
  3. Just played a game and again the allied tanks doesnt seem to hit anything, particularly the low profile hetzers, who are bought in high numbers by my opponent. I am curious, is the point value for hetzers and other german tanks correct?, I belive they dont have taken into account the general suckyness of allied tanks, like for example the Challenger tank, which looks good, have nice stats, but is useless on the field of battle. So basically im buyin tanks for the same cost as german tanks, and getting far less..this feels wrong. I know the german tanks had better optics, but this should be included in the price right? A few more gripes, played a lot of lan games, but the savegames keep buggin forcing ut to go hotseat from time to time, any clues? And third, I dont understand why the coolest part of CM, namly the operations are the least supported and almost feels like something thrown in at last ditch. They ROCK and should be the future. For example, 4 computers should be able to play, say where each control a portion of the forces, we've had a few 2v2 matches, eng-amr vs axis heer and axis waffen ss, great fun. Hope they stop being so narrow sightet in the future, oh and fix the horrid deployedment lines in operations, I mean even close combat was a LOT better there(may it rest in peace). Otherwise great game, havent had this much fun in years. With regards Janster
  4. I sounded a bit harsh there maybe, it is very clear to me that this game rocks, we're having quite fighting it out. It is of course always sad to see limits though, im feeling that so much more could be done sometimes. Anyway operations is the only way to go if you want to have a good fight, otherwise the single battles doesnt feel right, and you sometimes dont take into account that you need to spare men have reserves etc etc. Anyhow the unit limit is less a worry, we dont like having 234234 units, thats boring, but we like to fight engagements on HUGE maps where mobility and positioning plays an important part. I dream of the day we can play this online where you command a company in a consitant front where you are just a part of a huge thing. That feeling always rocks. Have a nice day Janster
  5. I am playing some operations against some friends, and find it very hard to use these correct. Particularly the battle view is not the same as the operational view, which sucks, secondly, whats with all these limits?? no operational meeting engagement?? unit limits?? view limits? Third, how you get better positions after a battle, is not really clear either. It feels all a bit random. And last, Why the 30 round limit on operational battles?? can it be changed? And why not more than 20 battles in one operation? I wish they would stop adding limits to everything..let us decide instead what we wish to limit. sniff... If anyone has any solutions, please help With regards Janster [ July 15, 2002, 11:38 AM: Message edited by: Janster ]
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