Thanks for the replies, I have been playin this game extensivly since I got it, and being a long time Steel Panthers and Close combat vet i've seen a lot of diffrent ways of modelin this type of warfare.
Basically what I miss, tremendously, is something that indicates the general accuracy of the tanks, in steel panthers this was indicated by a 'fire control', which showed why the famous 88 flak was such a pain. (its accurate!).
What i've been struggeling against, is that in general combat(we only play operations), I rarly have any tanks superority, and actually most of the time im outnumbered, as my opponent can buy cheap and plenty of TD that seem also to bust infanty well, generally allied inf cannot take out tanks, so you have to move the zooks up, but they usually die fast when on the move.
Of course, we dont play with the single battle points limitation, but I doubt they would help much anyhow. I know a pricing system will always be flawed of course, in Steel Panthers, the germans held the upper hand most of the time aswell, as fighting the german army 1 on 1 is generally a sordid affair. Historically I think 5 shermans died for every german tank, which is a lot. Basically this would mean that I would accept losses, but when I can't hit, even with crack fireflies at 500 meters, I have an obvious problem.
Another small question btw.
I do remember there being more types of allied infantry modeled in both close combat and steel panthers, but here we're stuck with rifle squads only?
Is this historical, did they only have rifle squads???
They offer flexibility, but are hardly as good as the german counterpart in ways.
Btw, when it comes to tactics, I thought it was a big no-no to move and shoot, I remember it being a pretty sad affaire in most games, to try and move and shoot with tanks...
With regards
Janster